rodecomp/Source/Script/LuaScript.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

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2026-10-25 07:42:41 +00:00

35 lines
863 B
C++

#ifndef RAGNAROK_SOURCE_SCRIPT_LUASCRIPT_H
#define RAGNAROK_SOURCE_SCRIPT_LUASCRIPT_H
extern "C" {
#include <lua.h>
}
#include <cstdarg>
#include <cstddef>
#include <cstdint>
#include <list>
#include <string>
class LuaScript {
public:
LuaScript();
~LuaScript();
bool Call(std::string function, const char* signature, ...);
bool CallTable(std::string table, std::string function, const char* signature, ...);
bool Execute(const void* bytes, std::size_t size);
int GlobalInteger(const char* name);
std::string GlobalString(const char* name);
bool HasTable(const char* name);
std::list<int> TableKeys(const char* name, int unused);
int TableInteger(std::string table, int keyType, std::intptr_t key);
void Close();
protected:
/* 0000 */ lua_State* m_state;
private:
void Error(const char* caption, const char* format, ...);
};
#endif