rodecomp/Source/Contents/Actors
ragnarok-clanker e21c7e6235 Decompile 2 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h
Batch #1021 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.

- fn_22327 CMercenaryAI::CMercenaryAI: logic confirmed by peer review
- fn_22328 CMercenaryAI::~CMercenaryAI: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-27 10:04:43 +00:00
..
AttackMotion.cpp Decompile 7 functions in Source/Contents/Jobs/JobId.h, Source/Contents/Jobs/JobInheritance.cpp, ... 2026-10-26 21:33:33 +00:00
AttackMotion.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
GameObject.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
GameObject.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
MercenaryAI.cpp Decompile 2 functions in Source/Contents/Actors/MercenaryAI.cpp, Source/Contents/Actors/MercenaryAI.h 2026-10-27 10:04:43 +00:00
MercenaryAI.h Decompile fn_22331 (CMercenaryAI::Shutdown) 2026-10-27 09:33:55 +00:00
RenderObject.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
RenderObject.h Decompile 4 functions in Source/Contents/ActorGeometry.cpp, Source/Contents/Actors/RenderObject.h, ... 2026-10-26 21:51:37 +00:00
RenderObjectState.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
RenderObjectState.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
SpriteDrawingPolicy.h Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00