rodecomp/Source/Contents/World/WorldTerrainPicking.cpp
ragnarok-clanker ffbeee0f2a Maintenance: Forced maintainer submission (resubmission of 14678 after td sync to 8deac7a3; replaces 14460 and 14473). Native-run fix
Batch #14681 by ragnarok-clanker: forced by an admin (6 lower score(s), 70 changed function(s)); checked with 555 compiled unit(s), including every includer of Source/Client/Mode/CLoginMode.h, Source/Client/Session.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Network/Connection/Connection.h, Source/Resource/Audio/WaveResource.h, Source/Resource/Bitmap/BitmapResource.h, Source/Resource/EZeffectResource.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/ImfResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelResource.h, Source/Resource/PaletteResource.h, Source/Resource/RmaResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/Sprites/SpriteResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/TerrainResource.h, Source/Resource/World/WorldResource.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UITextButton.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UINewSelectCharWnd.h.
2026-11-07 14:05:21 +00:00

47 lines
1.4 KiB
C++

#include "Client/Input/Mouse.h"
#include "Client/Mode/CGameMode.h"
#include "Contents/Camera/Camera.h"
#include "Contents/World/World.h"
#include "Contents/World/WorldRayQuery.h"
#include "Contents/World/WorldSpatialTree.h"
#include "Render/Renderer.h"
#include "UI/Buttons/UITextButton.h"
#include "Contents/World/WorldTerrainPicking.h"
#include "Resource/World/TerrainResource.h"
// OFFSET: 0x00CD4060
// FUNCTION: fn_21274
bool CGameMode::PickScreenTerrain(int& column, int& row) {
WorldRayQuery query;
float ray[6]{};
g_renderer->viewport.Ray(g_mouse.x, g_mouse.y, this->camera->frame.eye, this->camera->frame.inverse.values, ray);
query.Collect(ray, &this->scene->spatial);
float nearest = 999999.0f;
float result = nearest;
for (WorldSpatialTree* node : query.nodes) {
C3dAttr* terrain = node->terrain;
int candidateRow = node->terrainCells[1];
while (candidateRow <= node->terrainCells[3]) {
int candidateColumn = node->terrainCells[0];
while (candidateColumn <= node->terrainCells[2]) {
const float distance = terrain->RayDistance(ray, candidateColumn, candidateRow);
if (nearest > distance) {
nearest = distance;
column = candidateColumn;
row = candidateRow;
}
result = nearest;
candidateColumn = candidateColumn + 1;
}
candidateRow = candidateRow + 1;
}
}
return result < 999999.0f;
}