rodecomp/Source/Contents/Effects/ArrowEffect.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

273 lines
8.6 KiB
C++

#include "Contents/Effects/ArrowEffect.h"
#include "Contents/Jobs/JobId.h"
#include "Client/Mode/ModeMgr.h"
#include "Resource/ResourceMgr.h"
#include "Resource/Sprites/ActionResource.h"
#include "Utility/Math/AffineMatrix.h"
#include <windows.h>
#include <timeapi.h>
// OFFSET: 0x00E4A1A0
// FUNCTION: fn_24250
CArrowEffect::CArrowEffect() {
this->startPos.x = 0.0f;
this->startPos.y = 0.0f;
this->startPos.z = 0.0f;
this->velocity.x = 0.0f;
this->velocity.y = 0.0f;
this->velocity.z = 0.0f;
this->targetPos.x = 0.0f;
this->targetPos.y = 0.0f;
this->targetPos.z = 0.0f;
this->Reset();
}
// OFFSET: 0x00E4BA20
// FUNCTION: fn_24277
void CArrowEffect::Reset() {
this->render.animation = 0;
this->startPos = this->render.position;
this->startFrame = 0.0f;
this->velocity.x = 0.0f;
this->velocity.y = 0.0f;
this->velocity.z = 0.0f;
this->render.curMotion = 0;
this->frameCount = 0;
}
// OFFSET: 0x00E4BE60
// FUNCTION: fn_24280
bool CArrowEffect::OnProcess() {
float frame = static_cast<float>(static_cast<double>(timeGetTime() - this->render.motionStartTime) / 24.0);
if (this->startFrame > frame) {
return true;
}
if (this->render.visible == 0) {
this->render.visible = 1;
vector3d target;
target.x = 0.0f;
target.y = 0.0f;
target.z = 0.0f;
if (this->targetAid == 0 || !this->GetTargetPos(this->targetAid, target)) {
target.z = this->targetPos.z;
target.x = this->targetPos.x;
target.y = this->targetPos.y;
}
target.y -= 10.0f;
this->velocity.z = target.z - this->render.position.z;
this->velocity.y = target.y - this->render.position.y;
this->velocity.x = (target.x - this->render.position.x) * 0.125f;
this->velocity.y *= 0.125f;
this->velocity.z *= 0.125f;
float distance = this->CalcDist(target.x, target.y, target.z);
if (distance < 40.0f) {
this->speedScale = 40.0f / distance;
this->velocity.x = this->speedScale * this->velocity.x;
this->velocity.y = this->speedScale * this->velocity.y;
this->velocity.z = this->speedScale * this->velocity.z;
}
this->Face(target.x, target.z);
float dy = target.y - this->render.position.y;
float dx = target.x - this->render.position.x;
float dz = target.z - this->render.position.z;
float inverse = 1.0f / SquareRoot(dy * dy + dx * dx + dz * dz);
this->render.position.x += inverse * dx * 2.5f;
this->render.position.y += inverse * dy * 2.5f;
this->render.position.z += inverse * dz * 2.5f;
}
frame -= this->startFrame;
++this->frameCount;
this->render.previousAnimation = this->render.animation;
if (this->frameCount > 8) {
++this->render.curMotion;
if (this->render.curMotion >= static_cast<int>(this->GetActRes()->FrameCount(this->render.previousAnimation))) {
this->render.curMotion = static_cast<int>(this->GetActRes()->FrameCount(this->render.previousAnimation)) - 1;
}
}
this->render.spriteAngle = this->GetDir(this->render.angle);
g_modeMgr.GetGameMode();
this->render.position.x = frame * this->velocity.x + this->startPos.x;
this->render.position.y = frame * this->velocity.y + this->startPos.y;
this->render.position.z = frame * this->velocity.z + this->startPos.z;
if (frame > 8.0f / this->speedScale) {
return false;
}
return true;
}
// OFFSET: 0x00E50500
// FUNCTION: fn_24295
void CArrowEffect::SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int, int, int, int) {
const std::int64_t id = static_cast<std::int64_t>(a) << 32 | static_cast<std::uint32_t>(message);
if (id == 14) {
const char* sprite;
const char* action;
switch (static_cast<std::int64_t>(i) << 32 | static_cast<std::uint32_t>(h)) {
case JT_LIVE_PEACH_TREE:
case JT_G_LIVE_PEACH_TREE:
sprite = "몬스터\\PEACH_TREE_BULLET.spr";
action = "몬스터\\PEACH_TREE_BULLET.act";
break;
case JT_EVIL_CLOUD_HERMIT:
case JT_G_EVIL_CLOUD_HERMIT:
sprite = "몬스터\\GINSENG_BULLET.spr";
action = "몬스터\\GINSENG_BULLET.act";
break;
case JT_STONE_SHOOTER:
case JT_ILL_STONE_SHOOTER:
sprite = "몬스터\\STONE_SHOOTER_BULLET.spr";
action = "몬스터\\STONE_SHOOTER_BULLET.act";
break;
case JT_WOOTAN_SHOOTER:
case JT_ILL_WOOTAN_SHOOTER:
case JT_G_ILL_WOOTAN_SHOOTER:
sprite = "몬스터\\WOOTAN_SHOOTER_BULLET.spr";
action = "몬스터\\WOOTAN_SHOOTER_BULLET.act";
break;
case JT_PARASITE:
case JT_G_PARASITE:
sprite = "몬스터\\PARASITE_BULLET.spr";
action = "몬스터\\PARASITE_BULLET.act";
break;
case JT_POTON_CANON:
sprite = "몬스터\\CANON_BULLET.spr";
action = "몬스터\\CANON_BULLET.act";
break;
case JT_POTON_CANON_1:
sprite = "몬스터\\CANON_BULLET_1.spr";
action = "몬스터\\CANON_BULLET_1.act";
break;
case JT_POTON_CANON_2:
sprite = "몬스터\\CANON_BULLET_2.spr";
action = "몬스터\\CANON_BULLET_2.act";
break;
case JT_POTON_CANON_3:
sprite = "몬스터\\CANON_BULLET_3.spr";
action = "몬스터\\CANON_BULLET_3.act";
break;
case JT_LADY_TANEE:
case JT_PHYLLA:
sprite = "몬스터\\LADY_TANEE_BULLET.spr";
action = "몬스터\\LADY_TANEE_BULLET.act";
break;
case JT_RAGGED_ZOMBIE:
sprite = "몬스터\\RAGGED_ZOMBIE_BULLET.spr";
action = "몬스터\\RAGGED_ZOMBIE_BULLET.act";
break;
case JT_PETAL:
sprite = "몬스터\\PETAL_BULLET.spr";
action = "몬스터\\PETAL_BULLET.act";
break;
case JT_MG_CORRUPTION_ROOT:
sprite = "몬스터\\MG_CORRUPTION_ROOT_BULLET.spr";
action = "몬스터\\MG_CORRUPTION_ROOT_BULLET.act";
break;
case JT_E_MD_NYAILO:
sprite = "몬스터\\e_nyailo_ammo.spr";
action = "몬스터\\e_nyailo_ammo.act";
break;
case JT_TRIBE_DORAM:
case JT_DO_SUMMONER:
case JT_DO_CART_SUMMONER:
case JT_DO_SUMMONER_B:
case JT_DO_CART_SUMMONER_B:
case JT_SPIRIT_HANDLER:
case JT_SPIRIT_HANDLER_RIDING:
sprite = "몬스터\\su_soulattack.spr";
action = "몬스터\\su_soulattack.act";
break;
case JT_MD_C_CORRUPTION_ROOT:
sprite = "몬스터\\mg_corruption_root_bullet.spr";
action = "몬스터\\mg_corruption_root_bullet.act";
break;
case JT_SUMMON_HELLTREE:
sprite = "몬스터\\SUMMON_HELLTREE_FRUIT.spr";
action = "몬스터\\SUMMON_HELLTREE_FRUIT.act";
break;
case JT_EP19_LIMACINA:
case JT_G_EP19_LIMACINA:
sprite = "몬스터\\EP19_LIMACINA_BULLET.spr";
action = "몬스터\\EP19_LIMACINA_BULLET.act";
break;
case JT_EP20_MELIBE_ICESLUG:
sprite = "몬스터\\phylla_bullet.spr";
action = "몬스터\\phylla_bullet.act";
break;
case JT_EP20_RGAN_WARLOCK:
case JT_G_EP20_RGAN_WARLOCK:
sprite = "몬스터\\canon_bullet_3.spr";
action = "몬스터\\canon_bullet_3.act";
break;
case JT_MD_PRI_RIGEL_AC:
case JT_MD_PRI_RIGEL_ACS:
sprite = "몬스터\\RIGEL_BULLET.spr";
action = "몬스터\\RIGEL_BULLET.act";
break;
default:
sprite = "몬스터\\skel_archer_arrow.spr";
action = "몬스터\\skel_archer_arrow.act";
break;
}
this->SetSpriteName(ResourceMgr::Instance(), sprite);
this->SetActionName(ResourceMgr::Instance(), action);
this->speedScale = 1.0f;
this->render.position = *reinterpret_cast<const vector3d*>(b);
this->render.position.y -= 10.0f;
this->startPos = this->render.position;
this->targetAid = d;
this->render.visible = 0;
this->GetTargetPos(d, this->targetPos);
} else if (id == 64) {
this->SetSpriteName(ResourceMgr::Instance(), "몬스터\\skel_archer_arrow.spr");
this->SetActionName(ResourceMgr::Instance(), "몬스터\\skel_archer_arrow.act");
this->speedScale = 1.0f;
this->render.position = *reinterpret_cast<const vector3d*>(b);
this->render.position.y -= 10.0f;
this->startPos = this->render.position;
this->targetPos = *reinterpret_cast<const vector3d*>(d);
this->targetPos.y -= 10.0f;
this->render.visible = 0;
this->targetAid = 0;
} else {
this->CRenderObject::SendMsg(sender, message, a, b, c, d, e, f, g, h, i, 0, 0, 0, 0);
return;
}
this->render.motionStartTime = timeGetTime();
if ((static_cast<std::int64_t>(g) << 32 | static_cast<std::uint32_t>(f)) != 0) {
this->startFrame = *reinterpret_cast<const float*>(f);
}
}