Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
355 lines
9.1 KiB
C++
355 lines
9.1 KiB
C++
#include "Client/Application/ApplicationWindow.h"
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#include "UI/Window/UIEnums.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/CLoginMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Session.h"
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#include "UI/Window/UIMessageBox.h"
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#include "UI/Window/UINewSelectCharWnd.h"
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#include "UI/Window/UIWindowMgr.h"
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// OFFSET: 0x00A90950
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// FUNCTION: fn_17154
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bool UIWindowMgr::ProcessDialogKey(int, int key) {
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if (g_session.quitBlocked == 0 || g_session.quitAllowed != 0) {
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return false;
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}
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if (!this->window_01E8) {
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return false;
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}
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switch (key) {
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case 0x100001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 0, 1, 0, 0);
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return false;
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case 0x110001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 1, 1, 0, 0);
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return false;
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case 0x120001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 2, 1, 0, 0);
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return false;
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case 0x130001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 3, 1, 0, 0);
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return false;
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case 0x140001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 4, 1, 0, 0);
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return false;
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case 0x150001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 5, 1, 0, 0);
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return false;
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case 0x160001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 6, 1, 0, 0);
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return false;
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case 0x170001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 7, 1, 0, 0);
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return false;
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case 0x180001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 8, 1, 0, 0);
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return false;
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case 0x1E0001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 0, 2, 0, 0);
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return false;
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case 0x1F0001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 1, 2, 0, 0);
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return false;
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case 0x200001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 2, 2, 0, 0);
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return false;
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case 0x210001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 3, 2, 0, 0);
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return false;
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case 0x220001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 4, 2, 0, 0);
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return false;
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case 0x230001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 5, 2, 0, 0);
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return false;
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case 0x240001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 6, 2, 0, 0);
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return false;
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case 0x250001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 7, 2, 0, 0);
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return false;
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case 0x260001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 8, 2, 0, 0);
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return false;
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case 0x2C0001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 0, 0, 0, 0);
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return false;
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case 0x2D0001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 1, 0, 0, 0);
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return false;
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case 0x2E0001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 2, 0, 0, 0);
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return false;
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case 0x2F0001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 3, 0, 0, 0);
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return false;
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case 0x300001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 4, 0, 0, 0);
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return false;
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case 0x310001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 5, 0, 0, 0);
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return false;
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case 0x320001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 6, 0, 0, 0);
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return false;
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case 0x330001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 7, 0, 0, 0);
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return false;
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case 0x340001:
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this->window_01E8->SendMsg(nullptr, UM_USE_SHORTEN_ITEM, 8, 0, 0, 0);
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return false;
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default:
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return false;
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}
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}
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// OFFSET: 0x00A91450
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// FUNCTION: fn_17160
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UIWindow* UIWindowMgr::Top() const {
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return this->modalWindows.empty() ? nullptr : this->modalWindows.back();
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}
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// OFFSET: 0x00A91120
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// FUNCTION: fn_17155
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void UIWindowMgr::RestoreInput() {
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for (std::list<UIWindow*>::iterator it = this->rendered.begin(); it != this->rendered.end(); ++it) {
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UIWindow* window = *it;
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if (window->geometry.visible == 0) {
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continue;
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}
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for (std::list<UIWindow*>::iterator childIt = window->m_children.begin(); childIt != window->m_children.end(); ++childIt) {
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UIWindow* child = *childIt;
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if (!child->IsEditable() || child->geometry.x <= 0 || child->geometry.y <= 0) {
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continue;
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}
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if (this->hoverWindow) {
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this->hoverWindow->OnFinishEdit(child->GetEditWindow() == this->hoverWindow);
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}
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this->hoverWindow = child->GetEditWindow();
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if (this->hoverWindow) {
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this->hoverWindow->OnBeginEdit();
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}
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return;
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}
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}
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}
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// OFFSET: 0x00A901E0
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// FUNCTION: fn_17153
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int UIWindowMgr::Confirm(
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const char* text, int type, bool defaultAccept, bool replace, int timeout, const char* caption, int width, int height, unsigned char protect
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) {
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CMode* gameMode = g_modeMgr.GetGameMode();
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if (gameMode && static_cast<CGameMode*>(gameMode)->isInitializing[0] == 1) {
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return 185;
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}
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if (UIWindow* active = this->Top()) {
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if (active->SendMsg(nullptr, UM_IS_MESSAGE_PROTECTED, 0, 0, 0, 0) == 0 && replace) {
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active->SendMsg(nullptr, UM_CHANGEMSG, reinterpret_cast<std::intptr_t>(text), 0, 0, 0);
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}
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return 185;
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}
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auto* box = new UIMessageBox();
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this->window_4F16C = box;
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box->Configure(text, type, defaultAccept, timeout, caption, width, height, 1, nullptr);
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if (protect == 1) {
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box->SendMsg(nullptr, UM_SET_MESSAGE_PROTECTED, 1, 0, 0, 0);
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}
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this->rendered.insert(this->rendered.end(), box);
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if (this->inputWindow) {
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this->persistentWindows.insert(this->inputWindow->Root());
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}
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this->inputWindow = nullptr;
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if (this->hoverWindow) {
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this->hoverWindow->OnFinishEdit(0);
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}
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this->hoverWindow = nullptr;
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this->modalResponse = 0;
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this->modalWindows.push_back(box);
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int response = 184;
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if (g_modalImmediate == 0) {
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CMode* pump = g_modeMgr.gameMode;
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for (;;) {
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if (this->activeWindowId != 0) {
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if (UIWindow* active = this->Top()) {
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active->Show(0);
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this->Schedule(active);
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this->modalWindows.pop_back();
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}
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response = this->activeWindowId;
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if (this->modalWindows.empty()) {
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this->activeWindowId = 0;
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}
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break;
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}
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if (this->modalResponse != 0) {
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if (UIWindow* active = this->Top()) {
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active->Show(0);
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this->Schedule(active);
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this->modalWindows.pop_back();
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}
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response = this->modalResponse;
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this->modalResponse = 0;
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break;
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}
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if (pump) {
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pump->Update();
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pump = g_modeMgr.gameMode;
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}
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if (g_session.GetOption(20) > 0) {
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this->activeWindowId = 0;
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this->modalResponse = 0;
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while (!this->modalWindows.empty()) {
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this->Schedule(this->modalWindows.back());
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this->modalWindows.pop_back();
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}
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break;
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}
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if (g_modalImmediate != 0) {
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break;
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}
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}
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}
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this->RestoreInput();
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return response;
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}
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// OFFSET: 0x00AA20F0
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// FUNCTION: fn_17211
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void UIWindowMgr::AddMessageBox(
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const char* text, int type, bool defaultAccept, int, int timeout, const char* caption, int width, int height, const char* icon, bool track
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) {
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if (this->messageBoxes.size() > 5) {
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MessageBoxA(hWnd, "Max MessageBox Count", "ERROR", 0);
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return;
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}
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auto* box = new UIMessageBox();
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box->Configure(text, type, defaultAccept, timeout, caption, width, height, 0, icon);
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this->rendered.push_back(box);
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if (track) {
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this->messageBoxes.push_back(box);
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}
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this->inputWindow = nullptr;
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if (this->hoverWindow) {
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this->hoverWindow->OnFinishEdit(0);
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}
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this->hoverWindow = nullptr;
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}
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// OFFSET: 0x00AA2230
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// FUNCTION: fn_17212
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int UIWindowMgr::RunModal(UIWindow* window) {
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if (!window) {
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return 185;
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}
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if (this->inputWindow) {
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this->persistentWindows.insert(this->inputWindow->Root());
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}
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this->inputWindow = nullptr;
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if (this->hoverWindow) {
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this->hoverWindow->OnFinishEdit(0);
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}
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this->hoverWindow = nullptr;
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this->modalResponse = 0;
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this->modalWindows.push_back(window);
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int response = 184;
|
|
|
|
if (g_modalImmediate == 0) {
|
|
CMode* pump = g_modeMgr.gameMode;
|
|
|
|
for (;;) {
|
|
if (this->activeWindowId != 0) {
|
|
if (UIWindow* active = this->Top()) {
|
|
active->Show(0);
|
|
this->Schedule(active);
|
|
this->modalWindows.pop_back();
|
|
}
|
|
|
|
response = this->activeWindowId;
|
|
|
|
if (this->modalWindows.empty()) {
|
|
this->activeWindowId = 0;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
if (this->modalResponse != 0) {
|
|
if (UIWindow* active = this->Top()) {
|
|
active->Show(0);
|
|
this->Schedule(active);
|
|
this->modalWindows.pop_back();
|
|
}
|
|
|
|
response = this->modalResponse;
|
|
this->modalResponse = 0;
|
|
break;
|
|
}
|
|
|
|
if (pump) {
|
|
pump->Update();
|
|
pump = g_modeMgr.gameMode;
|
|
}
|
|
|
|
if (g_session.GetOption(20) > 0) {
|
|
this->activeWindowId = 0;
|
|
this->modalResponse = 0;
|
|
|
|
while (!this->modalWindows.empty()) {
|
|
this->Schedule(this->modalWindows.back());
|
|
this->modalWindows.pop_back();
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
if (g_modalImmediate != 0) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
this->RestoreInput();
|
|
return response;
|
|
}
|