Batch #7690 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_21275 CGameMode::BuildActorEntryPacket: logic confirmed by peer review Peer-reviewed-by: Yommy, secret, Snow, pedrao Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/EntityInit.cpp
238 lines
9.8 KiB
C++
238 lines
9.8 KiB
C++
#include "Client/Mode/CGameMode.h"
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#include "Contents/Actors/GameActor.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/GuildMgr.h"
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <windows.h>
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#include <timeapi.h>
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namespace {
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#pragma pack(push, 1)
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struct ActorMoveEntryPacket {
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/* 0000 */ std::uint16_t packetType;
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/* 0002 */ std::uint16_t packetLength;
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/* 0004 */ std::uint8_t objectType;
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/* 0005 */ std::uint32_t accountId;
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/* 0009 */ std::uint32_t characterId;
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/* 000D */ std::uint16_t speed;
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/* 000F */ std::uint16_t bodyState;
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/* 0011 */ std::uint16_t healthState;
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/* 0013 */ std::uint32_t effectState;
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/* 0017 */ std::uint16_t job;
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/* 0019 */ std::uint16_t head;
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/* 001B */ std::int64_t weapon;
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/* 0023 */ std::uint16_t accessory;
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/* 0025 */ std::uint32_t moveStartTime;
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/* 0029 */ std::uint16_t accessory2;
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/* 002B */ std::uint16_t accessory3;
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/* 002D */ std::uint16_t headPalette;
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/* 002F */ std::uint16_t bodyPalette;
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/* 0031 */ std::uint16_t headDirection;
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/* 0033 */ std::uint16_t robe;
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/* 0035 */ std::uint32_t guildId;
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/* 0039 */ std::uint16_t emblemVersion;
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/* 003B */ std::uint16_t honor;
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/* 003D */ std::uint32_t virtue;
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/* 0041 */ std::uint8_t isPkModeOn;
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/* 0042 */ std::uint8_t sex;
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/* 0043 */ std::uint8_t moveData[6];
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/* 0049 */ std::uint8_t xSize;
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/* 004A */ std::uint8_t ySize;
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/* 004B */ std::uint16_t level;
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/* 004D */ std::uint16_t font;
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/* 004F */ std::int32_t maxHp;
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/* 0053 */ std::int32_t hp;
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/* 0057 */ std::uint8_t isBoss;
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/* 0058 */ std::uint16_t body;
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};
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struct ActorStandEntryPacket {
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/* 0000 */ std::uint16_t packetType;
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/* 0002 */ std::uint16_t packetLength;
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/* 0004 */ std::uint8_t objectType;
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/* 0005 */ std::uint32_t accountId;
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/* 0009 */ std::uint32_t characterId;
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/* 000D */ std::uint16_t speed;
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/* 000F */ std::uint16_t bodyState;
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/* 0011 */ std::uint16_t healthState;
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/* 0013 */ std::uint32_t effectState;
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/* 0017 */ std::uint16_t job;
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/* 0019 */ std::uint16_t head;
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/* 001B */ std::int64_t weapon;
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/* 0023 */ std::uint16_t accessory;
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/* 0025 */ std::uint16_t accessory2;
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/* 0027 */ std::uint16_t accessory3;
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/* 0029 */ std::uint16_t headPalette;
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/* 002B */ std::uint16_t bodyPalette;
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/* 002D */ std::uint16_t headDirection;
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/* 002F */ std::uint16_t robe;
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/* 0031 */ std::uint32_t guildId;
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/* 0035 */ std::uint16_t emblemVersion;
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/* 0037 */ std::uint16_t honor;
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/* 0039 */ std::uint32_t virtue;
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/* 003D */ std::uint8_t isPkModeOn;
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/* 003E */ std::uint8_t sex;
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/* 003F */ std::uint8_t posDir[3];
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/* 0042 */ std::uint8_t xSize;
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/* 0043 */ std::uint8_t ySize;
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/* 0044 */ std::uint8_t state;
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/* 0045 */ std::uint16_t level;
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/* 0047 */ std::uint16_t font;
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/* 0049 */ std::int32_t maxHp;
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/* 004D */ std::int32_t hp;
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/* 0051 */ std::uint8_t isBoss;
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/* 0052 */ std::uint16_t body;
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};
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#pragma pack(pop)
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static_assert(sizeof(ActorMoveEntryPacket) == 0x5A);
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static_assert(sizeof(ActorStandEntryPacket) == 0x54);
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}
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// OFFSET: 0x00CD47F0
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// FUNCTION: fn_21275
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std::vector<char> CGameMode::BuildActorEntryPacket(CGameActor* actor, std::uint16_t packetType) {
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std::vector<char> packet;
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std::string name = this->nameCard.Name(actor->render.accountId);
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if (actor->render.unknown_0070 == 1) {
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packet.resize(sizeof(ActorMoveEntryPacket));
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ActorMoveEntryPacket* entry = reinterpret_cast<ActorMoveEntryPacket*>(packet.data());
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entry->hp = actor->GetGaugeCurrent();
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entry->maxHp = actor->GetGaugeMaximum();
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entry->isBoss = actor->unknown_0304;
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entry->moveStartTime = actor->routeStartTick;
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int metadata = 0;
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float x = 0.0f;
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float y = 0.0f;
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actor->route.Sample(timeGetTime(), &x, &y, &metadata);
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int cellX;
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int subX;
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if (x > 0.0f) {
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const double position = x + 0.5;
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cellX = static_cast<int>(position);
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subX = static_cast<int>(static_cast<float>(position - cellX) * 16.0f);
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} else {
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cellX = 0;
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subX = 0;
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}
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int cellY;
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int subY;
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if (y > 0.0f) {
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const double position = y + 0.5;
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cellY = static_cast<int>(position);
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subY = static_cast<int>(static_cast<float>(position - cellY) * 16.0f);
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} else {
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cellY = 0;
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subY = 0;
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}
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const int destinationX = actor->unknown_0158[5];
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const int destinationY = *reinterpret_cast<const int*>(actor->unknown_0170);
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entry->moveData[0] = static_cast<std::uint8_t>(cellX >> 2);
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entry->moveData[1] = static_cast<std::uint8_t>((cellX << 6) | ((cellY >> 4) & 0x3F));
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entry->moveData[2] = static_cast<std::uint8_t>((cellY << 4) | ((destinationX >> 6) & 0x0F));
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entry->moveData[3] = static_cast<std::uint8_t>((destinationX << 2) | ((destinationY >> 8) & 0x03));
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entry->moveData[4] = static_cast<std::uint8_t>(destinationY);
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entry->moveData[5] = static_cast<std::uint8_t>((subX << 4) | (subY & 0x0F));
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entry->packetType = packetType;
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entry->packetLength = static_cast<std::uint16_t>(name.size() + packet.size());
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entry->objectType = actor->unknown_0314;
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entry->accountId = actor->render.accountId;
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entry->speed = *reinterpret_cast<const std::uint16_t*>(actor->unknown_0170 + 4);
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entry->bodyState = static_cast<std::uint16_t>(actor->bodyState);
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entry->healthState = static_cast<std::uint16_t>(actor->unknown_02C4);
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entry->effectState = actor->Slot13();
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entry->job = static_cast<std::uint16_t>(actor->GetEffectiveJob(-1));
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entry->head = *reinterpret_cast<const std::uint16_t*>(actor->unknown_029C);
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entry->guildId = actor->Slot50();
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entry->emblemVersion = static_cast<std::uint16_t>(g_guildMgr->GetEmblemVersion(actor->Slot50()));
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entry->isPkModeOn = actor->unknown_02C8 != 0;
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entry->sex = static_cast<std::uint8_t>(actor->unknown_0260);
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entry->xSize = static_cast<std::uint8_t>(actor->unknown_0294);
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entry->ySize = static_cast<std::uint8_t>(actor->unknown_0298);
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entry->level = actor->unknown_0210;
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entry->font = static_cast<std::uint16_t>(actor->render.unknown_00FC);
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entry->bodyPalette = static_cast<std::uint16_t>(actor->render.unknown_0048);
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if (actor->unknown_0314 == 0) {
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CPc* pc = static_cast<CPc*>(actor);
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entry->honor = static_cast<std::uint16_t>(pc->unknown_0430);
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entry->virtue = pc->unknown_0434;
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entry->headDirection = static_cast<std::uint16_t>(pc->unknown_043C);
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entry->weapon = pc->unknown_0434;
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entry->accessory = static_cast<std::uint16_t>(pc->unknown_0450);
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entry->accessory2 = static_cast<std::uint16_t>(pc->unknown_0454);
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entry->accessory3 = static_cast<std::uint16_t>(pc->unknown_0458);
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entry->headPalette = static_cast<std::uint16_t>(pc->unknown_0444);
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entry->robe = static_cast<std::uint16_t>(pc->unknown_049C);
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entry->characterId = pc->Slot42();
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entry->body = static_cast<std::uint16_t>(pc->Slot46());
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}
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} else {
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packet.resize(sizeof(ActorStandEntryPacket));
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ActorStandEntryPacket* entry = reinterpret_cast<ActorStandEntryPacket*>(packet.data());
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entry->hp = actor->GetGaugeCurrent();
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entry->maxHp = actor->GetGaugeMaximum();
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entry->isBoss = actor->unknown_0304;
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const int direction = (static_cast<int>(actor->render.angle) + 180) / 45 % 8;
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const int cellX = actor->unknown_0158[5];
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const int cellY = *reinterpret_cast<const int*>(actor->unknown_0170);
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entry->posDir[0] = static_cast<std::uint8_t>(cellX >> 2);
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entry->posDir[1] = static_cast<std::uint8_t>((cellX << 6) | ((cellY >> 4) & 0x3F));
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entry->posDir[2] = static_cast<std::uint8_t>((cellY << 4) | (direction & 0x0F));
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if (actor->render.unknown_0070 == 3) {
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entry->state = 1;
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} else {
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entry->state = actor->render.unknown_0070 == 6 ? 2 : 0;
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}
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entry->packetType = packetType;
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entry->packetLength = static_cast<std::uint16_t>(name.size() + packet.size());
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entry->objectType = actor->unknown_0314;
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entry->accountId = actor->render.accountId;
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entry->speed = *reinterpret_cast<const std::uint16_t*>(actor->unknown_0170 + 4);
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entry->bodyState = static_cast<std::uint16_t>(actor->bodyState);
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entry->healthState = static_cast<std::uint16_t>(actor->unknown_02C4);
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entry->effectState = actor->Slot13();
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entry->job = static_cast<std::uint16_t>(actor->GetEffectiveJob(-1));
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entry->head = *reinterpret_cast<const std::uint16_t*>(actor->unknown_029C);
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entry->guildId = actor->Slot50();
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entry->emblemVersion = static_cast<std::uint16_t>(g_guildMgr->GetEmblemVersion(actor->Slot50()));
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entry->isPkModeOn = actor->unknown_02C8 != 0;
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entry->sex = static_cast<std::uint8_t>(actor->unknown_0260);
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entry->xSize = static_cast<std::uint8_t>(actor->unknown_0294);
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entry->ySize = static_cast<std::uint8_t>(actor->unknown_0298);
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entry->level = actor->unknown_0210;
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entry->font = static_cast<std::uint16_t>(actor->render.unknown_00FC);
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entry->bodyPalette = static_cast<std::uint16_t>(actor->render.unknown_0048);
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entry->emblemVersion = static_cast<std::uint16_t>(g_guildMgr->GetEmblemVersion(actor->Slot50()));
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if (actor->unknown_0314 == 0) {
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CPc* pc = static_cast<CPc*>(actor);
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entry->honor = static_cast<std::uint16_t>(pc->unknown_0430);
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entry->virtue = pc->unknown_0434;
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entry->headDirection = static_cast<std::uint16_t>(pc->unknown_043C);
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entry->weapon = pc->unknown_0434;
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entry->accessory = static_cast<std::uint16_t>(pc->unknown_0450);
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entry->accessory2 = static_cast<std::uint16_t>(pc->unknown_0454);
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entry->accessory3 = static_cast<std::uint16_t>(pc->unknown_0458);
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entry->headPalette = static_cast<std::uint16_t>(pc->unknown_0444);
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entry->robe = static_cast<std::uint16_t>(pc->unknown_049C);
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entry->characterId = pc->Slot42();
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entry->body = static_cast<std::uint16_t>(pc->Slot46());
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}
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}
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packet.insert(packet.end(), name.begin(), name.end());
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return packet;
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}
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