rodecomp/Source/UI/Chat/UISubChatHisWnd.cpp
ragnarok-clanker 804e058eff Decompile fn_12655 (UISubChatHisWnd::Slot15)
Batch #6925 by aDw: 0 byte-identical, 1 confirmed by peer review.

- fn_12655 UISubChatHisWnd::Slot15: logic confirmed by peer review

Peer-reviewed-by: eAthena, alisonrag, Landruca
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 02:41:28 +00:00

207 lines
7.6 KiB
C++

#include "UI/Chat/UISubChatHisWnd.h"
#include "Contents/UserData/NormalItemSlots.h"
#include "Client/Session.h"
#include "Network/TextEncoding.h"
#include "Render/Text/FontCache.h"
#include "Render/Text/TextContext.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Chat/ChatSuggestions.h"
#include "UI/Chat/UINewChatWnd.h"
#include "UI/Edit/UIEditCtrl.h"
#include "UI/Text/ColoredText.h"
#include "UI/Window/InputFocus.h"
#include "UI/Lists/UIChatHisBox.h"
#include "UI/Window/UIResizer.h"
#include "UI/Window/UIWindowMgr.h"
#include <cstring>
#include <string>
// OFFSET: 0x009312E0
// FUNCTION: fn_12700
void UISubChatHisWnd::Slot25(int x, int y) {
if (g_chatInputFlag) {
if (UIWindow* window = g_windowMgr.LookupWindow(132)) {
window->SendMsg(this, 6, 193, this->m_index, 0, 2);
}
this->UIFrameWnd::Slot25(x, y);
}
}
// OFFSET: 0x009309B0
// FUNCTION: fn_12690
void UISubChatHisWnd::Slot26(int x, int y) {
if (g_chatInputFlag && x > 0 && x < this->m_inputWidth && y > 0 && y < this->m_inputHeight) {
this->m_edit->SetText("");
this->m_edit->Resize(this->m_inputWidth - 10, this->m_inputHeight - 2);
this->m_edit->Move(5, 2);
InputFocus focus{g_windowMgr.hoverWindow};
focus.Set(this->m_edit);
}
}
// OFFSET: 0x00932B70
// FUNCTION: fn_12715
void UISubChatHisWnd::Slot27(int x, int y) {
if (g_windowMgr.Capture() == this) {
this->UIFrameWnd::Slot27(x, y);
}
}
// OFFSET: 0x00931710
// FUNCTION: fn_12706
void UISubChatHisWnd::Slot31(int x, int y) {
this->UIFrameWnd::Slot31(x, y);
if (g_chatInputFlag) {
int screenX = 0;
int screenY = 0;
this->ToScreen(screenX, screenY);
UIWindow* window = g_windowMgr.LookupWindow(1);
if (window && window->geometry.x <= screenX && screenX <= window->geometry.width + window->geometry.x) {
const int bottom = this->geometry.height + screenY;
if (window->geometry.y <= bottom && bottom <= window->geometry.height + window->geometry.y) {
window->SendMsg(this, 118, 0, 0, 0, 0);
}
}
}
}
// OFFSET: 0x0091EA90
// FUNCTION: fn_12633
void UISubChatHisWnd::Move(int x, int y) {
this->UIFrameWnd::Move(x, y);
int screenX = 0;
int screenY = 0;
this->ToScreen(screenX, screenY);
this->m_state.unknown_0000 = screenX;
this->m_state.unknown_0004 = screenY + this->m_inputHeight;
g_session.m_subChatWnds[this->m_index].x = screenX;
g_session.m_subChatWnds[this->m_index].y = screenY;
}
// OFFSET: 0x0091C9E0
// FUNCTION: fn_12619
bool UISubChatHisWnd::Slot42(void* output) {
*static_cast<SubChatHistoryState*>(output) = this->m_state;
return true;
}
// OFFSET: 0x00930370
// FUNCTION: fn_12682
void UISubChatHisWnd::Paint() {
this->ClearSurface(0xFFFF00FF);
std::uint32_t color = 0xFFFFFF;
const TextLocale locale = {};
this->DrawTextAt(g_fontCache, locale, 5, 4, this->m_name.c_str(), 0, 0, 12, 0, 0, 0);
DrawColoredText(*this, static_cast<unsigned short>(g_textCodePage), 4, 3, this->m_name.c_str(), 0, color, 0, 12, false);
this->FillRegion(2, 0, this->m_inputWidth - 5, 1, color);
this->FillRegion(1, 1, 1, 1, color);
this->FillRegion(0, 2, 1, this->geometry.height - 4, color);
this->FillRegion(this->m_inputWidth, this->m_inputHeight, this->geometry.width - this->m_inputWidth - 3, 1, color);
this->FillRegion(this->m_inputWidth - 3, 0, 1, 1, 0x8E8E8E);
this->FillRegion(this->m_inputWidth - 2, 1, 1, 1, 0x8E8E8E);
this->FillRegion(this->m_inputWidth - 1, 2, 1, this->m_inputHeight - 1, 0x8E8E8E);
this->FillRegion(this->geometry.width - 3, this->m_inputHeight, 1, 1, 0x8E8E8E);
this->FillRegion(this->geometry.width - 2, this->m_inputHeight + 1, 1, 1, 0x8E8E8E);
this->FillRegion(this->geometry.width - 1, this->m_inputHeight + 2, 1, this->geometry.height - this->m_inputHeight - 4, 0x8E8E8E);
this->FillRegion(1, this->geometry.height - 2, 1, 1, 0x8E8E8E);
this->FillRegion(this->geometry.width - 2, this->geometry.height - 2, 1, 1, 0x8E8E8E);
this->FillRegion(2, this->geometry.height - 1, this->geometry.width - 4, 1, 0x8E8E8E);
}
// OFFSET: 0x00941020
// FUNCTION: fn_12788
void UISubChatHisWnd::Slot11() {
if (this->m_saved) {
this->m_saved->width = this->geometry.width;
this->m_saved->height = this->geometry.height;
this->m_saved->x = this->geometry.x;
this->m_saved->y = this->geometry.y;
}
}
// OFFSET: 0x0092A710
// FUNCTION: fn_12655
void UISubChatHisWnd::Slot15(int width, int height) {
{
const std::string name = "유저인터페이스\\basic_interface\\stickon";
auto* button = new UIBitmapButton(*this->m_context, *this->m_controls);
this->m_stickButton = button;
button->SetBitmap((name + "_a.bmp").c_str(), 0, 0);
button->SetBitmap((name + "_b.bmp").c_str(), 1, 0);
button->SetBitmap((name + "_b.bmp").c_str(), 2, 0);
button->SetSize(button->BitmapWidth(), button->BitmapHeight());
button->Move(this->m_inputWidth + 1, 4);
button->SetId(357);
this->AddChild(button);
}
{
std::string name = "유저인터페이스\\basic_interface\\battle_option";
name += "2";
auto* button = new UIBitmapButton(*this->m_context, *this->m_controls);
this->m_optionButton = button;
button->SetBitmap((name + "_a.bmp").c_str(), 0, 0);
button->SetBitmap((name + "_b.bmp").c_str(), 1, 0);
button->SetBitmap((name + "_b.bmp").c_str(), 2, 0);
button->SetSize(button->BitmapWidth(), button->BitmapHeight());
button->Move(this->m_inputWidth + 15, 5);
button->SetId(193);
this->AddChild(button);
}
{
const std::string name = "유저인터페이스\\basic_interface\\wnd_mini";
auto* button = new UIBitmapButton(*this->m_context, *this->m_controls);
this->m_miniButton = button;
button->SetBitmap((name + "_a.bmp").c_str(), 0, 0);
button->SetBitmap((name + "_b.bmp").c_str(), 1, 0);
button->SetBitmap((name + "_b.bmp").c_str(), 2, 0);
button->SetSize(button->BitmapWidth(), button->BitmapHeight());
button->SetId(202);
this->AddChild(button);
}
this->m_chatBox = new UIChatHisBox(*this->m_context, *this->m_listContext);
this->m_chatBox->Configure(0, 0, this->geometry.width - 8, this->geometry.height - this->unknown_00F0 - this->m_inputHeight - 4, 0);
this->m_chatBox->Move(5, this->m_inputHeight + 4);
this->AddChild(this->m_chatBox);
this->m_resizer = new UIResizer(*this->m_context);
this->m_resizer->SetSize(14, 14);
this->m_resizer->SetDirection(7);
this->m_resizer->SetBitmapName("유저인터페이스\\btn_resize.bmp");
this->m_resizer->Move(this->geometry.width - 15, this->geometry.height - 15);
this->m_resizer->SetColors(0xFFFF00FF, 0xFFFF00FF);
this->AddChild(this->m_resizer);
int x = 0;
int y = 0;
this->ToScreen(x, y);
this->m_state.unknown_0000 = x;
this->m_state.unknown_0014 = 0x66000000;
this->m_state.unknown_0004 = y + this->m_inputHeight;
this->m_state.unknown_0008 = this->geometry.width;
this->m_state.unknown_0018 = 0;
this->m_state.unknown_000C = this->geometry.height - this->m_inputHeight;
this->m_state.unknown_0010 = 0;
const auto found = g_session.m_subChatWnds.find(this->m_index);
if (found != g_session.m_subChatWnds.end()) {
this->m_name = found->second.name;
this->m_inputWidth = this->TextWidth(this->m_controls->fonts, this->m_controls->locale, this->m_name.c_str(), 0, 0, 12, 0, 0) + 10;
std::memcpy(this->m_options, found->second.options, sizeof(this->m_options));
if (this->m_inputWidth < 25) {
this->m_inputWidth = 25;
}
}
this->m_edit = new UIEditCtrl2(*this->m_context, *this->m_editContext);
this->m_edit->SetSize(100, 19);
this->m_edit->Move(-100, -100);
this->AddChild(this->m_edit);
ChatButtonLayout{g_chatInputFlag, this->geometry.width, {&this->m_miniButton, &this->m_stickButton, &this->m_optionButton}}.Apply();
}