Batch #12155 by cremane: 1 byte-identical, 0 confirmed by peer review. - fn_19730 CShutDownSchedule::UpdateNotice: byte-identical Merged automatically: every function is byte-identical to the original.
43 lines
1,023 B
C++
43 lines
1,023 B
C++
#include "Contents/Schedule/ShutDownSchedule.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/MessageTable.h"
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#include "UI/Window/UIWindowMgr.h"
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// GLOBAL: gl_24854
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double s_shutDownNoticeSeconds[6] = {
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1800.0,
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900.0,
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600.0,
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300.0,
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180.0,
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60.0,
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};
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// OFFSET: 0x00BA8CC0
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// FUNCTION: fn_19730
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void CShutDownSchedule::UpdateNotice() {
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while (this->noticeIndex < 6) {
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const int diff = static_cast<int>(static_cast<double>(this->seconds) - s_shutDownNoticeSeconds[this->noticeIndex]);
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if (diff >= 0) {
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this->interval = static_cast<std::int64_t>(diff) * 1000;
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return;
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}
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++this->noticeIndex;
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}
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}
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// OFFSET: 0x00BA8E00
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// FUNCTION: fn_19731
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void CShutDownSchedule::Process(const std::uint64_t& now) {
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if (this->noticeIndex < 6) {
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if (g_modeMgr.GetGameMode()) {
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g_windowMgr.SendNotice(1, reinterpret_cast<std::intptr_t>(LookupMessage(2020)), 0xFFFF, 0, 0, 0);
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++this->noticeIndex;
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this->UpdateNotice();
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}
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} else {
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this->active = false;
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}
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}
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