rodecomp/Source/UI/Shortcuts/UIQuickSlotWnd.h
ragnarok-clanker e73d83bc01 Decompile 2 functions in Source/UI/Shortcuts/ShortcutCooldowns.cpp, Source/UI/Shortcuts/UIQuickSlotWnd.h, ...
Batch #1798 by ragnarok-clanker: 0 byte-identical, 2 confirmed by peer review.

- fn_12671 UIQuickSlotWnd::Paint: logic confirmed by peer review
- fn_12677 UISeekPartyWnd::Paint: logic confirmed by peer review

Peer-reviewed-by: Yommy
Reviewed-by: ragnarok-clanker
2026-10-28 22:43:33 +00:00

51 lines
1.1 KiB
C++

#ifndef RAGNAROK_SOURCE_UI_SHORTCUTS_UIQUICKSLOTWND_H
#define RAGNAROK_SOURCE_UI_SHORTCUTS_UIQUICKSLOTWND_H
#include "UI/Shortcuts/ShortcutCooldowns.h"
#include "UI/Window/UIFrameWnd.h"
#include <cstdint>
#include <list>
class FontCache;
struct TextLocale;
struct ClientSkills;
struct ItemInfo;
struct ItemDescriptions;
struct QuickSlotPainting {
FontCache& fonts;
const TextLocale& locale;
ClientSkills& skills;
const std::list<ItemInfo>& inventory;
ItemDescriptions& descriptions;
std::list<ShortcutCooldownIcon>& icons;
ShortcutCooldowns& cooldowns;
CooldownDrawing& drawing;
const CooldownClock& clock;
RenderCommandPool& commands;
CRenderSystemBase& system;
};
#pragma pack(push, 1)
struct QuickSlotEntry {
/* 0000 */ unsigned char skill;
/* 0001 */ std::uint32_t id;
/* 0005 */ std::int16_t count;
};
#pragma pack(pop)
class UIQuickSlotWnd : public UIFrameWnd {
public:
void Paint() override;
protected:
/* 00B4 */ int m_selected;
/* 00B8 */ int unknown_00B8;
/* 00BC */ QuickSlotEntry m_entries[2];
QuickSlotPainting* m_painting;
};
static_assert(sizeof(QuickSlotEntry) == 7);
#endif