Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas. 449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
#include "Client/Application/ErrorDialog.h"
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#include "Render/DX7/DeviceOwnerDX7.h"
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#include "Render/DX7/TextureAllocationDX7.h"
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#include "Render/Textures/Texture.h"
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// INLINED
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inline void TextureAllocationDX7::Update(int enabled, const D3DDEVICEDESC7& caps) {
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if (enabled != 0 && (caps.dpcTriCaps.dwTextureFilterCaps & D3DPTFILTERCAPS_LINEARMIPLINEAR)) {
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this->descriptorFlags = DDSD_MIPMAPCOUNT;
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this->surfaceCaps = DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
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} else {
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this->descriptorFlags = 0;
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this->surfaceCaps = 0;
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}
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}
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// OFFSET: 0x0054A380
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// FUNCTION: fn_01896
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int DeviceOwnerDX7::RefreshRendererCapabilities(int mipmaps, TextureAllocationDX7& allocation, bool& multitexture, CRenderSystemBase* renderSystem) {
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int format;
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switch (this->redMask) {
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case 0xF800:
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format = TextureFormat::R5G6B5;
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break;
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case 0x7C00:
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format = TextureFormat::X1R5G5B5;
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break;
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case 0x1F:
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ShowErrorDialog(renderSystem, "BGR 565 MODE. NOT SUPPORTED", 0);
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format = TextureFormat::R5G6B5;
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break;
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default:
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if (this->bitDepth == 32) {
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format = TextureFormat::A8R8G8B8;
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} else {
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ShowErrorDialog(renderSystem, "NOT SUPPORTED MODE", 0);
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format = TextureFormat::UnknownTextureFormat;
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}
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break;
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}
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DDCAPS drawCaps{};
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drawCaps.dwSize = sizeof(drawCaps);
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if (this->draw->GetCaps(&drawCaps, nullptr) == S_OK) {
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this->colorKeySupported = (drawCaps.dwCaps & DDCAPS_BLTSTRETCH) != 0;
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}
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if (this->device->GetCaps(&this->caps) == S_OK) {
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this->minTextureWidth = this->caps.dwMinTextureWidth;
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this->minTextureHeight = this->caps.dwMinTextureHeight;
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this->maxTextureWidth = this->caps.dwMaxTextureWidth;
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this->maxTextureHeight = this->caps.dwMaxTextureHeight;
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this->maxTextureAspectRatio = this->caps.dwMaxTextureAspectRatio;
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multitexture = this->caps.wMaxSimultaneousTextures >= 2 && (this->caps.dwTextureOpCaps & D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR) != 0;
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allocation.Update(mipmaps, this->caps);
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}
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this->largeTextures = this->maxTextureWidth >= 1024 && this->maxTextureHeight >= 1024;
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return format;
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}
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