rodecomp/Source/Render/DX9/RendererDX9.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

78 lines
2.7 KiB
C++

#ifndef RAGNAROK_SOURCE_RENDER_DX9_RENDERERDX9_H
#define RAGNAROK_SOURCE_RENDER_DX9_RENDERERDX9_H
#include "Render/Renderer.h"
#include "Render/DX9/RendererDX9Operations.h"
#include "Render/DX9/RendererPresentation.h"
#include "Render/DX9/TextureDX9.h"
class DeviceOwnerDX9;
class D3DX9Runtime;
class TextureCache;
class TextureSources;
struct EffectRetirement;
struct ServiceOptions;
struct RendererDX9Context {
CRenderSystemBase& system;
D3DX9Runtime& d3dx;
TextureCache& textures;
TextureSources& sources;
EffectRetirement& retirement;
const ServiceOptions& options;
const unsigned char& multitexture;
FogConfiguration& fog;
const unsigned char& worldFlag;
const unsigned& overlayColor;
RenderDiagnostic& diagnostic;
};
class CRendererDX9 : public CRenderer {
public:
CRendererDX9(DeviceOwnerDX9& device, RendererDX9Context& context);
~CRendererDX9() override;
void SetCamera(const float* eye, const float* target, const float* up) override;
void SetLighting(const float* direction, const float* diffuse, const float* ambient) override;
void SetClearColor(unsigned color) override;
void SetFog(int enabled) override;
void ClearDepth(int clearColor) override;
void ClearWorld() override;
bool Draw() override;
HRESULT Present(int option) override;
float FPS() const override;
bool CaptureBackBuffer() override;
bool RestoreBackBuffer() override;
void DrawAuxiliaryPrimitive(LightmappedPrimitive* primitive) override;
void DrawLightmappedPrimitive(LightmappedPrimitive* primitive) override;
void DrawPrimitive(RenderCommand* primitive) override;
bool RenderToTexture(int width, int height, const std::list<RenderPrimitive*>& primitives, CTexture*& texture) override;
bool SaveBitmap(const char* filename, CBitmapRes* overlay) override;
bool SaveJpeg(const char* filename, CBitmapRes* overlay) override;
void CleanupTextures() override;
bool SaveLogo(std::string filename) override;
bool LockBackBuffer() override;
HRESULT UnlockBackBuffer() override;
TextureDX9Context& TextureContext();
void Submit(RenderCommand* command, std::uint16_t flags);
void Submit(LightmappedPrimitive* command, int queue);
/* 025C */ DeviceOwnerDX9* device;
/* 0260 */ IDirect3DDevice9* nativeDevice;
/* 0264 */ unsigned clearColor;
/* 0268 */ unsigned lastTick;
/* 026C */ unsigned frames;
/* 0270 */ float fps;
private:
RendererDX9Context* m_context;
TextureDX9Context m_textureContext;
RendererDX9Operations Operations(TextureDX9Context& textureContext);
bool SaveBitmapResource(const char* filename, int format, CBitmapRes* overlay);
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(CRendererDX9) == 0x3D4);
#endif
#endif