rodecomp/Source/UI/Text/UITransBalloonText.cpp
ragnarok-clanker 5ad8e0c58c Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
Batch #16351 by ragnarok-clanker: no function's compiled code changes; checked with 784 compiled unit(s), including every includer of Source/Archive/GPak.h, Source/Client/Browser/BrowserCommandTarget.h, Source/Client/Browser/BrowserDocumentUI.h, Source/Client/Browser/BrowserInPlace.h, Source/Client/Browser/WebBrowser.h, Source/Client/Input/Language.h, Source/Client/Input/LanguageTC.h, Source/Client/Input/Mouse.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StovePCSDK.h, Source/Contents/AchievementMgr.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GndRiser.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/MousePointer.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/CashEmotionMgr.h, Source/Contents/ClanInfo.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/ArrowEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/DummyEffectLauncher.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/EffectTypes.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MandraAttackEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/WhirlwindEffect.h, Source/Contents/EnchantMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundSpatial.h, Source/Contents/GuildInfo.h, Source/Contents/Hotkeys/InterfaceHotkey.h, Source/Contents/Items/ItemInfo.h, Source/Contents/Items/RuneSystem.h, Source/Contents/MapSkyMgr.h, Source/Contents/Models/ModelActor.h, Source/Contents/Movies/BinkMovie.h, Source/Contents/NavigationManager.h, Source/Contents/Party/PartyBookingMgr.h, Source/Contents/PetEvolutionMgr.h, Source/Contents/RenewQuestMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/Schedule/Schedule.h, Source/Contents/Schedule/ShutDownSchedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Sound/SoundMgr.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/Store/MCStoreInfoBackupAsyncWork.h, Source/Contents/UserData/AccountLinkedUserDataLoadAsyncWork.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/WorldView/WorldViewData.h, Source/Network/Connection/Connection.h, Source/Render/DX7/DeviceOwnerDX7.h, Source/Render/DX7/DirectDrawEnumeration.h, Source/Render/DX9/DeviceOwnerDX9.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/RendererDX7.h, Source/Render/Text/EmbedFont.h, Source/Render/Text/TextContext.h, Source/Render/Textures/Texture.h, Source/Resource/BinkRuntime.h, Source/Resource/GifResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Models/ModelMesh.h, Source/Resource/ResourceMgr.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Security/NProtectGameGuardMgr.h, Source/Security/ReassemblyPacketMgr.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/TextMarkup.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/WindowId.h, Source/Utility/Async/NAsyncWork.h, Source/Utility/Async/NRecycleObjectPoolMgr.h, Source/Utility/JsonCppLoader.h, Source/Utility/Lexicon/LexiconSerializer.h, Source/Utility/NFileLog.h, Source/Utility/Threading/NThread.h.
2026-11-10 17:38:25 +00:00

203 lines
5.5 KiB
C++

#include "Render/DeviceContext/DeviceContext.h"
#include "Render/Text/TextContext.h"
#include "UI/Text/ColoredText.h"
#include "UI/Text/UITransBalloonText.h"
#include "UI/Window/WindowBorder.h"
#include <cstring>
namespace {
// INLINED
int Family(unsigned mode) {
int family = 0;
if (mode == 1) {
family = 21;
} else if (mode == 2) {
family = 20;
} else if (mode == 3) {
family = 22;
} else if (mode == 4) {
family = 23;
} else if (mode == 5) {
family = 24;
} else if (mode == 6) {
family = 25;
} else if (mode == 7) {
family = 26;
} else if (mode == 8) {
family = 27;
} else if (mode == 9) {
family = 28;
}
return family;
}
}
// OFFSET: 0x00850810
// FUNCTION: fn_10680
UITransBalloonText::UITransBalloonText() : UIBalloonText(), m_borderColor(6052956) {
}
// OFFSET: 0x0084E8D0
// FUNCTION: fn_10647
UIAchBalloonText::UIAchBalloonText() : UITransBalloonText(), m_fontFamily(0) {
}
// OFFSET: 0x00851F40
// FUNCTION: fn_10700
UITransBalloonText::~UITransBalloonText() = default;
// OFFSET: 0x008533B0
// FUNCTION: fn_10738
void UITransBalloonText::AddText(const char* text) {
this->m_lines.push_back(text);
this->FitText();
}
// OFFSET: 0x008534F0
// FUNCTION: fn_10739
void UITransBalloonText::AddLine(const char* text, std::uint32_t color) {
this->AddText(text);
this->m_lineColors.push_back(color);
}
// OFFSET: 0x00868280
// FUNCTION: fn_10957
void UITransBalloonText::SetLine(const char* text, std::uint32_t color) {
this->m_lines.clear();
this->m_lineColors.clear();
this->AddText(text);
this->m_lineColors.push_back(color);
}
// OFFSET: 0x00853EA0
// FUNCTION: fn_10744
void UITransBalloonText::ChangeText(const char* text, int line) {
if (this->m_lines.empty()) {
return;
}
if (line == -1) {
line = static_cast<int>(this->m_lines.size()) - 1;
}
std::string& target = this->m_lines[line];
if (!target.empty()) {
target = text;
this->Invalidate();
}
}
// OFFSET: 0x008632D0
// FUNCTION: fn_10907
void UITransBalloonText::Resize(int width, int height) {
this->UIWindow::Resize(width, height);
this->m_rectangle.width = this->geometry.width;
this->m_rectangle.height = this->geometry.height;
}
// OFFSET: 0x0085AA10
// FUNCTION: fn_10781
void UITransBalloonText::Move(int x, int y) {
this->UIWindow::Move(x, y);
this->m_rectangle.x = this->geometry.x;
this->m_rectangle.y = this->geometry.y;
}
// OFFSET: 0x00858F00
// FUNCTION: fn_10770
bool UITransBalloonText::GetTransBoxInfo(void* output) {
std::memcpy(output, &this->m_rectangle, sizeof(this->m_rectangle));
return true;
}
// OFFSET: 0x0085AFB0
// FUNCTION: fn_10790
void UITransBalloonText::OnCreate(int, int) {
this->m_rectangle.x = this->geometry.x;
this->m_rectangle.y = this->geometry.y;
this->m_rectangle.width = this->geometry.width;
this->m_rectangle.height = this->geometry.height;
this->m_rectangle.padding_00B0 = 0;
this->m_rectangle.color = 1711276032u;
this->m_rectangle.padding_00B8 = 0;
this->m_fontMode = 0;
}
// INLINED
void UITransBalloonText::SetColors(std::uint32_t text, std::uint32_t outline) {
this->m_textColor = text;
this->m_outlineColor = outline;
}
// OFFSET: 0x008697E0
// FUNCTION: fn_10970
void UITransBalloonText::SetBackground(std::uint32_t color) {
this->m_rectangle.color = color;
}
// OFFSET: 0x0085E080
// FUNCTION: fn_10823
void UITransBalloonText::Paint() {
if (this->m_lines.empty()) {
return;
}
this->ClearSurface(0xFFFF00FF);
DrawRoundedBorder(*this, 0, 0, this->geometry.width, this->geometry.height, this->m_borderColor);
std::uint32_t color = this->m_textColor;
const int height = this->m_fontMode == 0 ? this->m_fontHeight : 12;
const int family = Family(this->m_fontMode);
int y = 4;
for (std::size_t index = 0; index < this->m_lines.size(); ++index) {
color = index < this->m_lineColors.size() && this->m_lineColors[index] != 0 ? this->m_lineColors[index] : this->m_textColor;
if (this->m_richText != 0) {
DrawColoredText(*this, 6, y, this->m_lines[index].c_str(), 0, color, family, height, true);
} else {
this->DrawShadowedText(6, y, this->m_lines[index].c_str(), 0, color, this->m_outlineColor, family, height, 0);
}
y += this->TextHeight(this->m_lines[index].c_str(), 0, 0, this->m_fontHeight, 0, 0) + 4;
}
}
// OFFSET: 0x0085CBA0
// FUNCTION: fn_10805
void UIColorTransBalloonText::Paint() {
this->ClearSurface(0xFFFF00FF);
std::uint32_t color = 0xFFFFFF;
DrawColoredText(*this, 6, 4, this->m_lines[0].c_str(), 0, color, 0, 12, false);
}
// OFFSET: 0x0085B010
// FUNCTION: fn_10792
void UIAchBalloonText::Paint() {
this->ClearSurface(0xFFFF00FF);
if (this->m_lines.empty()) {
return;
}
const int count = static_cast<int>(this->m_lines.size());
const std::string& first = this->m_lines.front();
const int lineHeight =
this->TextHeight(first.c_str(), static_cast<unsigned>(first.size()), this->m_fontFamily, this->m_fontHeight, 1, 0
) +
4;
const int top = (this->geometry.height - lineHeight * count + 4) / 2;
for (int index = 0; index < count; ++index) {
const std::string& line = this->m_lines[index];
const int width = this->TextWidth(line.c_str(), static_cast<unsigned>(line.size()), this->m_fontFamily, this->m_fontHeight, 1, 0
);
int y = top;
if (index != 0) {
y = top - 4 + lineHeight * index;
}
this->DrawShadowedText(
(this->geometry.width - width) / 2, y, this->m_lines[index].c_str(), 0, this->m_textColor, this->m_outlineColor, this->m_fontFamily, this->m_fontHeight, 1
);
}
}