rodecomp/Source/UI/Buttons/UITextButton.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

166 lines
4.7 KiB
C++

#include "Render/DeviceContext/DeviceContext.h"
#include "Render/Text/TextContext.h"
#include "UI/Window/FrameFocus.h"
#include "UI/Buttons/UITextButton.h"
#include <cstring>
// OFFSET: 0x0086EEB0
// FUNCTION: fn_11085
UITextButton::UITextButton(UIWindowContext& windows, UIButtonContext& buttons) : UIButton(windows, buttons), m_outlineColor(0xFFFFFF), m_value(0) {
}
// OFFSET: 0x00874690
// FUNCTION: fn_11110
UITextButton::~UITextButton() = default;
// OFFSET: 0x0087C590
// FUNCTION: fn_11254
void UITextButton::Configure(const char* text, std::uint32_t color, int family, int height, unsigned char outline, unsigned char underline) {
this->label = text;
this->m_text = this->label;
this->m_normalColor = this->m_hoverColor = this->m_color = color;
this->m_family = family;
this->m_height = height;
this->m_outline = outline;
this->m_underline = underline;
const auto extent = static_cast<std::uint32_t>(height) * static_cast<std::uint32_t>(std::strlen(text));
const int width = static_cast<int>(extent / 2 + 4u * outline + 12u);
this->Resize(width, height + 2);
this->Slot15(width, height + 2);
this->Slot22(width, height + 2);
}
// OFFSET: 0x0088F820
// FUNCTION: fn_11392
void UITextButton::Paint() {
if (this->geometry.surface) {
this->geometry.surface->Fill(nullptr, 0xFFFF00FFu);
}
if (this->parent) {
static_cast<UIWindow*>(this->parent)->Invalidate();
}
TextContext context(*this->geometry.surface, this->m_buttonContext->fonts, this->m_buttonContext->locale);
context.SetFont(this->m_family, this->m_height, this->m_outline != 0, 0);
const int bytes = static_cast<int>(std::strlen(this->m_text.c_str()));
if (this->m_outline != 0) {
if (this->HasTextBackground()) {
context.SetBackground(this->TextBackground(), OPAQUE);
}
context.SetColor(this->m_outlineColor);
context.Draw(0, 1, this->m_text.c_str(), bytes);
context.Draw(2, 1, this->m_text.c_str(), bytes);
context.Draw(1, 0, this->m_text.c_str(), bytes);
context.Draw(1, 2, this->m_text.c_str(), bytes);
}
context.SetColor(this->m_color);
context.Draw(1, 1, this->m_text.c_str(), bytes);
if (this->m_outline != 0 && this->HasTextBackground()) {
context.SetBackground(this->TextBackground(), TRANSPARENT);
}
if (this->m_underline != 0) {
this->FillRegion(0, (this->geometry.height - 1), this->geometry.width, 1, this->m_color);
}
}
// OFFSET: 0x00892450
// FUNCTION: fn_11471
void UITextButton::Slot27(int x, int y) {
if (this->m_disabled != 0) {
return;
}
const bool inside = x >= 0 && x < this->geometry.width && y >= 0 && y < this->geometry.height;
const unsigned state = inside ? (this->m_buttonContext->focus.Get() == this ? 2 : 1) : 0;
this->m_color = inside ? this->m_hoverColor : this->m_normalColor;
if (this->geometry.unknown_0030 != state) {
this->geometry.unknown_0030 = state;
this->Invalidate();
}
}
// OFFSET: 0x00892000
// FUNCTION: fn_11461
void UITextButton::Slot28(int x, int y) {
if (this->parent) {
static_cast<UIWindow*>(this->parent)->Slot28((x + this->geometry.x), (y + this->geometry.y));
}
UIButton::Slot28(x, y);
}
// OFFSET: 0x00891140
// FUNCTION: fn_11445
void UITextButton::Slot31(int x, int y) {
FrameFocus& focus = this->m_buttonContext->focus;
if (this->m_disabled != 0 || focus.Get() != this) {
return;
}
if (x < 0 || x >= this->geometry.width || y < 0 || y >= this->geometry.height) {
this->geometry.unknown_0030 = 0;
} else {
this->geometry.unknown_0030 = 1;
if (this->parent) {
static_cast<UIWindow*>(this->parent)->SendMsg(this, 98, this->geometry.id, this->m_value, 0, 0);
focus.Clear();
return;
}
}
this->Invalidate();
focus.Clear();
}
// OFFSET: 0x00892B60
// FUNCTION: fn_11487
void UITextButton::Slot32(int, int) {
if (this->m_disabled == 0) {
if (this->parent) {
static_cast<UIWindow*>(this->parent)->SendMsg(this, 99, this->geometry.id, this->m_value, 0, 0);
}
this->Invalidate();
}
}
// OFFSET: 0x00892D60
// FUNCTION: fn_11494
void UITextButton::Slot33(int x, int y) {
FrameFocus& focus = this->m_buttonContext->focus;
if (this->m_disabled != 0 || focus.Get() != this) {
return;
}
if (x < 0 || x >= this->geometry.width || y < 0 || y >= this->geometry.height) {
this->geometry.unknown_0030 = 0;
} else {
this->geometry.unknown_0030 = 1;
if (this->parent) {
static_cast<UIWindow*>(this->parent)->SendMsg(this, 99, this->geometry.id, this->m_value, 0, 0);
}
}
this->Invalidate();
focus.Clear();
}
// OFFSET: 0x00892F30
// FUNCTION: fn_11500
void UITextButton::Slot35(int value) {
if (this->parent) {
static_cast<UIWindow*>(this->parent)->Slot35(value);
}
}