52 lines
2.2 KiB
C++
52 lines
2.2 KiB
C++
#ifndef RAGNAROK_SOURCE_RENDER_DX9_D3DX9RUNTIME_H
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#define RAGNAROK_SOURCE_RENDER_DX9_D3DX9RUNTIME_H
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#include <d3d9.h>
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#include <system_error>
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class D3DX9Runtime {
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public:
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D3DX9Runtime();
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~D3DX9Runtime();
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D3DX9Runtime(const D3DX9Runtime&) = delete;
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D3DX9Runtime& operator=(const D3DX9Runtime&) = delete;
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HRESULT(WINAPI* filterTexture)(IDirect3DBaseTexture9*, const PALETTEENTRY*, UINT, DWORD);
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HRESULT(WINAPI* loadSurfaceFromMemory)(
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IDirect3DSurface9*, const PALETTEENTRY*, const RECT*, const void*, D3DFORMAT, UINT, const PALETTEENTRY*, const RECT*, DWORD, D3DCOLOR
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);
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HRESULT(WINAPI* loadSurfaceFromSurface)(
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IDirect3DSurface9*, const PALETTEENTRY*, const RECT*, IDirect3DSurface9*, const PALETTEENTRY*, const RECT*, DWORD, D3DCOLOR
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);
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D3DMATRIX*(WINAPI* perspectiveFovLH)(D3DMATRIX*, float, float, float, float);
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HRESULT(WINAPI* saveSurfaceToFileA)(const char*, int, IDirect3DSurface9*, const PALETTEENTRY*, const RECT*);
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private:
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HMODULE m_module;
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};
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// INLINED
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inline D3DX9Runtime::D3DX9Runtime() : m_module(LoadLibraryA("D3DX9_43.dll")) {
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if (!this->m_module) {
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throw std::system_error(GetLastError(), std::system_category(), "D3DX9_43.dll");
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}
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this->filterTexture = reinterpret_cast<decltype(this->filterTexture)>(GetProcAddress(this->m_module, "D3DXFilterTexture"));
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this->loadSurfaceFromMemory = reinterpret_cast<decltype(this->loadSurfaceFromMemory)>(GetProcAddress(this->m_module, "D3DXLoadSurfaceFromMemory"));
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this->loadSurfaceFromSurface = reinterpret_cast<decltype(this->loadSurfaceFromSurface)>(GetProcAddress(this->m_module, "D3DXLoadSurfaceFromSurface"));
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this->perspectiveFovLH = reinterpret_cast<decltype(this->perspectiveFovLH)>(GetProcAddress(this->m_module, "D3DXMatrixPerspectiveFovLH"));
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this->saveSurfaceToFileA = reinterpret_cast<decltype(this->saveSurfaceToFileA)>(GetProcAddress(this->m_module, "D3DXSaveSurfaceToFileA"));
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if (!this->filterTexture || !this->loadSurfaceFromMemory || !this->loadSurfaceFromSurface || !this->perspectiveFovLH || !this->saveSurfaceToFileA) {
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FreeLibrary(this->m_module);
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throw std::system_error(ERROR_PROC_NOT_FOUND, std::system_category(), "D3DX9_43 exports");
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}
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}
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// INLINED
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inline D3DX9Runtime::~D3DX9Runtime() {
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FreeLibrary(this->m_module);
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}
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#endif
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