rodecomp/Source/UI/Lists/UIComboBoxEx.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

349 lines
10 KiB
C++

#include "UI/Window/UIWindowMgr.h"
#include "UI/Window/WindowId.h"
#include "UI/Window/UIEnums.h"
#include "Render/DeviceContext/DeviceContext.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/SkinPalette.h"
#include "UI/Lists/UIComboBoxEx.h"
#include "UI/Lists/UIListBox.h"
#include "UI/Lists/UIScrollBar.h"
#include "UI/Lists/UIScrollBarNavi.h"
#include "UI/Window/WindowManagerWindows.h"
#include <algorithm>
namespace {
// INLINED
unsigned Palette(int column, int row) {
auto& resources = ResourceMgr::Instance();
unsigned red;
unsigned green;
unsigned blue;
SkinPaletteChannels(resources, column, row, red, green, blue);
return RGB(red, green, blue);
}
}
// OFFSET: 0x0086CD40
// FUNCTION: fn_11037
UIComboBoxEx::UIComboBoxEx() : UIListBoxEx(), targetId(10041) {
}
// OFFSET: 0x00872C00
// FUNCTION: fn_11136
UIComboBoxEx::~UIComboBoxEx() = default;
// OFFSET: 0x0087B5A0
// FUNCTION: fn_11243
void UIComboBoxEx::Configure(int x, int y, int width, int height, unsigned char value) {
this->transparent = value;
this->UIWindow::Resize(width, height);
this->Move(x, y);
this->OnCreate(width, height);
this->OnSize(width, height);
}
// OFFSET: 0x00886060
// FUNCTION: fn_11321
void UIComboBoxEx::OnCreate(int width, int height) {
this->UIListBoxEx::OnCreate(width, height);
}
// OFFSET: 0x00897580
// FUNCTION: fn_11530
void UIComboBoxEx::Resize(int width, int height) {
this->UIListBoxEx::Resize(width, height);
this->topLine = 0;
this->verticalBar->position = 0;
this->verticalBar->Move((width - 13), 0);
if (this->verticalOverflow != 0) {
this->verticalBar->Invalidate();
}
}
// OFFSET: 0x00890460
// FUNCTION: fn_11414
void UIComboBoxEx::OnLBtnDown(int, int) {
}
// OFFSET: 0x00890160
// FUNCTION: fn_11401
void UIComboBoxEx::OnLBtnDblClk(int, int) {
}
// OFFSET: 0x008920A0
// FUNCTION: fn_11464
void UIComboBoxEx::OnMouseMove(int x, int y) {
const int previous = this->selected;
this->selected = this->LineAt(x, y);
if (previous != this->selected) {
this->Invalidate();
}
}
// OFFSET: 0x00890B70
// FUNCTION: fn_11435
void UIComboBoxEx::OnLBtnUp(int x, int y) {
this->selected = this->LineAt(x, y);
auto& windows = g_windowMgr;
if (UIWindow* target = windows.LookupWindow(this->targetId)) {
target->SendMsg(nullptr, UM_COMBOBOX_SELECTED, this->selected, 0, 0, 0);
} else if (this->parent) {
this->parent->SendMsg(nullptr, UM_COMBOBOX_SELECTED, this->selected, 0, 0, 0);
}
windows.CloseWindow(WID_COMBOBOXWND);
}
// OFFSET: 0x00895C30
// FUNCTION: fn_11510
void UIComboBoxEx::Refresh() {
const int visible = this->geometry.height / this->lineHeight;
const int count = static_cast<int>(this->lines.size());
const int overflow = std::max((count - visible), 0);
this->verticalOverflow = overflow != 0;
auto* bar = this->verticalBar;
bar->visible = visible;
bar->total = count;
bar->maximum = overflow != 0 ? (overflow + this->bottomMargin) : 0;
bar->Invalidate();
if (bar->position > bar->maximum) {
bar->position = bar->maximum;
}
if (overflow != 0) {
if (this->selected < this->topLine) {
this->topLine = this->selected;
} else if ((this->topLine + visible) <= this->selected) {
this->topLine = ((this->selected - visible) + 1);
}
this->topLine = std::clamp(this->topLine, 0, overflow);
this->verticalBar->position = this->topLine;
}
this->verticalBar->Invalidate();
if (this->Root()) {
this->Root()->Invalidate();
}
}
// OFFSET: 0x00898050
// FUNCTION: fn_11545
int UIComboBoxEx::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
switch (message) {
case UM_DEFPUSH:
if (UIWindow* target = g_windowMgr.LookupWindow(this->targetId)) {
target->SendMsg(nullptr, UM_COMBOBOX_SELECTED, this->selected, 0, 0, 0);
}
if (g_windowMgr.comboBoxWnd) {
g_windowMgr.CloseWindow(WID_COMBOBOXWND);
}
return 0;
case UM_UPPUSH:
if (this->lines.size() == 0) {
return 0;
}
--this->selected;
if (this->selected < 0) {
this->selected = 0;
}
if (this->selected < this->topLine) {
this->topLine = this->selected;
}
break;
case UM_DOWNPUSH: {
const unsigned count = static_cast<unsigned>(this->lines.size());
if (count == 0) {
return 0;
}
this->selected = (this->selected + 1);
if (static_cast<unsigned>(this->selected) >= count) {
this->selected = static_cast<int>(count - 1);
}
{
const int edge = ((this->bottomMargin - this->geometry.height / this->lineHeight) + this->selected);
if (this->topLine <= edge) {
this->topLine = (edge + 1);
}
}
break;
}
case UM_ADDITEM:
this->AddLine(reinterpret_cast<const char*>(a), static_cast<unsigned>(b));
this->Invalidate();
return 0;
case UM_SET_CALLER_WID:
this->targetId = static_cast<int>(a);
return 0;
case UM_SETCURITEM:
this->selected = static_cast<int>(a);
if (this->selected < 0) {
this->selected = 0;
}
if (static_cast<unsigned>(this->selected) > this->lines.size() - 1) {
this->selected = static_cast<int>(this->lines.size() - 1);
}
break;
default:
return this->UIListBoxEx::SendMsg(sender, message, a, b, c, d);
}
this->Refresh();
this->Invalidate();
return 0;
}
// INLINED
__forceinline void UIComboBoxEx::DrawRows(bool centered) {
const unsigned end = std::min(
static_cast<unsigned>(this->lines.size()), static_cast<unsigned>((this->topLine + (this->geometry.height / this->lineHeight - this->bottomMargin)))
);
for (int index = this->topLine; index < static_cast<int>(end); index = (index + 1)) {
auto& row = this->lines[index];
int x = (3 - this->horizontalOffset);
if (centered) {
const int width = this->TextWidth(row.text.c_str(), 0, 0, 12, 0, 0);
x = static_cast<int>(static_cast<float>(this->geometry.width) * 0.5f - static_cast<float>(width) * 0.5f);
}
this->DrawTextAt(x, ((this->lineHeight * (index - this->topLine)) + 2), row.text.c_str(), 0, 0, 12, row.color, 0, 0);
}
}
// OFFSET: 0x0088A360
// FUNCTION: fn_11354
void UIComboBoxEx::Paint() {
this->ClearSurface(Palette(6, 6));
this->FillRegion(1, 1, (this->geometry.width - 2), (this->geometry.height - 2), Palette(2, 2));
auto* leftUp = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\sysboxs_lu.bmp")));
this->DrawBitmap(0, 0, leftUp, false);
auto* leftDown = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\sysboxs_ld.bmp")));
this->DrawBitmap(0, (this->geometry.height - leftDown->image.height), leftDown, false);
auto* rightUp = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\sysboxs_ru.bmp")));
this->DrawBitmap((this->geometry.width - rightUp->image.width), 0, rightUp, false);
auto* rightDown = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\sysboxs_rd.bmp")));
this->DrawBitmap(
(this->geometry.width - rightDown->image.width), (this->geometry.height - rightDown->image.height), rightDown, false
);
const int top = this->topLine;
const int end = static_cast<int>(std::min(
static_cast<unsigned>(this->lines.size()), static_cast<unsigned>((top + (this->geometry.height / this->lineHeight - this->bottomMargin)))
));
for (int row = top; row < end; ++row) {
if (row == this->selected) {
this->FillRegion(3, ((this->lineHeight * (row - top)) + 1), (this->geometry.width - 6), (this->lineHeight - 2), Palette(6, 2));
}
this->DrawTextAt(3 - this->horizontalOffset, this->lineHeight * (row - top) + 2, this->lines[row].text.c_str(), 0, 0, 12, this->lines[row].color, 0, 0);
}
if (this->verticalOverflow != 0) {
this->FillRegion((this->geometry.width - 16), 0, 16, this->geometry.height, Palette(2, 2));
}
this->parent->Invalidate();
}
// OFFSET: 0x0086CCE0
// FUNCTION: fn_11036
UIComboBoxEx2::UIComboBoxEx2() : UIComboBoxEx(), alignment(0) {
}
// OFFSET: 0x008706D0
// FUNCTION: fn_11102
UIComboBoxEx2::~UIComboBoxEx2() = default;
// OFFSET: 0x00885EE0
// FUNCTION: fn_11320
void UIComboBoxEx2::OnCreate(int width, int height) {
auto* vertical = new UIScrollBar_Navi();
this->verticalBar = vertical;
const int thickness = vertical->thickness;
vertical->vertical = 1;
vertical->UIWindow::Resize(thickness, height);
vertical->Move((width - 7), 0);
vertical->OnCreate(thickness, height);
vertical->OnSize(thickness, height);
this->AddChild(this->verticalBar);
auto* horizontal = new UIScrollBar();
this->horizontalBar = horizontal;
const int horizontalHeight = horizontal->thickness;
horizontal->vertical = 0;
horizontal->UIWindow::Resize((width - 7), horizontalHeight);
horizontal->Move(0, (height - 7));
horizontal->OnCreate((width - 7), horizontalHeight);
horizontal->OnSize((width - 7), horizontalHeight);
this->AddChild(this->horizontalBar);
this->lineHeight = 18;
}
// OFFSET: 0x00897510
// FUNCTION: fn_11529
void UIComboBoxEx2::Resize(int width, int height) {
this->UIWindow::Resize(width, height);
this->Refresh();
this->verticalBar->Move((width - 7), 0);
if (this->verticalOverflow != 0) {
this->verticalBar->Invalidate();
} else {
this->verticalBar->Resize(7, height);
this->verticalBar->Move((width - 6), 0);
}
}
// OFFSET: 0x00889E50
// FUNCTION: fn_11353
void UIComboBoxEx2::Paint() {
this->ClearSurface(0xC59582u);
this->FillRegion(1, 1, (this->geometry.width - 2), (this->geometry.height - 2), 0xFCF4F0u);
const unsigned end = std::min(
static_cast<unsigned>(this->lines.size()), static_cast<unsigned>((this->topLine + (this->geometry.height / this->lineHeight - this->bottomMargin)))
);
if (this->selected >= this->topLine && this->selected < static_cast<int>(end)) {
this->FillRegion(3, ((this->lineHeight * (this->selected - this->topLine)) + 1), (this->geometry.width - 6), (this->lineHeight - 2), 0xF8D5C4u);
}
if (this->alignment == 0 || this->alignment == 1) {
this->DrawRows(this->alignment == 1);
}
if (this->parent) {
this->parent->Invalidate();
}
}