Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
321 lines
10 KiB
C++
321 lines
10 KiB
C++
#include "Contents/Effects/CaneOfEvilEyeEffect.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectMemoryMgr.h"
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#include "Render/Renderer.h"
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#include "Utility/Math/AffineMatrix.h"
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#include "Utility/Math/Vector3d.h"
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#include <windows.h>
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#include <timeapi.h>
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#include <cmath>
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namespace {
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// INLINED
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__forceinline bool IsParticleActive(const CEZ2STRParticle* particle) {
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if (0.0f == particle->life) {
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return true;
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}
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return particle->life * 60.0f > static_cast<float>(particle->unknown_00E8);
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}
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}
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// OFFSET: 0x006F86B0
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// FUNCTION: fn_06869
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CCaneOfEvilEyeEffect::CCaneOfEvilEyeEffect() : CEffect(-1) {
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this->startTime = timeGetTime();
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}
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// OFFSET: 0x006F8900
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// FUNCTION: fn_06872
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CEZ2STRParticle* CCaneOfEvilEyeEffect::CreateEye(int type, const float* position) {
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CEZ2STRParticle* eye = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 5));
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if (!eye) {
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return nullptr;
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}
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switch (type) {
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case 1:
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eye->Open("NPC_CANE_OF_EVIL_EYE\\npc_cane_of_evil_eye\\npc_cane_of_evil_eye_start.str");
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eye->m_loop = false;
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break;
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case 2:
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eye->Open("NPC_CANE_OF_EVIL_EYE\\npc_cane_of_evil_eye\\npc_cane_of_evil_eye.str");
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eye->m_loop = true;
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break;
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case 3:
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eye->Open("NPC_CANE_OF_EVIL_EYE\\npc_cane_of_evil_eye\\npc_cane_of_evil_eye_end.str");
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eye->m_loop = false;
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break;
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}
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eye->unknown_00D0 = position[0];
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eye->unknown_00D4 = position[1];
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eye->unknown_00D8 = position[2];
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eye->unknown_00A8 = static_cast<unsigned char>(type);
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return eye;
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}
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// OFFSET: 0x006F8B40
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// FUNCTION: fn_06873
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CEZ2STRParticle* CCaneOfEvilEyeEffect::CreateLight(int type, const float* position) {
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CEZ2STRParticle* light = static_cast<CEZ2STRParticle*>(CreateEZ2STRParticle(reinterpret_cast<const vector3d*>(this->position), 5));
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if (!light) {
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return nullptr;
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}
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switch (type) {
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case 1:
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light->Open("NPC_CANE_OF_EVIL_EYE\\npc_cane_of_evil_eye_light\\npc_cane_of_evil_eye_light_03c_start.str");
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break;
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case 2:
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light->Open("NPC_CANE_OF_EVIL_EYE\\npc_cane_of_evil_eye_light_loop\\npc_cane_of_evil_eye_light_03c_loop.str");
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break;
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case 3:
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light->Open("NPC_CANE_OF_EVIL_EYE\\npc_cane_of_evil_eye_light\\npc_cane_of_evil_eye_light_03c_end.str");
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break;
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}
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light->unknown_00DC = position[0];
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light->unknown_00E0 = position[1];
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light->unknown_00E4 = position[2];
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light->unknown_00A8 = static_cast<unsigned char>(type);
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return light;
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}
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// OFFSET: 0x006F8D40
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// FUNCTION: fn_06874
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void CCaneOfEvilEyeEffect::SpawnLights() {
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for (auto it = this->unknown_00D0.begin(); it != this->unknown_00D0.end(); ++it) {
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CEZ2STRParticle* eye = *it;
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if (eye) {
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float position[3];
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position[0] = eye->unknown_00D0 + 0.0f;
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position[1] = eye->unknown_00D4 + 3.5f;
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position[2] = eye->unknown_00D8 + 0.0f;
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this->unknown_00DC.push_back(this->CreateLight(1, position));
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}
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}
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}
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// OFFSET: 0x006F8DF0
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// FUNCTION: fn_06875
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void CCaneOfEvilEyeEffect::Close() {
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for (auto it = this->unknown_00D0.begin(); it != this->unknown_00D0.end(); ++it) {
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if (*it) {
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FreeParticle(*it);
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}
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}
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this->unknown_00D0.clear();
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for (auto it = this->unknown_00DC.begin(); it != this->unknown_00DC.end(); ++it) {
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if (*it) {
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FreeParticle(*it);
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}
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}
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this->unknown_00DC.clear();
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}
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// OFFSET: 0x006F8E70
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// FUNCTION: fn_06876
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void CCaneOfEvilEyeEffect::RemoveNullEmitters() {
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for (auto it = this->unknown_00D0.begin(); it != this->unknown_00D0.end();) {
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if (*it == nullptr) {
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it = this->unknown_00D0.erase(it);
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} else {
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++it;
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}
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}
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for (auto it = this->unknown_00DC.begin(); it != this->unknown_00DC.end();) {
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if (*it == nullptr) {
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it = this->unknown_00DC.erase(it);
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} else {
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++it;
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}
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}
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}
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// OFFSET: 0x006F8F00
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// FUNCTION: fn_06877
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void CCaneOfEvilEyeEffect::Finish() {
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for (auto it = this->unknown_00D0.begin(); it != this->unknown_00D0.end(); ++it) {
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CEZ2STRParticle* eye = *it;
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if (eye) {
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*it = this->CreateEye(3, &eye->unknown_00D0);
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FreeParticle(eye);
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}
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}
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for (auto it = this->unknown_00DC.begin(); it != this->unknown_00DC.end(); ++it) {
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CEZ2STRParticle* light = *it;
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if (light && light->unknown_00A8 != 3) {
|
|
*it = this->CreateLight(3, &light->unknown_00DC);
|
|
FreeParticle(light);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006F9130
|
|
// FUNCTION: fn_06878
|
|
void CCaneOfEvilEyeEffect::Open() {
|
|
this->retained = 1;
|
|
|
|
std::vector<vector3d> offsets;
|
|
offsets.resize(8);
|
|
offsets[0] = {-20.0f, -12.0f, -20.0f};
|
|
offsets[1] = {0.0f, -12.0f, -20.0f};
|
|
offsets[2] = {20.0f, -12.0f, -20.0f};
|
|
offsets[3] = {-20.0f, -12.0f, 0.0f};
|
|
offsets[4] = {20.0f, -12.0f, 0.0f};
|
|
offsets[5] = {-20.0f, -12.0f, 20.0f};
|
|
offsets[6] = {0.0f, -12.0f, 20.0f};
|
|
offsets[7] = {20.0f, -12.0f, 20.0f};
|
|
|
|
for (unsigned int index = 0; index < 8; ++index) {
|
|
this->unknown_00D0.push_back(this->CreateEye(1, &offsets[index].x));
|
|
}
|
|
|
|
this->SpawnLights();
|
|
}
|
|
|
|
// OFFSET: 0x006F9340
|
|
// FUNCTION: fn_06879
|
|
bool CCaneOfEvilEyeEffect::IsAlive() {
|
|
if (this->ActorExists() && (!this->unknown_00D0.empty() || !this->unknown_00DC.empty())) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// OFFSET: 0x006F9370
|
|
// FUNCTION: fn_06880
|
|
void CCaneOfEvilEyeEffect::UpdateEyes() {
|
|
for (auto it = this->unknown_00D0.begin(); it != this->unknown_00D0.end(); ++it) {
|
|
CEZ2STRParticle* eye = *it;
|
|
if (IsParticleActive(eye) != true) {
|
|
*it = eye->unknown_00A8 == 1 ? this->CreateEye(2, &eye->unknown_00D0) : nullptr;
|
|
FreeParticle(eye);
|
|
}
|
|
}
|
|
|
|
for (auto it = this->unknown_00D0.begin(); it != this->unknown_00D0.end(); ++it) {
|
|
CEZ2STRParticle* eye = *it;
|
|
if (eye) {
|
|
const float x = this->position[0] + eye->unknown_00D0;
|
|
const float y = this->position[1] + eye->unknown_00D4;
|
|
const float z = this->position[2] + eye->unknown_00D8;
|
|
|
|
const float* view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values;
|
|
const float viewX = y * view[3] + x * view[0] + z * view[6] + view[9];
|
|
const float viewY = y * view[4] + x * view[1] + z * view[7] + view[10];
|
|
const float viewZ = y * view[5] + x * view[2] + z * view[8] + view[11];
|
|
|
|
const float* inverse = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.inverse.values;
|
|
eye->position.x = viewY * inverse[3] + viewX * inverse[0] + viewZ * inverse[6] + inverse[9];
|
|
eye->position.y = viewY * inverse[4] + viewX * inverse[1] + viewZ * inverse[7] + inverse[10];
|
|
eye->position.z = viewY * inverse[5] + viewX * inverse[2] + viewZ * inverse[8] + inverse[11];
|
|
eye->Process(0.0f, 0.0f, 0.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006F95D0
|
|
// FUNCTION: fn_06881
|
|
void CCaneOfEvilEyeEffect::OnProcess() {
|
|
this->RemoveNullEmitters();
|
|
this->UpdateEyes();
|
|
|
|
if (this->startTime + 1000 <= timeGetTime()) {
|
|
this->SpawnLights();
|
|
this->startTime += 1000;
|
|
}
|
|
|
|
this->UpdateLights();
|
|
}
|
|
|
|
// OFFSET: 0x006F9690
|
|
// FUNCTION: fn_45459
|
|
void CCaneOfEvilEyeEffect::UpdateLights() {
|
|
for (auto it = this->unknown_00DC.begin(); it != this->unknown_00DC.end(); ++it) {
|
|
CEZ2STRParticle* light = *it;
|
|
if (IsParticleActive(light) != true) {
|
|
CEZ2STRParticle* next;
|
|
if (light->unknown_00A8 == 1) {
|
|
next = this->CreateLight(3, &light->unknown_00DC);
|
|
} else if (light->unknown_00A8 == 2) {
|
|
next = this->CreateLight(3, &light->unknown_00DC);
|
|
} else {
|
|
next = nullptr;
|
|
}
|
|
|
|
*it = next;
|
|
FreeParticle(light);
|
|
}
|
|
}
|
|
|
|
for (auto it = this->unknown_00DC.begin(); it != this->unknown_00DC.end(); ++it) {
|
|
CEZ2STRParticle* light = *it;
|
|
if (light) {
|
|
vector3d from;
|
|
from.x = this->position[0] + light->unknown_00DC;
|
|
from.y = light->unknown_00E0 + this->position[1];
|
|
from.z = light->unknown_00E4 + this->position[2];
|
|
|
|
float fromReciprocalDepth = 0.0f;
|
|
float toReciprocalDepth = 0.0f;
|
|
float fromX;
|
|
float fromY;
|
|
float toX;
|
|
float toY;
|
|
g_renderer->ProjectViewport(&from.x, static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values, &fromX, &fromY, &fromReciprocalDepth);
|
|
g_renderer->ProjectViewport(this->position, static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values, &toX, &toY, &toReciprocalDepth);
|
|
|
|
const float dx = toX - fromX;
|
|
const float dy = toY - fromY;
|
|
const float distance = dy * dy + dx * dx;
|
|
double angle = static_cast<float>(std::acos(static_cast<double>(dx / SquareRoot(distance)))) / 3.141592f * 180.0f;
|
|
if (fromY > toY) {
|
|
angle = 360.0 - angle;
|
|
}
|
|
|
|
light->m_angle = static_cast<float>(angle);
|
|
light->m_scale = SquareRoot(distance) * 0.0044f;
|
|
|
|
const float x = light->unknown_00D0 + this->position[0];
|
|
const float y = light->unknown_00D4 + this->position[1];
|
|
const float z = light->unknown_00D8 + this->position[2];
|
|
|
|
const float* view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values;
|
|
const float viewX = y * view[3] + x * view[0] + z * view[6] + view[9];
|
|
const float viewY = y * view[4] + x * view[1] + z * view[7] + view[10];
|
|
const float viewZ = y * view[5] + x * view[2] + z * view[8] + view[11];
|
|
|
|
const float* inverse = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.inverse.values;
|
|
light->position.x = viewY * inverse[3] + viewX * inverse[0] + viewZ * inverse[6] + inverse[9];
|
|
light->position.y = viewY * inverse[4] + viewX * inverse[1] + viewZ * inverse[7] + inverse[10];
|
|
light->position.z = viewY * inverse[5] + viewX * inverse[2] + viewZ * inverse[8] + inverse[11];
|
|
light->Process(0.0f, 0.0f, 0.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x006F9D40
|
|
// FUNCTION: fn_06882
|
|
void CCaneOfEvilEyeEffect::Render() {
|
|
for (auto it = this->unknown_00D0.begin(); it != this->unknown_00D0.end(); ++it) {
|
|
if (*it) {
|
|
(*it)->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
|
|
}
|
|
}
|
|
|
|
for (auto it = this->unknown_00DC.begin(); it != this->unknown_00DC.end(); ++it) {
|
|
if (*it) {
|
|
(*it)->DrawScreen(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view);
|
|
}
|
|
}
|
|
}
|