Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
192 lines
7.5 KiB
C++
192 lines
7.5 KiB
C++
#include "Render/DX9/DeviceOwnerDX9.h"
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#include "Render/DX9/DeviceStateDX9.h"
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#include "Render/Primitives/RenderQueues.h"
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#include "Render/DX9/RendererDX9.h"
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#include "Render/DX9/RendererFogDX9.h"
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#include "Render/DX9/TextureDX9.h"
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#include <algorithm>
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#include <bit>
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#include <cstdint>
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// OFFSET: 0x00567180
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// FUNCTION: fn_02228
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void CRendererDX9::DrawAuxiliaryQueue() {
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auto& queue = this->queues.queue_0240;
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if (queue.empty()) {
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return;
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}
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ScopedDeviceStateDX9 restore(this->device->state);
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std::sort(queue.begin(), queue.end(), [](const LightmappedPrimitive* left, const LightmappedPrimitive* right) {
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const auto first = reinterpret_cast<std::uintptr_t>(left->texture);
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const auto second = reinterpret_cast<std::uintptr_t>(right->texture);
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if (first != second) {
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return first < second;
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}
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return reinterpret_cast<std::uintptr_t>(left->lightmap) < reinterpret_cast<std::uintptr_t>(right->lightmap);
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});
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this->device->state.SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
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this->device->state.SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->state.SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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this->device->state.SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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this->device->state.SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATE);
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this->device->state.SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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this->device->state.SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_CURRENT);
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this->device->state.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
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this->device->state.SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
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this->device->state.SetTextureStageState(1, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
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this->device->state.SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP);
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this->device->state.SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP);
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this->device->state.SetSamplerState(1, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
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this->device->state.SetSamplerState(1, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
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for (LightmappedPrimitive* command : queue) {
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if (command->vertexCount > 0) {
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this->device->state.SetTexture(0, command->texture ? static_cast<CTextureDX9*>(command->texture)->NativeTexture() : nullptr);
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this->device->state.SetTexture(1, command->lightmap ? static_cast<CTextureDX9*>(command->lightmap)->NativeTexture() : nullptr);
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this->DrawLightmappedPrimitive(command);
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}
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}
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}
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// OFFSET: 0x00567610
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// FUNCTION: fn_02229
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void CRendererDX9::DrawQueues(
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RenderQueues& queues, unsigned char twoPass
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) {
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this->ApplyFog();
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this->device->state.SetRenderState(D3DRS_ALPHATESTENABLE, 1);
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this->device->state.SetRenderState(D3DRS_ALPHAREF, 207);
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this->device->state.SetRenderState(D3DRS_ALPHABLENDENABLE, 0);
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this->device->state.SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
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this->device->state.SetRenderState(D3DRS_ZWRITEENABLE, 1);
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this->DrawOpaqueQueues(queues);
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this->DrawGroundQueues(queues);
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this->device->state.SetRenderState(D3DRS_ALPHAREF, 1);
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this->device->state.SetRenderState(D3DRS_ALPHABLENDENABLE, 1);
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this->DrawAuxiliaryQueue();
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const auto drawCommand = [&](RenderCommand& command) {
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this->device->state.SetTexture(0, command.texture ? static_cast<CTextureDX9*>(command.texture)->NativeTexture() : nullptr);
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this->SetTextureMode(command.textureMode);
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this->device->state.SetRenderState(D3DRS_SRCBLEND, command.sourceBlend);
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this->device->state.SetRenderState(D3DRS_DESTBLEND, command.destinationBlend);
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this->DrawPrimitive(&command);
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};
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{
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ScopedDeviceStateDX9 restore(this->device->state);
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this->device->state.SetRenderState(D3DRS_FOGENABLE, 0);
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this->device->state.SetRenderState(D3DRS_ZWRITEENABLE, 0);
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for (RenderCommand* command : queues.queue_0210) {
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if (command) {
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drawCommand(*command);
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}
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}
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}
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{
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ScopedDeviceStateDX9 restore(this->device->state);
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this->device->state.SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
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this->DrawDepthQueue(queues.queue_021C, true);
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}
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{
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ScopedDeviceStateDX9 restore(this->device->state);
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std::sort(queues.queue_0180.begin(), queues.queue_0180.end(), [](const DepthPrimitive& left, const DepthPrimitive& right) {
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if (left.depth < right.depth) {
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return true;
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}
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if (right.depth < left.depth) {
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return false;
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}
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return left.depth == right.depth && reinterpret_cast<std::uintptr_t>(left.primitive) < reinterpret_cast<std::uintptr_t>(right.primitive);
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});
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this->device->state.SetRenderState(D3DRS_ALPHATESTENABLE, 1);
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this->device->state.SetRenderState(D3DRS_ZWRITEENABLE, 1);
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this->device->state.SetRenderState(D3DRS_ALPHAREF, 159);
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this->device->state.SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);
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this->DrawDepthQueue(queues.queue_0180, false);
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this->device->state.SetRenderState(D3DRS_ZWRITEENABLE, 0);
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this->device->state.SetRenderState(D3DRS_ALPHAREF, 159);
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this->device->state.SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_LESS);
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this->DrawDepthQueue(queues.queue_0180, false);
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}
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{
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ScopedDeviceStateDX9 restore(this->device->state);
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this->device->state.SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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this->device->state.SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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this->DrawDepthQueue(queues.queue_01C8, true);
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}
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this->device->state.SetRenderState(D3DRS_ZWRITEENABLE, 0);
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this->DrawAlphaQueues(queues, twoPass);
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{
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ScopedDeviceStateDX9 restore(this->device->state);
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this->device->state.SetRenderState(D3DRS_ALPHAREF, 207);
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this->DrawDepthQueue(queues.queue_0228, true);
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}
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this->device->state.SetRenderState(D3DRS_FOGENABLE, 0);
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{
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ScopedDeviceStateDX9 restore(this->device->state);
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this->device->state.SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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this->device->state.SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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this->DrawDepthQueue(queues.queue_01D4, true);
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}
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{
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ScopedDeviceStateDX9 restore(this->device->state);
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this->device->state.SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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this->device->state.SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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this->device->state.SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP);
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this->device->state.SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP);
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for (RenderCommand* command : queues.queue_01EC) {
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drawCommand(*command);
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}
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}
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this->device->state.SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
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{
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ScopedDeviceStateDX9 restore(this->device->state);
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this->device->state.SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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this->device->state.SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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this->DrawDepthQueue(queues.queue_01E0, true);
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}
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{
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ScopedDeviceStateDX9 restore(this->device->state);
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this->device->state.SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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this->device->state.SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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this->DrawDepthQueue(queues.queue_0198, false);
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}
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{
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ScopedDeviceStateDX9 restore(this->device->state);
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for (const DepthPrimitive& entry : queues.queue_0234) {
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RenderCommand& command = *entry.primitive;
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this->device->state.SetTexture(0, command.texture ? static_cast<CTextureDX9*>(command.texture)->NativeTexture() : nullptr);
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this->SetTextureMode(command.textureMode);
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const bool selected = !(entry.depth >= 0.99f);
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this->device->state.SetRenderState(D3DRS_SRCBLEND, selected ? command.sourceBlend : D3DBLEND_SRCALPHA);
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this->device->state.SetRenderState(D3DRS_DESTBLEND, selected ? command.destinationBlend : D3DBLEND_INVSRCALPHA);
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this->DrawPrimitive(&command);
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}
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}
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}
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