rodecomp/Source/UI/Emotion/UIEmotionWnd.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

188 lines
5.4 KiB
C++

#include "UI/Emotion/UIEmotionWnd.h"
#include "UI/Window/UIEnums.h"
#include "UI/Window/WindowId.h"
#include "UI/Window/UIEnums.h"
#include "Client/Session.h"
#include "Contents/CashEmotionMgr.h"
#include "UI/CashEmotion/UICashEmotionListWnd.h"
#include "Contents/Hotkeys/EmotionHotkeys.h"
#include "Contents/Hotkeys/HotkeyInfo.h"
#include "Contents/MessageTable.h"
#include "Contents/UserData/AccountLinkedUserDataMgr.h"
#include "Contents/UserData/NormalItemSlots.h"
#include "Render/Text/FontCache.h"
#include "Render/Text/TextContext.h"
#include "Contents/Async/AsyncWorkMgr.h"
#include "Render/DeviceContext/DCSurface.h"
#include "Script/LuaScript.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Edit/UIEditCtrl.h"
#include "UI/Text/UIStaticText.h"
#include "UI/Window/InputFocus.h"
#include "UI/Window/UIWindowMgr.h"
#include "Utility/Text/FormatString.h"
#include "Resource/MSGSTRINGID.h"
#include <cstdio>
#include <cstring>
UIBitmapButton* UIEmotionWnd::AddCloseButton(const char* tooltip, int width) {
if (width == 0) {
width = this->geometry.width;
}
UIBitmapButton* button = new UIBitmapButton();
button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_off.bmp", 0, 0);
button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_on.bmp", 1, 0);
button->SetBitmap("유저인터페이스\\basic_interface\\sys_close_on.bmp", 2, 0);
button->SetSize(button->BitmapWidth(), button->BitmapHeight());
button->Move(width - 14, 3);
button->SetId(201);
button->SetTooltip(tooltip);
this->AddChild(button);
return button;
}
// OFFSET: 0x008A2980
// FUNCTION: fn_11644
void UIEmotionWnd::OnCreate(int, int) {
int y = 23;
auto* emotions = &g_session.m_emotionHotkeys;
char buffer[16];
for (int i = 0; i < 10; ++i) {
UIEditCtrl2* edit = new UIEditCtrl2();
this->m_edits[i] = edit;
edit->SetSize(270, 16);
edit->Move(83, y - 3);
edit->maximum = 50;
edit->Background(232, 232, 232);
edit->SetText(emotions->current[i].c_str());
this->AddChild(edit);
std::sprintf(buffer, "Alt + %d", i + 1);
UIStaticText* label = new UIStaticText();
this->m_labels[i] = label;
label->SetSize(70, 16);
label->Move(20, y);
label->SetText(buffer, 0);
this->AddChild(label);
y += 21;
}
this->m_labels[9]->SetText("Alt + 0", 0);
this->UIFrameWnd::AddCloseButton("Alt+M", 0);
std::string path = "유저인터페이스\\";
this->viewButton = new UIBitmapButton();
this->viewButton->SetBitmap((path + "btn_view" + ".bmp").c_str(), 0, 0);
this->viewButton->SetBitmap((path + "btn_view_a" + ".bmp").c_str(), 1, 0);
this->viewButton->SetBitmap((path + "btn_view_b" + ".bmp").c_str(), 2, 0);
this->viewButton->SetSize(this->viewButton->BitmapWidth(), this->viewButton->BitmapHeight());
this->viewButton->Move(this->geometry.width - 50, this->geometry.height - 25);
this->viewButton->SetId(283);
this->AddChild(this->viewButton);
g_windowMgr.SetFocus(this->m_edits[0]);
this->m_edits[0]->SetCursor(0xff);
for (int i = 0; i < 10; ++i) {
HotkeyInfo info = GetHotkeyInfo(*g_session.m_hotkeyScript, 2, i);
if (!info.description.empty()) {
this->m_labels[i]->SetText(info.text.c_str(), 0);
}
}
}
// OFFSET: 0x008A3000
// FUNCTION: fn_11645
void UIEmotionWnd::Paint() {
int titleHeight = this->UIWindow::DrawTitleBar(true, LookupMessage(MSI_SHORTCUT_LIST), 0);
this->DrawPanelBackground(titleHeight, 0, "");
this->DrawButtonBar(2, 0, 1);
}
// OFFSET: 0x008A3040
// FUNCTION: fn_11646
void UIEmotionWnd::OnLBtnDown(int x, int y) {
if (y < 17) {
UIFrameWnd::OnLBtnDown(x, y);
}
}
// OFFSET: 0x008A3060
// FUNCTION: fn_11647
int UIEmotionWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
switch (message) {
case UM_DEFPUSH:
break;
case UM_COMMAND:
switch (argument1) {
case ID_CLOSE:
g_windowMgr.CloseWindow(WID_EMOTIONWND);
break;
case ID_OPEN_EMOTIONLIST:
if (static_cast<UICashEmotionListWnd*>(g_windowMgr.cashEmotionListWnd) == nullptr) {
g_windowMgr.EnsureWindow(WID_CASHEMOTIONLISTWND);
} else {
g_windowMgr.CloseWindow(WID_CASHEMOTIONLISTWND);
}
break;
}
break;
case UM_SETINFO:
this->m_saved = reinterpret_cast<EmotionWndInfo*>(argument1);
if (!this->m_saved->IsValid()) {
this->m_saved->Reset();
}
this->Move(this->m_saved->x, this->m_saved->y);
break;
default:
return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
}
return 0;
}
// OFFSET: 0x008A3110
// FUNCTION: fn_11648
void UIEmotionWnd::SetMacroText(const char* text, int index) {
if (index == -1) {
UIWindow* hover = g_windowMgr.GetHoverWindow();
for (int i = 0; i < 10; ++i) {
if (hover == this->m_edits[i]) {
index = i;
}
}
if (index == -1) {
return;
}
}
this->m_edits[index]->SetText(text);
}
// OFFSET: 0x008A31E0
// FUNCTION: fn_11649
void UIEmotionWnd::StoreInfo() {
if (this->m_saved != nullptr) {
this->m_saved->x = this->geometry.x;
this->m_saved->y = this->geometry.y;
this->m_saved->width = this->geometry.width;
this->m_saved->height = this->geometry.height;
}
for (unsigned i = 0; i < 10; ++i) {
std::string value = this->m_edits[i]->Text();
if (!value.empty()) {
g_session.m_emotionHotkeys.current[i] = value;
}
}
g_accountLinkedUserDataMgr->Save();
}