rodecomp/Source/Contents/AchievementMgr.h
ragnarok-clanker c932ad6499 Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena
Batch #15141 by ragnarok-clanker: no function's compiled code changes; checked with 537 compiled unit(s), including every includer of Source/Client/Input/LanguageTC.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/Pc.h, Source/Contents/EnchantMgr.h, Source/Contents/GuildInfo.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Schedule/TimeScheduler.h, Source/Contents/Sound/SoundMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TableMng.h, Source/Contents/World/SkyBox.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl.
2026-11-09 12:21:09 +00:00

98 lines
3.2 KiB
C++

#ifndef RAGNAROK_SOURCE_CONTENTS_ACHIEVEMENTMGR_H
#define RAGNAROK_SOURCE_CONTENTS_ACHIEVEMENTMGR_H
#include <map>
#include <string>
#include <utility>
#include <vector>
struct lua_State;
struct AchievementReward {
// INLINED
AchievementReward(std::string text, int unknown0018, int unknown001C) {
this->text = text;
this->targetCount = unknown0018;
this->conditionId = unknown001C;
}
/* 0000 */ std::string text;
/* 0018 */ int targetCount;
/* 001C */ int conditionId;
};
struct AchievementInfo {
// INLINED
AchievementInfo() {
}
// INLINED
AchievementInfo(std::string title, std::string unknown0018, std::string description, int points)
: title(title), summaryText(unknown0018), description(description), points(points) {
}
/* 0000 */ std::string title;
/* 0018 */ std::string summaryText;
/* 0030 */ std::string description;
/* 0048 */ int points;
/* 004C */ int rewardItemId = -1;
/* 0050 */ int rewardTitleId = -1;
/* 0054 */ int rewardBuffId = -1;
/* 0058 */ std::vector<AchievementReward> rewards;
/* 0064 */ int progressMode;
/* 0068 */ std::string iconName;
};
static_assert(sizeof(AchievementInfo) == 0x80);
class CAchievementMgr {
public:
// INLINED
CAchievementMgr() : enabled(true), groupWidth(10) {
}
// INLINED
virtual ~CAchievementMgr() {
this->achievements.clear();
this->groups.clear();
}
static bool CreateInstance();
static void DestroyInstance();
bool LoadAchievementInfo();
/* 0004 */ bool enabled;
/* 0008 */ int groupWidth;
/* 000C */ std::map<int, AchievementInfo> achievements;
/* 0014 */ std::map<int, std::vector<int>> groups;
bool GetAchievement(AchievementInfo& out, int id);
std::string GetIconName(int id);
bool GetGroupAchievements(std::map<int, AchievementInfo>& out, int group, int index);
int GetPoints(int id);
std::string GetSummaryText(int id);
int GetRewardTitleId(int id);
int GetAchievementCount(int group, int index);
int GetCompletedCount(int group, int index);
bool FindTab(int id, int& group, int& index);
std::pair<bool, std::string> InsertAchieveInfo(int id, std::string title, std::string unknown0018, std::string description, int points);
std::pair<bool, std::string> InsertAchieveResource(int id, std::string text, int unknown0018, int unknown001C);
std::pair<bool, std::string> InsertAchieveRewardBuff(int id, int value);
std::pair<bool, std::string> InsertAchieveRewardItem(int id, int value);
std::pair<bool, std::string> InsertAchieveRewardTitle(int id, int value);
std::pair<bool, std::string> InsertAchieveUIType(int id, int type, std::string text);
bool HasReward(int id);
std::pair<bool, std::string> SetAchieveTab(int id, int group, int index);
static int L_InsertAchieveInfo(lua_State* state);
static int L_InsertAchieveResource(lua_State* state);
static int L_InsertAchieveRewardBuff(lua_State* state);
static int L_InsertAchieveRewardItem(lua_State* state);
static int L_InsertAchieveRewardTitle(lua_State* state);
static int L_InsertAchieveUIType(lua_State* state);
static int L_SetAchieveIDByTab(lua_State* state);
};
static_assert(sizeof(CAchievementMgr) == 0x1C);
extern CAchievementMgr* g_achievementMgr;
#endif