rodecomp/Source/Script
ragnarok-clanker e0f3e01b35 Decompile 10 functions in Source/Script/LuaScript.cpp, Source/UI/Text/UIStaticText.cpp, ...
Batch #17636 by KWDev: 10 byte-identical, 0 confirmed by peer review.

- fn_19248 SetEZ2STRInfo: byte-identical
- fn_10962 UIBmpTextButton::AddTextStyle: byte-identical
- fn_07053 CClimaxEffect::Render: byte-identical
- fn_11289 UIComboBoxV2Wnd::SelectedText: byte-identical
- fn_21411 CGameMode::HuntTargetText: byte-identical
- fn_05456 CRenewQuestMgr::L_AddQuestIconTooltip: byte-identical
- fn_09058 CSpecialPopupMgr::LuaAddDesc: byte-identical
- fn_09146 AddTip: byte-identical
- fn_03037 CCashEmotionMgr::InsertEmotionVarientListTable: byte-identical
- fn_22061 CGameMode::ReceiveRouletteOpen: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-12 01:35:16 +00:00
..
LuaFileOperations.cpp Decompile fn_18254 (LoadLuaResource) 2026-11-10 12:04:00 +00:00
LuaFileOperations.h Decompile fn_18254 (LoadLuaResource) 2026-10-29 23:51:37 +00:00
LuaInstance.cpp Decompile fn_23942 (CLuaInstance::ReadStrings) 2026-11-11 13:38:51 +00:00
LuaInstance.h Decompile fn_22158 (CGameMode::ReceiveItemReformOpen) 2026-10-31 20:11:20 +00:00
LuaScript.cpp Decompile 10 functions in Source/Script/LuaScript.cpp, Source/UI/Text/UIStaticText.cpp, ... 2026-11-12 01:35:16 +00:00
LuaScript.h Decompile 2 functions in Source/Contents/Effects/EffectLists.cpp, Source/Script/LuaScript.cpp, ... 2026-11-09 11:54:15 +00:00
MiniMapPosition.h Decompile fn_12596 (UIRoMapWnd::DrawSelectedMapPreview) 2026-10-31 11:44:55 +00:00
NLuaState.cpp Maintenance: Rename placeholder sub_XXXXXX functions to evidence-based names (Lua registration strings, log/error strings, packet ids 2026-11-06 16:08:47 +00:00
NLuaState.h Decompile 2 functions in Source/Script/NLuaState.cpp, Source/Script/NLuaState.h 2026-10-29 21:50:08 +00:00