Ragnarok Online reconstruction through Clank Together https://clank.rodecomp.online/
  • C++ 90%
  • C 8.2%
  • POV-Ray SDL 0.9%
  • CMake 0.6%
  • PowerShell 0.1%
  • Other 0.1%
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ragnarok-clanker e4be8f4190 Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ...
Batch #2077 by ragnarok-clanker: 0 byte-identical, 18 confirmed by peer review.

- fn_04709 TopLevelExceptionFilter: logic confirmed by peer review (already on main)
- fn_08004 C3dGrannyModelRes::PlayAnimation: logic confirmed by peer review
- fn_09315 UIRequestJoinPartyWnd::SendMsg: logic confirmed by peer review
- fn_19761 EffectParticle::EffectParticle: logic confirmed by peer review
- fn_19768 EffectParticle::InitializeRecords: logic confirmed by peer review
- fn_20007 AttachedEffect::AttachedEffect: logic confirmed by peer review
- fn_20076 CreateEffectParticle: logic confirmed by peer review
- fn_20088 UpdatePartyEffect: logic confirmed by peer review
- fn_20991 CRenderObject::CRenderObject: logic confirmed by peer review
- fn_21069 ?CreatePartyEffect@?A0xba063134@@YAPAUAttachedEffect@@AAUEffectActor@@AAUPartyEffectMode@@@Z: logic confirmed by peer review
- fn_21086 RenderObjectState::Reset: logic confirmed by peer review
- fn_23396 CSession::GetJobName: logic confirmed by peer review
- fn_23495 CSession::InitJobNameTable: logic confirmed by peer review
- fn_23788 CSession::GetMonsterActName: logic confirmed by peer review
- fn_23791 CSession::GetMonsterTalkText: logic confirmed by peer review
- fn_20987 EffectActor::EffectActor: logic confirmed by peer review
- fn_22363 CSoundMaker::CSoundMaker: logic confirmed by peer review
- fn_24251 CEffectMaker::CEffectMaker: logic confirmed by peer review

Reviewed-by: ragnarok-clanker
2026-10-29 09:48:08 +00:00
data Decompile fn_17824 (CMode::DrawCursor) 2026-10-29 09:01:52 +00:00
scripts/workspace Remove configure-clangd.ps1 2026-10-27 14:44:36 +00:00
Source Decompile 18 functions in Source/Client/Application/UnhandledExceptionHandler.cpp, Source/Client/Session.h, ... 2026-10-29 09:48:08 +00:00
ThirdParty Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.clang-format Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
.clangd Configure clangd for the native Windows x86 toolchain 2026-10-25 09:13:18 +01:00
.gitattributes Enforce LF text checkouts across platforms 2026-10-25 21:09:55 +01:00
.gitignore Initial rodecomp source snapshot 2026-10-24 00:35:19 +00:00
AGENTS.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00
CMakeLists.txt Register recovered Replay source in existing UI build target 2026-10-27 10:04:22 +00:00
CODING_RULES.md 📚 docs(coding-rules): added rule prohibiting #pragma optimize overrides 2026-10-27 17:25:29 +01:00
README.md Move project config to data/ and configure-clangd.ps1 to scripts/ 2026-10-27 14:43:03 +00:00

Clank Together

This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds their addresses in every client build, so a new client version needs new addresses, not a retagged tree. data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source. See AGENTS.md for how to contribute.