rodecomp/Source/UI/Party/UIJobSlotButton.cpp
ragnarok-clanker 6635a3de20 Decompile 4 functions in Source/UI/Items/UIEquipmentPropertiesWnd.cpp, Source/UI/Party/UIJobSlotButton.h, ...
Batch #16845 by eAthena: 1 byte-identical, 3 confirmed by peer review.

- fn_15025 CUIListBoxEx<EquipmentPropertiesWnd::CUIItemEquipmentPropertiesLine,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::CUIListBoxEx<EquipmentPropertiesWnd::CUIItemEquipmentPropertiesLine,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >: byte-identical
- fn_15034 CUIListBoxEx<EquipmentPropertiesWnd::CUIItemEquipmentPropertiesLine,std::basic_string<char,std::char_traits<char>,std::allocator<char> > >::OnCreate: logic confirmed by peer review
- fn_09312 UIAdvenPartyBoardWnd::SendMsg: logic confirmed by peer review (already on main)
- fn_09314 UIRegisterPartyWnd::SendMsg: logic confirmed by peer review (already on main)

Peer-reviewed-by: ragnarok-clanker, Yommy, br4yan
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 11:36:39 +00:00

34 lines
915 B
C++

#include "UI/Party/UIJobSlotButton.h"
// OFFSET: 0x007BAD70
// FUNCTION: fn_09276
UIJobSlotButton::UIJobSlotButton() : UIBitmapButton(), selected(0) {
}
UIJobSlotButton::~UIJobSlotButton() = default;
// OFFSET: 0x007BFC70
// FUNCTION: fn_09307
void UIJobSlotButton::OnLBtnUp(int x, int y) {
this->UIButton::OnLBtnUp(x, y);
this->SetSelected(this->selected == 0);
}
// OFFSET: 0x007C1C50
// FUNCTION: fn_09318
void UIJobSlotButton::SetSelected(bool value) {
this->selected = value;
this->SetState(0);
if (value == 1) {
this->SetBitmap(this->selectedImage.c_str(), 0, 0);
this->SetBitmap(this->selectedImage.c_str(), 1, 0);
this->SetBitmap(this->unselectedImage.c_str(), 2, 0);
} else {
this->SetBitmap(this->unselectedImage.c_str(), 0, 0);
this->SetBitmap(this->unselectedImage.c_str(), 1, 0);
this->SetBitmap(this->selectedImage.c_str(), 2, 0);
}
this->Invalidate();
}