rodecomp/Source/UI/Window/UISecondCostumeWnd.cpp
ragnarok-clanker c932ad6499 Maintenance: Resubmission of 15134 without the 12 struct/type renames (their new names changed mangled symbols in 17 functions). Rena
Batch #15141 by ragnarok-clanker: no function's compiled code changes; checked with 537 compiled unit(s), including every includer of Source/Client/Input/LanguageTC.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/Pc.h, Source/Contents/EnchantMgr.h, Source/Contents/GuildInfo.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Schedule/TimeScheduler.h, Source/Contents/Sound/SoundMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TableMng.h, Source/Contents/World/SkyBox.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl.
2026-11-09 12:21:09 +00:00

305 lines
9.4 KiB
C++

#include "UI/Window/WindowId.h"
#include "UI/Window/UIEnums.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "UI/Window/UIWindowMgr.h"
#include "UI/Window/UISecondCostumeWnd.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Actors/Pc.h"
#include "Contents/World/World.h"
#include "UI/Window/FuncDrawWNDChar.h"
#include "Contents/MessageTable.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Lists/UIComboBoxDefWnd.h"
#include "UI/Lists/UIListBoxNavi.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Lists/UIListBox.h"
#include "UI/Window/WindowManagerWindows.h"
#include "Client/Session.h"
#include "Script/LuaScript.h"
#include "Resource/MSGSTRINGID.h"
// OFFSET: 0x00948D20
// FUNCTION: fn_12882
void UISecondCostumeWnd::DrawCharacterPreview(int x, int y) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
const unsigned char flags = mode->scene->player->isRiding;
const std::uint32_t time = this->m_previewStartTime;
const int action = this->m_page;
int headPalette = 0;
if (!this->m_entries[0].empty() && static_cast<unsigned>(this->m_selected[0]) < this->m_entries[0].size()) {
headPalette = this->m_entries[0][this->m_selected[0]].value;
}
int bodyStyle = 0;
if (!this->m_entries[2].empty() && static_cast<unsigned>(this->m_selected[2]) < this->m_entries[2].size()) {
bodyStyle = this->m_entries[2][this->m_selected[2]].value;
}
const int robe = g_session.m_robe;
const short midAccessory = *reinterpret_cast<const short*>(&g_session.accessoryAppearance[8]);
const short topAccessory = *reinterpret_cast<const short*>(&g_session.accessoryAppearance[4]);
const short bottomAccessory = *reinterpret_cast<const short*>(&g_session.accessoryAppearance[0]);
int head = 0;
if (!this->m_entries[1].empty() && static_cast<unsigned>(this->m_selected[1]) < this->m_entries[1].size()) {
head = this->m_entries[1][this->m_selected[1]].value;
}
int body = 0;
if (!this->m_entries[3].empty() && static_cast<unsigned>(this->m_selected[3]) < this->m_entries[3].size()) {
body = this->m_entries[3][this->m_selected[3]].value;
}
FuncDrawWNDChar drawer(
this, x, y, static_cast<unsigned char>(g_session.GetCurrentSex()), static_cast<short>(g_session.GetDisplayJob()), g_session.GetDisplayJob(),
static_cast<short>(body), static_cast<short>(head), bottomAccessory, topAccessory, midAccessory, robe, flags, 0, bodyStyle, headPalette, action, 0,
static_cast<int>(time)
);
drawer.Draw(0);
}
// OFFSET: 0x00949BA0
// FUNCTION: fn_12885
void UISecondCostumeWnd::LoadLists() {
const int job = g_session.GetDisplayJob();
const int sex = g_session.GetCurrentSex();
for (int index = 1;; ++index) {
const char* name = nullptr;
int value = 0;
g_session.m_hotkeyScript->Call("_get_DressHeadPaletteList", "dd>sd", sex, index, &name, &value);
if (name == nullptr) {
break;
}
SecondCostumeEntry entry;
entry.name = name;
entry.value = value;
this->m_entries[0].push_back(entry);
}
for (int index = 1;; ++index) {
const char* name = nullptr;
int value = 0;
g_session.m_hotkeyScript->Call("_get_Headstylelist", "dd>sd", sex, index, &name, &value);
if (name == nullptr) {
break;
}
SecondCostumeEntry entry;
entry.name = name;
entry.value = value;
this->m_entries[1].push_back(entry);
}
for (int index = 1;; ++index) {
const char* name = nullptr;
int value = 0;
g_session.m_hotkeyScript->Call("_get_DressBodyPaletteList", "dd>sd", sex, index, &name, &value);
if (name == nullptr) {
break;
}
SecondCostumeEntry entry;
entry.name = name;
entry.value = value;
this->m_entries[2].push_back(entry);
}
for (int index = 1;; ++index) {
const char* name = nullptr;
int value = 0;
g_session.m_hotkeyScript->Call("_get_dresslist", "ddd>sd", sex, job, index, &name, &value);
if (name == nullptr) {
break;
}
SecondCostumeEntry entry;
entry.name = name;
entry.value = value;
this->m_entries[3].push_back(entry);
}
this->SelectSavedEntries();
}
// OFFSET: 0x0094A2D0
// FUNCTION: fn_12886
void UISecondCostumeWnd::SelectSavedEntries() {
unsigned int index;
for (index = 0; index < this->m_entries[0].size(); ++index) {
if (this->m_entries[0][index].value == g_session.m_headPalette) {
break;
}
}
this->m_selected[0] = index < this->m_entries[0].size() ? index : 0;
for (index = 0; index < this->m_entries[1].size(); ++index) {
if (this->m_entries[1][index].value == g_session.m_head) {
break;
}
}
this->m_selected[1] = index < this->m_entries[1].size() ? index : 0;
for (index = 0; index < this->m_entries[2].size(); ++index) {
if (this->m_entries[2][index].value == g_session.m_bodyStyle) {
break;
}
}
this->m_selected[2] = index < this->m_entries[2].size() ? index : 0;
for (index = 0; index < this->m_entries[3].size(); ++index) {
if (this->m_entries[3][index].value == g_session.m_bodyCostume) {
break;
}
}
this->m_selected[3] = index < this->m_entries[3].size() ? index : 0;
}
// OFFSET: 0x0094C5B0
// FUNCTION: fn_12898
void UISecondCostumeWnd::OnCreate(int width, int height) {
this->LoadLists();
this->AddCloseButton("Close", 0);
this->m_list = new UIListBoxNavi();
this->m_list->SetSize(width - 212, 160);
this->m_list->backgroundRed = 210;
this->m_list->backgroundGreen = 210;
this->m_list->backgroundBlue = 210;
this->m_list->SetId(336);
this->m_list->Move(4, 40);
this->AddChild(this->m_list);
this->RefreshList(this->m_tab);
this->m_typeCombo = new UIComboBoxDefWnd();
this->m_typeCombo->dropdownHeight = 67;
this->m_typeCombo->SetSize(width - 212, 18);
this->m_typeCombo->Move(4, 20);
this->m_typeCombo->borderRed = 100;
this->m_typeCombo->borderGreen = 100;
this->m_typeCombo->borderBlue = 100;
this->m_typeCombo->red = 232;
this->m_typeCombo->green = 232;
this->m_typeCombo->blue = 232;
this->AddChild(this->m_typeCombo);
this->m_typeCombo->AddOption(LookupMessage(MSI_DRESSROOM_BODYSTYLE), 0);
this->m_typeCombo->AddOption(LookupMessage(MSI_MINIMAP_MSG_16), 0);
this->m_typeCombo->AddOption(LookupMessage(MSI_BANK_MAX_MONEY), 0);
this->m_typeCombo->AddOption(LookupMessage(MSI_BANK_MIN_MONEY), 0);
this->m_typeCombo->Select(this->m_tab);
auto* previous = new UIBitmapButton();
previous->SetBitmap("유저인터페이스\\scroll1left.bmp", 0, 0);
previous->SetBitmap("유저인터페이스\\scroll1left.bmp", 1, 0);
previous->SetBitmap("유저인터페이스\\scroll1left.bmp", 2, 0);
previous->SetSize(previous->BitmapWidth(), previous->BitmapHeight());
previous->Move(width - 202, 110);
previous->SetId(227);
this->AddChild(previous);
auto* next = new UIBitmapButton();
next->SetBitmap("유저인터페이스\\scroll1right.bmp", 0, 0);
next->SetBitmap("유저인터페이스\\scroll1right.bmp", 1, 0);
next->SetBitmap("유저인터페이스\\scroll1right.bmp", 2, 0);
next->SetSize(next->BitmapWidth(), next->BitmapHeight());
next->Move(width - 19, 110);
next->SetId(226);
this->AddChild(next);
}
// OFFSET: 0x0094EC60
// FUNCTION: fn_12913
void UISecondCostumeWnd::Paint() {
int titleHeight = this->DrawTitleBar(true, "Dress Room", 0);
this->DrawPanelBackground(17, 0, "");
int x = this->geometry.width - 204;
CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\dressroomback.bmp")));
if (bitmap != nullptr) {
this->DrawBitmap(x, titleHeight + 3, bitmap, false);
}
this->DrawCharacterPreview(x + 100, this->geometry.height - 35);
}
// OFFSET: 0x00951060
// FUNCTION: fn_12948
int UISecondCostumeWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
switch (message) {
case UM_COMMAND:
switch (a) {
case ID_CLOSE:
g_windowMgr.CloseWindow(WID_SECONDCOSTUMEWND);
break;
case ID_RIGHT:
if (this->m_page < 1) {
this->m_page = 7;
} else {
--this->m_page;
}
this->Invalidate();
return 0;
case ID_LEFT:
this->m_page = this->m_page < 7 ? this->m_page + 1 : 0;
this->Invalidate();
return 0;
case ID_SELECT_ITEM:
if (this->m_list->selected != -1) {
this->m_selected[this->m_tab] = this->m_list->selected;
this->Invalidate();
return 0;
}
break;
}
return 0;
case UM_COMBOBOX_SELECTED:
this->m_tab = static_cast<int>(a);
this->RefreshList(static_cast<int>(a));
return 0;
default:
return this->UIWindow::SendMsg(sender, message, a, b, c, d);
}
}
// OFFSET: 0x009514F0
// FUNCTION: fn_12952
void UISecondCostumeWnd::RefreshList(int tab) {
this->m_list->Clear();
for (unsigned i = 0; i < this->m_entries[tab].size(); ++i) {
this->m_list->AddLine(this->m_entries[tab][i].name.c_str());
}
UIListBox* list = this->m_list;
list->selected = this->m_selected[tab];
list->Invalidate();
this->Invalidate();
}
// OFFSET: 0x0094A410
// FUNCTION: fn_12888
bool UISecondCostumeWnd::NeedsFrameRefresh() {
return true;
}
// OFFSET: 0x00946FB0
// FUNCTION: fn_12857
UISecondCostumeWnd::UISecondCostumeWnd()
: UIFrameWnd(0) {
this->m_typeCombo = nullptr;
this->m_list = nullptr;
this->m_tab = 0;
this->m_selected[0] = 0;
this->m_selected[1] = 0;
this->m_selected[2] = 0;
this->m_selected[3] = 0;
this->m_previewStartTime = timeGetTime();
this->m_page = 0;
}