rodecomp/Source/Resource/Models/AnimatedModelResource.h
ragnarok-clanker d972c8fe94 Decompile 2 functions in Source/Resource/Models/AnimatedModelResource.cpp, Source/Resource/Models/AnimatedModelResource.h
Batch #18207 by ragnarok-clanker: 2 byte-identical, 0 confirmed by peer review.

- fn_07956 C3dAnimModelRes::Create: byte-identical (already on main)
- fn_07979 C3dAnimModelRes::C3dAnimModelRes: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-11-12 11:46:43 +00:00

101 lines
3.1 KiB
C++

#ifndef RAGNAROK_SOURCE_RESOURCE_MODELS_ANIMATEDMODELRESOURCE_H
#define RAGNAROK_SOURCE_RESOURCE_MODELS_ANIMATEDMODELRESOURCE_H
#include "Resource/Models/ModelResource.h"
struct AnimatedModelFace {
/* 0000 */ std::uint16_t vertices[3];
/* 0006 */ std::uint16_t textureVertices[3];
/* 000C */ std::uint32_t materialIndex;
/* 0010 */ std::uint32_t twoSided;
/* 0014 */ int smoothGroup;
};
struct AnimatedModelFrame {
AnimatedModelFrame();
~AnimatedModelFrame();
AnimatedModelFrame(const AnimatedModelFrame&) = delete;
AnimatedModelFrame& operator=(const AnimatedModelFrame&) = delete;
/* 0000 */ std::array<float, 3>* vertices;
/* 0004 */ ModelTextureVertex* textureVertices;
};
struct AnimatedModelRecord {
~AnimatedModelRecord();
/* 0000 */ unsigned char padding_0000[0x84];
/* 0084 */ std::string* names;
};
class C3dAnimModelRes;
struct AnimatedModelNode {
AnimatedModelNode();
~AnimatedModelNode();
AnimatedModelNode(const AnimatedModelNode&) = delete;
AnimatedModelNode& operator=(const AnimatedModelNode&) = delete;
void Shade(const float* matrix, int frame, const float* light, const float* diffuse, const float* ambient, int shadeType, int alpha);
/* 0000 */ std::string name;
/* 0018 */ std::string parentName;
/* 0030 */ C3dAnimModelRes* model;
/* 0034 */ AnimatedModelNode* parent;
/* 0038 */ std::list<AnimatedModelNode*> children;
/* 0040 */ int vertexCount;
/* 0044 */ int textureVertexCount;
/* 0048 */ int faceCount;
/* 004C */ int textureCount;
/* 0050 */ std::array<float, 3>* faceNormals;
/* 0054 */ AnimatedModelFrame* frames;
/* 0058 */ AnimatedModelFace* faces;
/* 005C */ CTexture** textures;
/* 0060 */ int sharedTextureVertices;
private:
};
struct AnimatedModelOrigin {
float x = 0.0f;
float y;
float z;
};
class C3dAnimModelRes : public CRes {
public:
C3dAnimModelRes();
C3dAnimModelRes(const char* extension, const char* prefix);
~C3dAnimModelRes() override;
C3dAnimModelRes* Create() override;
bool Load(const char* name) override;
void Unload() override;
/* 0110 */ int recordCount;
/* 0114 */ AnimatedModelRecord* records;
/* 0118 */ std::list<AnimatedModelNode*> nodes;
/* 0120 */ std::list<std::string> rootNames;
/* 0128 */ std::string sourceName;
/* 0140 */ int shade;
/* 0144 */ int frameCount;
/* 0148 */ int animationLength;
/* 014C */ float speed;
/* 0150 */ std::uint32_t padding_0150;
/* 0154 */ AnimatedModelOrigin origin;
/* 0160 */ std::uint32_t alpha;
};
static_assert(sizeof(AnimatedModelFace) == 24);
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(AnimatedModelFrame) == 8);
static_assert(offsetof(AnimatedModelFrame, textureVertices) == 0x04);
static_assert(offsetof(AnimatedModelNode, vertexCount) == 0x40);
static_assert(offsetof(AnimatedModelNode, textureCount) == 0x4C);
static_assert(offsetof(AnimatedModelNode, faceNormals) == 0x50);
static_assert(offsetof(AnimatedModelNode, frames) == 0x54);
static_assert(offsetof(AnimatedModelNode, faces) == 0x58);
static_assert(offsetof(AnimatedModelNode, textures) == 0x5C);
static_assert(offsetof(AnimatedModelNode, sharedTextureVertices) == 0x60);
#endif
#endif