Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas. 449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
127 lines
3.6 KiB
C++
127 lines
3.6 KiB
C++
#include "Contents/Ground/GroundGeometry.h"
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#include "Contents/Ground/GroundRendering.h"
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#include "Render/Primitives/RenderPrimitivePool.h"
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#include "Render/Projection/RenderProjection.h"
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#include "Render/Primitives/RenderQueues.h"
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#include <bit>
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#include <cstring>
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namespace {
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// INLINED
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float Minimum4(float a, float b, float c, float d) {
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const float first = !(a > b) ? a : b;
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const float second = !(c > d) ? c : d;
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return first > second ? second : first;
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}
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// INLINED
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float Maximum4(float a, float b, float c, float d) {
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const float first = !(b > a) ? a : b;
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const float second = !(d > c) ? c : d;
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return second > first ? second : first;
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}
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}
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// INLINED
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bool GroundQuadVisible(const RenderVertex* vertices, const GroundRenderContext& context) {
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const float minimumX = Minimum4(vertices[0].x, vertices[1].x, vertices[2].x, vertices[3].x);
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if (minimumX >= static_cast<float>(context.width)) {
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return false;
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}
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const float maximumX = Maximum4(vertices[0].x, vertices[1].x, vertices[2].x, vertices[3].x);
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if (0.0f > maximumX) {
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return false;
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}
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const float minimumY = Minimum4(vertices[0].y, vertices[1].y, vertices[2].y, vertices[3].y);
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if (minimumY >= static_cast<float>(context.height)) {
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return false;
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}
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const float maximumY = Maximum4(vertices[0].y, vertices[1].y, vertices[2].y, vertices[3].y);
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if (0.0f > maximumY) {
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return false;
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}
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for (unsigned corner = 0; corner < 4; ++corner) {
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if (0.0f > vertices[corner].rhw) {
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return false;
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}
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}
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return true;
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}
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namespace {
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// INLINED
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void Submit(const float* matrix, const GroundQuad& quad, bool clip, GroundRenderContext& context) {
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RenderVertex vertices[4]{};
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for (unsigned corner = 0; corner < 4; ++corner) {
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vertices[corner].specular = 0xFF000000u;
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context.projection.Project(quad.vertices[corner], matrix, vertices[corner]);
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}
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if (clip && !GroundQuadVisible(vertices, context)) {
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return;
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}
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for (unsigned corner = 0; corner < 4; ++corner) {
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vertices[corner].diffuse = (std::bit_cast<std::uint32_t>(quad.vertices[corner][3]) & 0x00FFFFFFu) | 0x80000000u;
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vertices[corner].u = quad.vertices[corner][4];
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vertices[corner].v = quad.vertices[corner][5];
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}
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RenderPrimitive* primitive = context.primitives.Acquire();
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std::memcpy(primitive->vertices, vertices, sizeof(vertices));
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primitive->texture = quad.texture;
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context.queues.Submit(primitive, 0x800, context.depthAlpha, context.depthStart, context.depthEnd);
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}
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}
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// OFFSET: 0x00AC2530
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// FUNCTION: fn_17593
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void DrawGroundSide(const float* matrix, const GroundQuad& quad, bool clip, GroundRenderContext& context) {
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Submit(matrix, quad, clip, context);
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}
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// OFFSET: 0x00AC19A0
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// FUNCTION: fn_17590
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void GroundGeometry::Draw(const float* matrix, const int* rectangle, bool clip, GroundRenderContext& context) {
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int row = rectangle[1];
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while (row <= rectangle[3]) {
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int column = rectangle[0];
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while (column <= rectangle[2]) {
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const unsigned index = static_cast<unsigned>(column) + static_cast<unsigned>(row) * static_cast<unsigned>(this->width);
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GroundCell& cell = this->cells[index];
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if (cell.frame != context.frame) {
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cell.frame = context.frame;
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if (cell.top) {
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Submit(matrix, *cell.top, clip, context);
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}
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if (cell.side2) {
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DrawGroundSide(matrix, *cell.side2, clip, context);
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}
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if (cell.side1) {
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DrawGroundSide(matrix, *cell.side1, clip, context);
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}
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}
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column = column + 1;
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}
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row = row + 1;
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}
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}
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