..
AlphaQueuesDX9.cpp
Restore translation-unit ownership and publish verified source corrections
2026-10-25 15:42:21 +00:00
BackBufferDX9.cpp
Decompile fn_02213 (DeviceOwnerDX9::SaveState)
2026-10-29 20:01:06 +00:00
D3DX9Runtime.h
Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its
2026-11-03 11:32:34 +00:00
DeviceOwnerDX9.cpp
Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its
2026-11-03 11:32:34 +00:00
DeviceOwnerDX9.h
Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its
2026-11-03 11:32:34 +00:00
DeviceRecoveryDX9.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
DeviceStateDX9.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
DeviceStateDX9.h
Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Render headers (DX7, DX9, Primitives, Text, Textures)
2026-10-27 13:48:11 +00:00
GroundQueuesDX9.cpp
Restore translation-unit ownership and publish verified source corrections
2026-10-25 15:42:21 +00:00
OpaqueQueuesDX9.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
QueuedDrawingDX9.cpp
Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its
2026-11-03 11:32:34 +00:00
RendererBackBuffer.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
RendererDX9.cpp
Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its
2026-11-03 11:32:34 +00:00
RendererDX9.h
Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its
2026-11-03 11:32:34 +00:00
RendererDX9Operations.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
RendererDX9Operations.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
RendererFogDX9.cpp
Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its
2026-11-03 11:32:34 +00:00
RendererFogDX9.h
Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its
2026-11-03 11:32:34 +00:00
RendererFrameDX9.cpp
Maintenance: [forced, user-approved] R5: remove the null EffectRetirement reference (GameMode.cpp:2776, last nullptr-reference argume
2026-11-03 10:56:12 +00:00
RendererPresentation.cpp
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
RendererPresentation.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
RenderSystemDX9.cpp
Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its
2026-11-03 11:32:34 +00:00
RenderSystemDX9.h
Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its
2026-11-03 11:32:34 +00:00
ScreenshotDX9.cpp
Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its
2026-11-03 11:32:34 +00:00
SurfaceDX9.cpp
Maintenance: Remove misplaced fn_02429 annotation: 0x5708F0 is CSurfaceDX9's scalar deleting destructor (compiler generated); fn_0242
2026-10-28 15:34:08 +00:00
SurfaceDX9.h
Reconstruct readable C++ and organize cohesive source subsystems
2026-10-25 07:42:41 +00:00
TextureDX9.cpp
Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its
2026-11-03 11:32:34 +00:00
TextureDX9.h
Maintenance: [forced, user-approved] R7a: remove the invented D3DX9Runtime (LoadLibraryA D3DX9_43.dll + GetProcAddress table) and its
2026-11-03 11:32:34 +00:00
TextureModesDX9.cpp
Decompile fn_02241 (RendererDX9Operations::SetTextureMode)
2026-10-28 19:46:29 +00:00