rodecomp/Source
ragnarok-clanker e76e49a37f Decompile fn_21350 (CGameMode::SaveActorStates)
Batch #8682 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_21350 CGameMode::SaveActorStates: logic confirmed by peer review

Peer-reviewed-by: youko, KWDev, Montyla, aDw
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 21:49:16 +00:00
..
Archive Decompile fn_18127 (CGPak::Extract) 2026-10-31 20:18:04 +00:00
Client Decompile fn_21350 (CGameMode::SaveActorStates) 2026-10-31 21:49:16 +00:00
Contents Decompile fn_09461 (UICashEmotionPack_Purchase::Slot53) 2026-10-31 21:46:37 +00:00
File Decompile fn_21249 (sub_CCFF10) 2026-10-31 03:37:20 +00:00
Interface
Network Decompile fn_20411 (PacketCodecStub) 2026-10-31 20:17:41 +00:00
Render Decompile fn_23604 (CSession::LoadOptionInfo) 2026-10-31 16:00:20 +00:00
Resource Decompile fn_07887 (CEmblemRes::CEmblemRes) 2026-10-31 18:19:41 +00:00
Script Decompile fn_22158 (CGameMode::ReceiveItemReformOpen) 2026-10-31 20:11:20 +00:00
Security Decompile fn_12453 (UIPasswordWnd::CreateKeypad) 2026-10-31 14:06:21 +00:00
UI Decompile fn_21350 (CGameMode::SaveActorStates) 2026-10-31 21:49:16 +00:00
Utility Decompile fn_18127 (CGPak::Extract) 2026-10-31 20:18:04 +00:00
ActorPickNode.cpp Decompile 6 functions in Source/ActorPickNode.cpp, Source/ActorPickNode.h, ... 2026-10-30 17:16:50 +00:00
ActorPickNode.h Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-31 14:31:13 +00:00
EntityInit.cpp Decompile fn_21275 (CGameMode::BuildActorEntryPacket) 2026-10-31 12:07:19 +00:00
LexiconTrie.cpp