rodecomp/Source/Render/DX9/RendererFrameDX9.cpp
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

34 lines
1.1 KiB
C++

#include "Contents/Effects/Effect.h"
#include "Render/DX9/DeviceOwnerDX9.h"
#include "Render/Primitives/LightmappedPrimitive.h"
#include "Render/Primitives/RenderCommandPool.h"
#include "Render/Primitives/RenderPrimitivePool.h"
#include "Render/Primitives/RenderQueues.h"
#include "Render/Primitives/RenderVertexPool.h"
#include "Render/DX9/RendererDX9Operations.h"
#include "Render/DX9/RendererFrameDX9.h"
// OFFSET: 0x0055A360
// FUNCTION: fn_02079
void RendererFrameDX9::Clear() {
this->retirement.Clear();
this->queues.Clear();
this->commands.Rewind();
this->primitives.Rewind();
this->lightmapped.Rewind();
this->vertices.Rewind();
}
// OFFSET: 0x00565970
// FUNCTION: fn_02222
bool RendererFrameDX9::Draw(
CRenderSystemBase* renderSystem, const ServiceOptions& options, unsigned char multitexture, unsigned char twoPass, RendererFogDX9& fog, const float& aspect,
const FogConfiguration& configuration
) {
this->device.Begin(renderSystem);
this->operations.DrawQueues(this->queues, options, multitexture, twoPass, fog, aspect, configuration);
this->Clear();
this->device.End();
return true;
}