rodecomp/Source/Contents/Jobs/JobNames.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_CONTENTS_JOBS_JOBNAMES_H
#define RAGNAROK_SOURCE_CONTENTS_JOBS_JOBNAMES_H
#include <cstdint>
#include <map>
#include <string>
#include <vector>
class LuaScript;
struct JobNameInitialization {
LuaScript& playerScript;
LuaScript& otherScript;
std::vector<const char*>& sexLabels;
std::vector<int>& levels20;
std::vector<int>& useLevels;
std::vector<int>& otherLevels;
std::vector<int>& homunculusLevels;
};
struct JobNames {
std::vector<const char*>& names;
std::map<unsigned, const char*>& female;
std::map<unsigned, const char*>& male;
const int& currentSex;
int& cachedSex;
static unsigned BaseJob(unsigned job);
const char* Lookup(unsigned job, int sex);
void Initialize(JobNameInitialization& context);
};
#endif