Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
119 lines
4.3 KiB
C++
119 lines
4.3 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_WORLD_WORLD_H
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#define RAGNAROK_SOURCE_CONTENTS_WORLD_WORLD_H
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#include "Contents/World/WorldSpatialTree.h"
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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#include <list>
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#include <map>
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#include <vector>
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class BinkMovies;
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class CItem;
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class CGameMode;
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class CGameObject;
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class CPlayer;
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class CRenderObject;
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class GroundGeometry;
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struct CellFloatPos {
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float x;
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float z;
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};
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class CWorld {
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public:
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CWorld();
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virtual ~CWorld();
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CWorld(const CWorld&) = delete;
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CWorld& operator=(const CWorld&) = delete;
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void LoadMapEffects();
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void CellOrigin(int column, int row, float& x, float& z) const;
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void Clear();
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void OnExitFrame();
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void OnProcess();
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bool RemoveItem(std::uint32_t aid);
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bool FindActorInCell(const float* position, std::function<bool(std::uint32_t)> predicate) const;
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CRenderObject* GetGameActorByAID(std::uint32_t aid) const;
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CRenderObject* GetGameActorByAidIncludeMe(std::uint32_t aid) const;
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__declspec(noinline) CRenderObject* GetSkillByAID(std::uint32_t aid) const;
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CItem* GetItemByAID(std::uint32_t aid) const;
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CRenderObject* GetActorByGID(int gid) const;
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void RemovePcPos(std::uint32_t aid, bool notify);
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void RemovePcPosForMove(std::uint32_t aid, bool notify);
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void ClearActorCells();
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bool IsGuildMaster(std::uint32_t aid);
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bool IsExistGuildMasterNearby(const float& x, const float& z);
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bool RemoveGroundItem(std::uint32_t aid);
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bool RemoveSkill(std::uint32_t aid);
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void PlayerMove(const float& x, const float& z);
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void PcApproachToPlayer(std::uint32_t accountId, const CellFloatPos& pos);
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void UpdateGuildMasterApproach(std::function<bool()> isNearby);
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void CreatePlayer();
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void AddPcPos(std::uint32_t aid, const CellFloatPos& cell);
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void AddPcPosFromCell(std::uint32_t aid, const int* cell);
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void AddPcPosUnindexed(std::uint32_t aid, const CellFloatPos& cell);
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void InitWorld();
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void InitializeSpatial();
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void RemoveObject(CRenderObject* object);
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void SendObjectMessage(CGameObject* sender, std::uint64_t identity, int message, int a, int b, int c, int d);
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static unsigned long __stdcall LoadDeferredModels(void* parameter);
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void FinishModelLoading();
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/* 0004 */ CGameMode* gameMode;
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/* 0008 */ std::list<CRenderObject*> objects;
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/* 0010 */ std::list<CRenderObject*> actors;
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/* 0018 */ std::list<CRenderObject*> items;
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/* 0020 */ std::list<CRenderObject*> skills;
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/* 0028 */ GroundGeometry* ground;
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/* 002C */ CPlayer* player;
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/* 0030 */ C3dAttr* terrain;
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/* 0034 */ std::vector<C3dActor*> models;
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/* 0040 */ int published;
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/* 0044 */ int pending;
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/* 0048 */ int isPKZone;
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/* 004C */ int isSiegeMode;
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/* 0050 */ int isBattleFieldMode;
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/* 0054 */ int isEventPVPMode;
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/* 0058 */ WorldSpatialTree spatial;
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/* 00D4 */ const WorldSpatialTree* serializedSpatial;
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/* 00D8 */ std::list<std::uint32_t> pendingActorIds;
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/* 00E0 */ BinkMovies* movies;
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/* 00E4 */ std::map<float, std::list<std::uint32_t>> actorCells;
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/* 00EC */ std::list<std::uint32_t> unindexedActorIds;
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/* 00F4 */ bool guildMasterNearby;
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/* 00F8 */ int nearbyRange;
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/* 00FC */ bool backgroundFog;
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/* 00FD */ bool partyRestricted;
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};
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CRenderObject* FindRenderObject(std::uint32_t aid);
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(offsetof(CWorld, gameMode) == 0x04);
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static_assert(offsetof(CWorld, objects) == 0x08);
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static_assert(offsetof(CWorld, actors) == 0x10);
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static_assert(offsetof(CWorld, items) == 0x18);
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static_assert(offsetof(CWorld, skills) == 0x20);
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static_assert(offsetof(CWorld, ground) == 0x28);
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static_assert(offsetof(CWorld, player) == 0x2C);
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static_assert(offsetof(CWorld, terrain) == 0x30);
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static_assert(offsetof(CWorld, models) == 0x34);
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static_assert(offsetof(CWorld, published) == 0x40);
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static_assert(offsetof(CWorld, pending) == 0x44);
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static_assert(offsetof(CWorld, spatial) == 0x58);
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static_assert(offsetof(CWorld, serializedSpatial) == 0xD4);
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static_assert(offsetof(CWorld, pendingActorIds) == 0xD8);
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static_assert(offsetof(CWorld, movies) == 0xE0);
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static_assert(offsetof(CWorld, actorCells) == 0xE4);
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static_assert(offsetof(CWorld, unindexedActorIds) == 0xEC);
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static_assert(offsetof(CWorld, guildMasterNearby) == 0xF4);
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static_assert(offsetof(CWorld, nearbyRange) == 0xF8);
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static_assert(offsetof(CWorld, backgroundFog) == 0xFC);
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static_assert(offsetof(CWorld, partyRestricted) == 0xFD);
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static_assert(sizeof(CWorld) == 0x100);
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#endif
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#endif
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