rodecomp/Source/UI/Window/UIFrameWnd.h
ragnarok-clanker d6bc9836d7 Maintenance: [forced, admin decision] Collapse the WindowManagerWindows adapter into UIWindowMgr, stage 1 of 2 (project decision: por
Batch #10019 by ragnarok-clanker: forced by an admin (23 lower score(s), 187 changed function(s)); checked with 447 compiled unit(s), including every includer of Source/Client/Input/Language.h, Source/Client/Mode/ModeDragState.h, Source/Contents/Async/AsyncWorkMgr.h, Source/Contents/Emblems/EmblemCache.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/Party/AgencyRequestContext.h, Source/Contents/Party/ChangePartyMasterAsyncWork.h, Source/Contents/Party/LoadMyPartyAsyncWork.h, Source/Contents/Party/LoadPartyInfoAsyncWork.h, Source/Contents/Party/LoadPartyListAsyncWork.h, Source/Contents/Party/PartyInvitation.h, Source/Contents/Party/RegisterPartyAsyncWork.h, Source/Contents/Party/StopRecruitingAsyncWork.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/UserData/CharacterConfigLoad.h, Source/Network/Packets/PartyJoinPacket.h, Source/UI/Chat/ChatSuggestions.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Lists/UIListBox.h, Source/UI/Party/UIRequestJoinPartyMgr.h, Source/UI/Shortcuts/NormalItemSlotLoad.h, Source/UI/Shortcuts/ShortcutDetails.h, Source/UI/Shortcuts/ShortcutPress.h, Source/UI/UIBasicCtrl.h, Source/UI/UIStaticItem.h, Source/UI/Window/FrameFocus.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/WindowManagerWindows.h, Source/UI/Window/WindowMouseHit.h, Source/UI/Window/WindowOrdering.h.
2026-11-02 14:09:20 +00:00

84 lines
3.8 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIFRAMEWND_H
#define RAGNAROK_SOURCE_UI_WINDOW_UIFRAMEWND_H
#include "UI/Window/FrameTextCache.h"
#include "UI/Window/UIWindow.h"
struct WindowSnapping;
#include "UI/Window/WindowManagerWindows.h"
class UIBitmapButton;
class UICheckBox;
struct UIButtonContext;
struct UIFrameContext {
WindowSnapping& snapping;
WindowManagerWindows& windows;
const int& dragLimitX;
const int& dragLimitY;
};
class UIFrameWnd : public UIWindow {
public:
UIFrameWnd(UIWindowContext& windowContext, UIFrameContext& frameContext, unsigned char cached);
~UIFrameWnd() override;
bool Slot02() override;
void Move(int x, int y) override;
void Slot12() override;
void Slot13(int dx, int dy) override;
void Slot25(int x, int y) override;
void Slot27(int x, int y) override;
void Slot28(int x, int y) override;
void Slot31(int x, int y) override;
void Slot36() override;
int SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) override;
std::vector<unsigned char> Slot44() override;
int Slot46() override;
UIBitmapButton* AddCloseButton(UIButtonContext& controls, const char* tooltip, int width);
UIBitmapButton* AddCloseButton(const char* tooltip, int width);
UIBitmapButton* AddBaseButton(UIButtonContext& controls);
UIBitmapButton* AddBaseButton();
UIBitmapButton* AddBigCloseButton(UIButtonContext& controls, const char* tooltip, int width);
UIBitmapButton* AddMinimizeButton(UIButtonContext& controls, const char* tooltip, int width);
UIBitmapButton* AddBitmapButton(UIButtonContext& controls, int id, int x, int y, const char* name, const char* tooltip);
UIBitmapButton* AddNumberedButton(UIButtonContext& controls, int id, int x, int y, const char* name, const char* tooltip, bool prefix);
UICheckBox* AddStyledCheckBox(
UIButtonContext& controls, int id, int width, int height, const char* text, int x, int y, bool checked, const char* tooltip, int fontHeight,
std::uint32_t color, const char* checkedImage, const char* uncheckedImage
);
UICheckBox* AddCheckBox(UIButtonContext& controls, int id, int width, int height, const char* text, int x, int y, int checked, const char* tooltip);
void DrawBorder(int x, int y, int width, int height);
void DrawSkinBox(const char* name, int x, int y, int width, int height, bool tiled);
void FitLastTextLine(int width, unsigned lineCount, int family, int height, FrameTextLines& lines);
void DrawTextLines(int x, int y, int family, int lineHeight, const FrameTextLines& lines);
int DrawItemName(int x, int y, int width, const ITEM_INFO* item, int unused, int family, int height);
int DrawWrappedItemName(int x, int y, int width, const ITEM_INFO* item, int unused, int family, int lineHeight);
int BuildItemName(
const ITEM_INFO* item, int* highlightColor, std::vector<char*>* breaks, char** cursor, std::size_t* remaining, char** highlight, char withSlots,
char withOptions
);
void DrawItemNameText(
const void* info, const char* text, const char* highlight, std::uint32_t color, std::uint32_t highlightColor, int width,
const std::vector<char*>* breaks
);
int DrawFittedItemName(int x, int y, const ITEM_INFO* item, std::uint32_t color, int unused, int unused2, char option);
void SplitHighlightText(
const char* text, const char* highlight, const int& highlightColor, const int& color, const std::vector<char*>& breaks,
std::vector<std::pair<int, std::string>>& segments
);
protected:
/* 007C */ int m_dragX;
/* 0080 */ int m_dragY;
/* 0084 */ int m_originX;
/* 0088 */ int m_originY;
/* 008C */ int m_message0;
/* 0090 */ int m_message1;
/* 0094 */ FrameTextCache m_textCache;
UIFrameContext* m_frameContext;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(UIFrameWnd) == 188);
#endif
#endif