..
AutomaticSkills.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
AutomaticSkills.h
Decompile fn_09151 (AutomaticSkills::CancelOption)
2026-11-10 11:54:39 +00:00
ClientSkills.cpp
Decompile 10 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Session/Session.h, ...
2026-11-11 11:53:58 +00:00
ClientSkills.h
Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
2026-11-08 16:44:36 +00:00
GraffiSkill.cpp
Decompile fn_24291 (CGraffiSkill::Render)
2026-11-11 15:29:14 +00:00
GraffiSkill.h
Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes
2026-11-10 23:40:35 +00:00
PlayerSkillBundle.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
PlayerSkillBundle.h
Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
2026-11-10 17:38:25 +00:00
SkillActionAlitea.cpp
Maintenance: CRYPT_CHARS: CryptName.h gains CRYPT_CHARS(length, "text", key), a braced initializer whose elements are consteval lambd
2026-11-11 16:38:53 +00:00
SkillActionDruid.cpp
Maintenance: CRYPT_BYTES: CryptName.h gains CRYPT_BYTES(length, "text", key), the std::uint8_t counterpart of CRYPT_CHARS (consteval
2026-11-11 17:05:29 +00:00
SkillActionImperialGuard.cpp
Decompile 468 functions in Source/Client/Mode/GameMode.cpp, Source/Client/Mode/GameModeHandlers.cpp, ...
2026-11-11 14:13:18 +00:00
SkillActionInfo.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
SkillActionKarnos.cpp
Maintenance: CRYPT_CHARS: CryptName.h gains CRYPT_CHARS(length, "text", key), a braced initializer whose elements are consteval lambd
2026-11-11 16:38:53 +00:00
SkillActionMeister.cpp
Decompile 468 functions in Source/Client/Mode/GameMode.cpp, Source/Client/Mode/GameModeHandlers.cpp, ...
2026-11-11 14:13:18 +00:00
SkillActionNightWatch.cpp
Decompile 468 functions in Source/Client/Mode/GameMode.cpp, Source/Client/Mode/GameModeHandlers.cpp, ...
2026-11-11 14:13:18 +00:00
SkillActionRegistrar.cpp
Decompile 2 functions in Source/Contents/Skills/SkillActionRegistrar.cpp
2026-10-30 04:40:52 +00:00
SkillActionShinkiroShiranui.cpp
Decompile 468 functions in Source/Client/Mode/GameMode.cpp, Source/Client/Mode/GameModeHandlers.cpp, ...
2026-11-11 14:13:18 +00:00
SkillActionSkyEmperor.cpp
Decompile 468 functions in Source/Client/Mode/GameMode.cpp, Source/Client/Mode/GameModeHandlers.cpp, ...
2026-11-11 14:13:18 +00:00
SkillActionSoulAscetic.cpp
Decompile 468 functions in Source/Client/Mode/GameMode.cpp, Source/Client/Mode/GameModeHandlers.cpp, ...
2026-11-11 14:13:18 +00:00
SkillActionSpiritHandler.cpp
Decompile 468 functions in Source/Client/Mode/GameMode.cpp, Source/Client/Mode/GameModeHandlers.cpp, ...
2026-11-11 14:13:18 +00:00
SkillActionTroubadour.cpp
Decompile 468 functions in Source/Client/Mode/GameMode.cpp, Source/Client/Mode/GameModeHandlers.cpp, ...
2026-11-11 14:13:18 +00:00
SkillActionWindHawk.cpp
Decompile 468 functions in Source/Client/Mode/GameMode.cpp, Source/Client/Mode/GameModeHandlers.cpp, ...
2026-11-11 14:13:18 +00:00
SkillId.h
Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni
2026-11-07 23:58:37 +00:00
SkillInfo.cpp
Decompile 468 functions in Source/Client/Mode/GameMode.cpp, Source/Client/Mode/GameModeHandlers.cpp, ...
2026-11-11 14:13:18 +00:00
SkillInfo.h
Decompile 2 functions in Source/Contents/Skills/SkillInfo.h, Source/Contents/Skills/SkillInfo.cpp
2026-11-10 11:19:19 +00:00
SkillLevelConfig.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
SkillLevelRegistry.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
SkillLevelRegistry.h
Maintenance: [forced, user-approved] Family G27 (resubmit of 10254 rebased on e235d90a; only conflict was the AsyncWorkMgr.h forward
2026-11-03 13:32:00 +00:00
SkillTreeScript.cpp
Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
2026-11-11 01:05:24 +00:00
SkillTreeScript.h
Maintenance: Link-completeness fixes so the whole client links into one executable (all units in data/compile.json plus exe-only thir
2026-11-06 10:56:48 +00:00
SkillUnitId.h
Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni
2026-11-07 23:58:37 +00:00