Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas. 449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
182 lines
5.5 KiB
C++
182 lines
5.5 KiB
C++
#include "Utility/Math/AffineMatrix.h"
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#include <bit>
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#include <cstring>
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// STATIC: 0x01312438
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// GLOBAL: gl_21913
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const float g_identityMatrix[12] = {1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0};
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namespace {
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// INLINED
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void Rotate(float* values, const float* rotation) {
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for (unsigned row = 0; row < 4; ++row) {
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const float x = values[row * 3];
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const float y = values[row * 3 + 1];
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const float z = values[row * 3 + 2];
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const float first = (x * rotation[0] + y * rotation[3]) + z * rotation[6];
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const float second = (x * rotation[1] + y * rotation[4]) + z * rotation[7];
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const float third = (x * rotation[2] + y * rotation[5]) + z * rotation[8];
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values[row * 3] = row == 3 ? first + rotation[9] : first;
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values[row * 3 + 1] = row == 3 ? second + rotation[10] : second;
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values[row * 3 + 2] = row == 3 ? third + rotation[11] : third;
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}
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}
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}
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// INLINED
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void AffineMatrix::Identity() {
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std::memcpy(this->values, g_identityMatrix, sizeof(g_identityMatrix));
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}
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// OFFSET: 0x00555360
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// FUNCTION: fn_02034
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void AffineMatrix::SetXRotation(float radians) {
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this->Identity();
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const float sine = ClientSin(radians);
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const float cosine = ClientCos(radians);
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this->values[4] = cosine;
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this->values[8] = cosine;
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this->values[5] = sine;
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this->values[7] = -sine;
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}
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// OFFSET: 0x005553D0
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// FUNCTION: fn_02035
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void AffineMatrix::SetYRotation(float radians) {
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this->Identity();
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const float sine = ClientSin(radians);
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const float cosine = ClientCos(radians);
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this->values[0] = cosine;
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this->values[8] = cosine;
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this->values[2] = -sine;
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this->values[6] = sine;
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}
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// OFFSET: 0x00555440
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// FUNCTION: fn_02036
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void AffineMatrix::SetZRotation(float radians) {
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this->Identity();
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const float sine = ClientSin(radians);
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const float cosine = ClientCos(radians);
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this->values[0] = cosine;
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this->values[4] = cosine;
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this->values[3] = -sine;
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this->values[1] = sine;
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}
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// OFFSET: 0x00552F70
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// FUNCTION: fn_02016
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void AffineMatrix::RotateX(float radians) {
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AffineMatrix rotation;
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rotation.SetXRotation(radians);
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Rotate(this->values, rotation.values);
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}
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// OFFSET: 0x00553270
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// FUNCTION: fn_02017
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void AffineMatrix::RotateY(float radians) {
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AffineMatrix rotation;
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rotation.SetYRotation(radians);
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Rotate(this->values, rotation.values);
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}
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// OFFSET: 0x00553570
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// FUNCTION: fn_02018
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void AffineMatrix::RotateZ(float radians) {
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AffineMatrix rotation;
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rotation.SetZRotation(radians);
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Rotate(this->values, rotation.values);
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}
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// OFFSET: 0x005550C0
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// FUNCTION: fn_02032
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void AffineMatrix::SetTranslation(float x, float y, float z) {
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this->Identity();
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this->values[9] = x;
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this->values[10] = y;
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this->values[11] = z;
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}
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// OFFSET: 0x00554B40
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// FUNCTION: fn_02028
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void AffineMatrix::SetScale(float x, float y, float z) {
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this->Identity();
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this->values[0] = x;
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this->values[4] = y;
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this->values[8] = z;
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}
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// OFFSET: 0x005529C0
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// FUNCTION: fn_02014
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void AffineMatrix::Scale(float x, float y, float z) {
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AffineMatrix scale;
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scale.SetScale(x, y, z);
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Rotate(this->values, scale.values);
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}
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// OFFSET: 0x00552CA0
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// FUNCTION: fn_02015
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void AffineMatrix::Translate(const float* position) {
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AffineMatrix translation;
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translation.SetTranslation(position[0], position[1], position[2]);
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Rotate(this->values, translation.values);
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}
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// OFFSET: 0x005554B0
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// FUNCTION: fn_02037
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void AffineMatrix::Compose(const AffineMatrix& first, const AffineMatrix& second) {
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const float* a = first.values;
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const float* b = second.values;
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float* output = this->values;
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output[0] = (a[0] * b[0] + b[3] * a[1]) + b[6] * a[2];
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output[3] = (a[4] * b[3] + a[3] * b[0]) + a[5] * b[6];
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output[6] = (a[7] * b[3] + a[6] * b[0]) + a[8] * b[6];
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output[9] = ((a[10] * b[3] + a[9] * b[0]) + a[11] * b[6]) + b[9];
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output[1] = (b[4] * a[1] + b[1] * a[0]) + b[7] * a[2];
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output[4] = (a[4] * b[4] + a[3] * b[1]) + a[5] * b[7];
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output[7] = (a[7] * b[4] + a[6] * b[1]) + a[8] * b[7];
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output[10] = ((a[10] * b[4] + a[9] * b[1]) + a[11] * b[7]) + b[10];
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output[2] = (b[5] * a[1] + b[2] * a[0]) + a[2] * b[8];
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output[5] = (b[5] * a[4] + b[2] * a[3]) + a[5] * b[8];
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output[8] = (b[5] * a[7] + b[2] * a[6]) + a[8] * b[8];
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output[11] = ((b[5] * a[10] + b[2] * a[9]) + a[11] * b[8]) + b[11];
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}
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// OFFSET: 0x00554920
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// FUNCTION: fn_02027
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void AffineMatrix::Inverse(const AffineMatrix& source) {
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const float* a = source.values;
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float* output = this->values;
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const float minor = a[4] * a[8] - a[5] * a[7];
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const float inverse = 1.0f / ((minor * a[0] - (a[3] * a[8] - a[6] * a[5]) * a[1]) + (a[3] * a[7] - a[6] * a[4]) * a[2]);
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const float negative = -inverse;
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output[0] = minor * inverse;
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const float firstY = (a[1] * a[8] - a[7] * a[2]) * negative;
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output[1] = firstY;
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const float firstZ = (a[1] * a[5] - a[2] * a[4]) * inverse;
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output[2] = firstZ;
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const float secondX = (a[3] * a[8] - a[6] * a[5]) * negative;
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output[3] = secondX;
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const float secondY = (a[0] * a[8] - a[2] * a[6]) * inverse;
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output[4] = secondY;
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const float secondZ = (a[0] * a[5] - a[2] * a[3]) * negative;
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output[5] = secondZ;
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const float thirdX = (a[7] * a[3] - a[6] * a[4]) * inverse;
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output[6] = thirdX;
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const float thirdY = (a[7] * a[0] - a[1] * a[6]) * negative;
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output[7] = thirdY;
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const float thirdZ = (a[4] * a[0] - a[1] * a[3]) * inverse;
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output[8] = thirdZ;
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output[9] = -((secondX * a[10] + (minor * inverse) * a[9]) + thirdX * a[11]);
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output[10] = -((firstY * a[9] + secondY * a[10]) + thirdY * a[11]);
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output[11] = -((secondZ * a[10] + firstZ * a[9]) + thirdZ * a[11]);
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}
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