Batch #4413 by eAthena: 0 byte-identical, 9 confirmed by peer review. - fn_18040 GuildInfo::HasRelatedGuild: logic confirmed by peer review - fn_18041 GuildInfo::UpdateMemberExpRatios: logic confirmed by peer review - fn_18043 GuildInfo::DeleteMember: logic confirmed by peer review - fn_18045 GuildInfo::UpdateMemberStatus: logic confirmed by peer review - fn_18046 GuildInfo::SetMemberOnline: logic confirmed by peer review - fn_18047 GuildInfo::SetMasterCharacterId: logic confirmed by peer review - fn_18048 GuildInfo::UpdateUnknown00D4: logic confirmed by peer review - fn_18052 CGuildTip::GetTipList: logic confirmed by peer review - fn_18053 CGuildTip::Load: logic confirmed by peer review Peer-reviewed-by: alisonrag, youko, KWDev Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Contents/GuildTip.cpp
240 lines
6.3 KiB
C++
240 lines
6.3 KiB
C++
#include "Contents/GuildInfo.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Session.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/GameActor.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/World/World.h"
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#include "UI/Window/UIWindowMgr.h"
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// OFFSET: 0x00AE41C0
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// FUNCTION: fn_18030
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void GuildInfo::ChangeMemberPosition(int aid, int cid, int position) {
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for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
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if (it->accountId == aid && it->characterId == cid) {
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it->positionId = position;
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it->positionName = this->m_positions[it->positionId];
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return;
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}
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}
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}
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// OFFSET: 0x00AE4230
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// FUNCTION: fn_18031
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void GuildInfo::ClearUnknown0114() {
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this->unknown_0114.clear();
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}
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// OFFSET: 0x00AE4240
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// FUNCTION: fn_18032
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void GuildInfo::ClearMembers() {
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this->m_members.clear();
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}
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// OFFSET: 0x00AE4270
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// FUNCTION: fn_18033
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void GuildInfo::RemoveUnknown0114(int value) {
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for (auto it = this->unknown_0114.begin(); it != this->unknown_0114.end(); ++it) {
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if (*it == value) {
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this->unknown_0114.erase(it);
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return;
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}
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}
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}
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// OFFSET: 0x00AE42C0
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// FUNCTION: fn_18034
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void GuildInfo::RemoveRelatedGuild(int unknown_0000, int unknown_0004) {
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for (auto it = this->unknown_00E4.begin(); it != this->unknown_00E4.end(); ++it) {
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if (it->unknown_0000 == unknown_0000 && it->unknown_0004 == unknown_0004) {
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this->unknown_00E4.erase(it);
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g_windowMgr.RefreshGuildWindows();
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return;
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}
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}
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}
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// OFFSET: 0x00AE4380
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// FUNCTION: fn_18035
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int GuildInfo::GetMemberAccountId(const char* name) {
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for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
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if (it->name == name) {
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return it->accountId;
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}
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}
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return -1;
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}
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// OFFSET: 0x00AE43E0
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// FUNCTION: fn_18036
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int GuildInfo::GetUnknown0114(int index) {
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return this->unknown_0114[index];
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}
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// OFFSET: 0x00AE4690
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// FUNCTION: fn_18037
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int GuildInfo::CountRelatedGuilds(int unknown_0004) {
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int count = 0;
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for (auto it = this->unknown_00E4.begin(); it != this->unknown_00E4.end(); ++it) {
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if (it->unknown_0004 == unknown_0004) {
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++count;
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}
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}
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return count;
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}
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// OFFSET: 0x00AE46C0
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// FUNCTION: fn_18038
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int GuildInfo::GetUnknown0114Count() {
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return static_cast<int>(this->unknown_0114.size());
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}
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// OFFSET: 0x00AE4740
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// FUNCTION: fn_18039
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void GuildInfo::Init() {
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this->m_guildId = 0;
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if (g_modeMgr.GetGameMode() &&
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static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene &&
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static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player) {
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static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player->Slot48(0);
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}
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this->unknown_00AC = 0;
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this->unknown_00B0 = 0;
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this->unknown_00B4 = 0;
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this->unknown_00D0 = 0;
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this->unknown_00B8 = 0;
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this->unknown_00A4 = -1;
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this->unknown_00BC = 0;
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this->unknown_00C0 = 0;
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this->unknown_00C4 = 0;
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this->unknown_00C8 = 0;
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this->unknown_00CC = 0;
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this->unknown_0000.clear();
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this->unknown_0018.clear();
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this->unknown_0030.clear();
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this->unknown_0048.clear();
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this->unknown_0060 = 0;
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this->unknown_0064 = 0;
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this->unknown_006C = 0;
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this->unknown_0070 = 0;
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this->unknown_0074.clear();
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this->unknown_008C = 0;
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this->unknown_0090 = 0;
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this->unknown_0094 = 0;
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this->unknown_0098 = 0;
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this->unknown_009C = 0;
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this->unknown_00A0 = 0;
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this->unknown_00D4.clear();
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this->m_members.clear();
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this->unknown_00E4.clear();
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this->unknown_00EC.clear();
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this->unknown_00F4.clear();
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this->m_positions.clear();
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this->unknown_0104.clear();
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this->unknown_010C.clear();
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this->unknown_0114.clear();
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}
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// OFFSET: 0x00AE49F0
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// FUNCTION: fn_18040
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bool GuildInfo::HasRelatedGuild(int unknown_0000) {
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for (auto it = this->unknown_00E4.begin(); it != this->unknown_00E4.end(); ++it) {
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if (it->unknown_0000 == unknown_0000 && it->unknown_0004 == 0) {
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return true;
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}
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}
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return false;
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}
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// OFFSET: 0x00AE4A20
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// FUNCTION: fn_18041
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void GuildInfo::UpdateMemberExpRatios() {
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double total = 0.0;
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for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
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total += it->exp;
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}
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for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
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if (total == 0.0) {
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it->expRatio = 0.0f;
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} else {
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it->expRatio = static_cast<float>(it->exp) * 100.0f / static_cast<float>(total);
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}
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it->positionName = this->m_positions[it->positionId];
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}
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}
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// OFFSET: 0x00AE4CA0
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// FUNCTION: fn_18043
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int GuildInfo::DeleteMember(const char* name) {
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for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
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if (it->name == name) {
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this->m_members.erase(it);
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g_windowMgr.RefreshGuildWindows();
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return 1;
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}
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}
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return 0;
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}
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// OFFSET: 0x00AE4F50
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// FUNCTION: fn_18045
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void GuildInfo::UpdateMemberStatus(int accountId, int online, int characterId, short unknown_002C, short unknown_0020, short unknown_0024) {
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for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
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if (it->characterId == characterId) {
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it->unknown_002C = unknown_002C;
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it->unknown_0020 = unknown_0020;
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it->unknown_0024 = unknown_0024;
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it->online = online;
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break;
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}
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}
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int count = 0;
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for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
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if (it->online) {
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++count;
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}
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}
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this->unknown_0068 = count;
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g_windowMgr.RefreshGuildWindows();
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}
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// OFFSET: 0x00AE4FD0
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// FUNCTION: fn_18046
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void GuildInfo::SetMemberOnline(int accountId, int online) {
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for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
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if (it->accountId == accountId) {
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it->online = online;
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break;
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}
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}
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int count = 0;
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for (auto it = this->m_members.begin(); it != this->m_members.end(); ++it) {
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if (it->online) {
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++count;
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}
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}
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this->unknown_0068 = count;
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g_windowMgr.RefreshGuildWindows();
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}
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// OFFSET: 0x00AE5030
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// FUNCTION: fn_18047
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void GuildInfo::SetMasterCharacterId(int characterId) {
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this->unknown_00D0 = characterId;
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this->unknown_00B4 = characterId == static_cast<int>(g_session.m_gid);
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}
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// OFFSET: 0x00AE5090
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// FUNCTION: fn_18048
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void GuildInfo::UpdateUnknown00D4(Unknown00D4Entry entry) {
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for (auto it = this->unknown_00D4.begin(); it != this->unknown_00D4.end(); ++it) {
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if (it->unknown_0004 == entry.unknown_0004) {
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*it = entry;
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return;
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}
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}
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}
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