rodecomp/Source/Render/DX9
ragnarok-clanker b2e04b8f13 Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its
Batch #10241 by ragnarok-clanker: forced by an admin (1 lower score(s), 23 changed function(s)); checked with 303 compiled unit(s), including every includer of Source/Render/DX9/D3DX9Runtime.h, Source/Render/DX9/DeviceOwnerDX9.h, Source/Render/DX9/RenderSystemDX9.h, Source/Render/DX9/RendererDX9.h, Source/Render/DX9/RendererFogDX9.h, Source/Render/DX9/TextureDX9.h.
2026-11-03 11:32:34 +00:00
..
AlphaQueuesDX9.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
BackBufferDX9.cpp Decompile fn_02213 (DeviceOwnerDX9::SaveState) 2026-10-29 20:01:06 +00:00
D3DX9Runtime.h Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its 2026-11-03 11:32:34 +00:00
DeviceOwnerDX9.cpp Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its 2026-11-03 11:32:34 +00:00
DeviceOwnerDX9.h Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its 2026-11-03 11:32:34 +00:00
DeviceRecoveryDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
DeviceStateDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
DeviceStateDX9.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Render headers (DX7, DX9, Primitives, Text, Textures) 2026-10-27 13:48:11 +00:00
GroundQueuesDX9.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
OpaqueQueuesDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
QueuedDrawingDX9.cpp Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its 2026-11-03 11:32:34 +00:00
RendererBackBuffer.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererDX9.cpp Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its 2026-11-03 11:32:34 +00:00
RendererDX9.h Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its 2026-11-03 11:32:34 +00:00
RendererDX9Operations.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererDX9Operations.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererFogDX9.cpp Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its 2026-11-03 11:32:34 +00:00
RendererFogDX9.h Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its 2026-11-03 11:32:34 +00:00
RendererFrameDX9.cpp Maintenance: [forced, user-approved] R5: remove the null EffectRetirement reference (GameMode.cpp:2776, last nullptr-reference argume 2026-11-03 10:56:12 +00:00
RendererPresentation.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererPresentation.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RenderSystemDX9.cpp Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its 2026-11-03 11:32:34 +00:00
RenderSystemDX9.h Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its 2026-11-03 11:32:34 +00:00
ScreenshotDX9.cpp Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its 2026-11-03 11:32:34 +00:00
SurfaceDX9.cpp Maintenance: Remove misplaced fn_02429 annotation: 0x5708F0 is CSurfaceDX9's scalar deleting destructor (compiler generated); fn_0242 2026-10-28 15:34:08 +00:00
SurfaceDX9.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
TextureDX9.cpp Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its 2026-11-03 11:32:34 +00:00
TextureDX9.h Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its 2026-11-03 11:32:34 +00:00
TextureModesDX9.cpp Decompile fn_02241 (RendererDX9Operations::SetTextureMode) 2026-10-28 19:46:29 +00:00