rodecomp/Source/UI/Dialogs/UIChooseWnd.h
ragnarok-clanker fdbebbba25 Maintenance: Second pass on unknown_XXXX members: 140 more renamed (61 files), named from the original binary (accesses at this+offse
Batch #14947 by ragnarok-clanker: no function's compiled code changes; checked with 596 compiled unit(s), including every includer of Source/Client/Input/Language.h, Source/Client/Input/LanguageTC.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/EquipWindowLook.h, Source/Client/Session.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GraffiSkill.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Pc.h, Source/Contents/Camera/Camera.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/Items/ItemInfo.h, Source/Render/SpriteQuad.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelMesh.h, Source/Resource/World/WorldResource.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Items/UISpellListWnd.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/MiniPartyGrid.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UIWindowMgr.h.
2026-11-08 18:16:10 +00:00

43 lines
1.2 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_DIALOGS_UICHOOSEWND_H
#define RAGNAROK_SOURCE_UI_DIALOGS_UICHOOSEWND_H
#include "UI/Window/UIFrameWnd.h"
#include <vector>
struct ChooseWndInfo;
class UIBitmapButton;
class UIListBox;
class UIChooseWnd : public UIFrameWnd {
public:
UIChooseWnd();
~UIChooseWnd() override;
void StoreInfo() override;
void OnCreate(int width, int height) override;
void Paint() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override;
std::vector<unsigned char> GetReplayData() override;
/* 00B4 */ int m_lastItemIndex;
/* 00B8 */ std::vector<int> m_items;
/* 00C4 */ UIListBox* m_list;
/* 00C8 */ int m_npcAid;
/* 00CC */ ChooseWndInfo* m_placement;
/* 00D0 */ UIBitmapButton* m_okButton;
/* 00D4 */ UIBitmapButton* m_cancelButton;
};
class UIChoose3Wnd : public UIChooseWnd {
public:
// INLINED
UIChoose3Wnd() : m_minimumLines(4), m_maximumLines(15) {
}
int SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) override;
/* 00D8 */ int m_minimumLines;
/* 00DC */ int m_maximumLines;
};
#endif