rodecomp/Source/Contents/Items/ItemNaming.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_CONTENTS_ITEMS_ITEMNAMING_H
#define RAGNAROK_SOURCE_CONTENTS_ITEMS_ITEMNAMING_H
#include "Contents/Items/ItemDescription.h"
#include <string>
#include <windows.h>
class CPlayerNameDictionary;
struct ItemInfo;
struct ItemCardName {
const char* name;
const char* prefix;
const char* suffix;
};
struct ItemNaming {
ItemDescriptions& descriptions;
const std::map<int, ItemCardName>& cards;
CPlayerNameDictionary& players;
const bool& languagePrefix;
const int& service;
const WORD& language;
std::string DisplayName(const ItemInfo& item, unsigned char detailed);
bool HasCards(const ItemInfo& item) const;
int Grade(const ItemInfo& item, char* output, int& capacity, unsigned char consume) const;
int Creator(const ItemInfo& item, char* output, int& capacity, unsigned char consume);
int Prefixes(const ItemInfo& item, char* output, int& capacity, unsigned char consume) const;
int Suffixes(const ItemInfo& item, char* output, int& capacity, unsigned char consume) const;
int Slots(const ItemInfo& item, char* output, int& capacity, unsigned char consume);
const char* Message(int id) const;
};
#endif