Batch #1591 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_21632 CGameMode::ReceiveActorNameAll: logic confirmed by peer review Reviewed-by: ragnarok-clanker Adds to the build: Source/Network/ActorNamePacket.cpp
13 lines
636 B
C++
13 lines
636 B
C++
#include "Client/Mode/CGameMode.h"
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#include "Network/ActorNamePacket.h"
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#include <string>
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// OFFSET: 0x00D1DFB0
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// FUNCTION: fn_21632
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void CGameMode::ReceiveActorNameAll(const ActorNameAllPacket* packet) {
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this->nameCard.Set(packet->actorId, std::string(packet->name, packet->name + sizeof(packet->name)).c_str(),
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std::string(packet->partyName, packet->partyName + sizeof(packet->partyName)).c_str(),
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std::string(packet->guildName, packet->guildName + sizeof(packet->guildName)).c_str(),
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std::string(packet->positionName, packet->positionName + sizeof(packet->positionName)).c_str(), std::string(), std::string(), 0);
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}
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