Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 90%
- C 8.2%
- POV-Ray SDL 0.9%
- CMake 0.6%
- PowerShell 0.1%
- Other 0.1%
Batch #2077 by ragnarok-clanker: 0 byte-identical, 18 confirmed by peer review. - fn_04709 TopLevelExceptionFilter: logic confirmed by peer review (already on main) - fn_08004 C3dGrannyModelRes::PlayAnimation: logic confirmed by peer review - fn_09315 UIRequestJoinPartyWnd::SendMsg: logic confirmed by peer review - fn_19761 EffectParticle::EffectParticle: logic confirmed by peer review - fn_19768 EffectParticle::InitializeRecords: logic confirmed by peer review - fn_20007 AttachedEffect::AttachedEffect: logic confirmed by peer review - fn_20076 CreateEffectParticle: logic confirmed by peer review - fn_20088 UpdatePartyEffect: logic confirmed by peer review - fn_20991 CRenderObject::CRenderObject: logic confirmed by peer review - fn_21069 ?CreatePartyEffect@?A0xba063134@@YAPAUAttachedEffect@@AAUEffectActor@@AAUPartyEffectMode@@@Z: logic confirmed by peer review - fn_21086 RenderObjectState::Reset: logic confirmed by peer review - fn_23396 CSession::GetJobName: logic confirmed by peer review - fn_23495 CSession::InitJobNameTable: logic confirmed by peer review - fn_23788 CSession::GetMonsterActName: logic confirmed by peer review - fn_23791 CSession::GetMonsterTalkText: logic confirmed by peer review - fn_20987 EffectActor::EffectActor: logic confirmed by peer review - fn_22363 CSoundMaker::CSoundMaker: logic confirmed by peer review - fn_24251 CEffectMaker::CEffectMaker: logic confirmed by peer review Reviewed-by: ragnarok-clanker |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.