rodecomp/Source/Contents/Effects/MagnumBreak.cpp
ragnarok-clanker ca690786a0 Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
2026-11-07 21:38:02 +00:00

217 lines
8.3 KiB
C++

#include "Contents/Effects/MagnumBreak.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
// OFFSET: 0x00B49AD0
// FUNCTION: fn_18938
void CMagnumBreak::AddRings() {
const float growth = -(1.75f / static_cast<float>(this->unknown_002C)) * 0.5f;
for (int index = 0; index < 10; ++index) {
CParticle* ring = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 0x201);
ring->unknown_0004 = this->id;
ring->unknown_000C = index;
ring->unknown_0010 = 0;
ring->unknown_0008 = 1;
*reinterpret_cast<float*>(&ring->unknown_00C4) = static_cast<float>(index) * 36.0f;
ring->scale = 0.0f;
ring->unknown_00C0 = 1.75f;
*reinterpret_cast<float*>(&ring->unknown_0048[0x0C]) = growth;
*reinterpret_cast<float*>(&ring->unknown_0048[0x10]) = 12.0f;
*reinterpret_cast<float*>(&ring->unknown_0048[0x14]) = 0.0f;
ring->SetTexture("effect\\ring_yellow.tga");
this->rings.push_back(ring);
}
}
// INLINED
void CMagnumBreak::AddWaves() {
const float growth = -(1.15f / static_cast<float>(this->unknown_002C)) * 0.5f;
for (int tilt = -90; tilt <= 54; tilt += 36) {
for (int angle = 0; angle <= 324; angle += 36) {
CParticle* wave = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 1);
wave->unknown_0004 = this->id;
wave->unknown_000C = angle;
wave->unknown_0010 = tilt;
wave->unknown_0008 = 1;
wave->scale = 0.0f;
wave->unknown_00C0 = 1.15f;
*reinterpret_cast<float*>(&wave->unknown_0048[0x0C]) = growth;
*reinterpret_cast<float*>(&wave->unknown_0048[0x10]) = 3.0f;
*reinterpret_cast<float*>(&wave->unknown_0048[0x14]) = 0.0f;
wave->SetTexture("effect\\대폭발.tga");
this->waves.push_back(wave);
}
}
}
// OFFSET: 0x00B49CD0
// FUNCTION: fn_18939
void CMagnumBreak::Close() {
for (auto it = this->rings.begin(); it != this->rings.end(); ++it) {
FreeParticle(*it);
}
this->rings.clear();
for (auto it = this->waves.begin(); it != this->waves.end(); ++it) {
FreeParticle(*it);
}
this->waves.clear();
}
// OFFSET: 0x00B49D40
// FUNCTION: fn_18940
void CMagnumBreak::Open() {
this->AddRings();
this->AddRings();
this->AddWaves();
}
// OFFSET: 0x00B49E50
// FUNCTION: fn_18941
bool CMagnumBreak::IsAlive() {
return !this->IsFinished();
}
// OFFSET: 0x00B49E60
// FUNCTION: fn_18942
void CMagnumBreak::OnProcess() {
for (std::vector<CParticle*>::iterator it = this->rings.begin(); it != this->rings.end(); ++it) {
CParticle* ring = *it;
float& growth = *reinterpret_cast<float*>(&ring->unknown_0048[0x0C]);
float& maximum = *reinterpret_cast<float*>(&ring->unknown_0048[0x10]);
float& spin = *reinterpret_cast<float*>(&ring->unknown_0048[0x14]);
const float angle = spin;
float speed = growth + ring->unknown_00C0;
speed = speed > 0.0f ? speed : 0.0f;
float scale = speed + ring->scale;
scale = scale < maximum ? scale : maximum;
matrix rotation;
rotation.MakeXRotation(1.5707964f);
ring->scale = scale;
ring->unknown_00C0 = speed;
spin = angle + speed;
++ring->unknown_00E8;
ring->alpha = this->alpha;
ring->transform = rotation;
}
for (std::vector<CParticle*>::iterator it = this->waves.begin(); it != this->waves.end(); ++it) {
CParticle* wave = *it;
const float speed = *reinterpret_cast<float*>(&wave->unknown_0048[0x0C]) + wave->unknown_00C0;
wave->unknown_00C0 = speed;
wave->scale = speed + wave->scale;
*reinterpret_cast<float*>(&wave->unknown_0048[0x14]) =
*reinterpret_cast<float*>(&wave->unknown_0048[0x10]) + *reinterpret_cast<float*>(&wave->unknown_0048[0x14]);
++wave->unknown_00E8;
wave->alpha = this->alpha;
}
float step;
if (this->frame == this->fadeFrame) {
step = static_cast<float>(-(this->alpha / (this->unknown_002C - this->frame)));
this->fadeStep = step;
} else {
step = this->fadeStep;
}
const int value = static_cast<int>(static_cast<float>(this->alpha) + step);
this->alpha = value;
if (static_cast<float>(value) < 0.0f) {
this->alpha = 0;
} else {
this->alpha = value > 255 ? 255 : value;
}
}
// OFFSET: 0x00B4A150
// FUNCTION: fn_18943
void CMagnumBreak::Render() {
for (std::vector<CParticle*>::iterator it = this->rings.begin(); it != this->rings.end(); ++it) {
CParticle* ring = *it;
const int angle = static_cast<int>(*reinterpret_cast<float*>(&ring->unknown_00C4));
const float outer = *reinterpret_cast<float*>(&ring->unknown_0048[0x14]);
const float inner = outer - ring->scale;
const float cos0 = g_cosTable[angle];
const float sin0 = g_sinTable[angle];
const float cos1 = g_cosTable[angle + 36];
const float sin1 = g_sinTable[angle + 36];
ring->vertices[0].z = 0.0f;
ring->vertices[1].z = 0.0f;
ring->vertices[0].x = cos0 * inner;
ring->vertices[2].z = 0.0f;
ring->vertices[0].y = sin0 * inner;
ring->vertices[3].z = 0.0f;
ring->vertices[1].x = cos1 * inner;
ring->vertices[1].y = sin1 * inner;
ring->vertices[2].x = cos0 * outer;
ring->vertices[2].y = sin0 * outer;
ring->vertices[3].x = cos1 * outer;
ring->vertices[3].y = sin1 * outer;
ParticleQuad quad;
quad.billboard = false;
quad.top = 1.0f;
quad.bottom = 0.0f;
quad.left = static_cast<float>(ring->unknown_000C % 4) * 0.25f;
quad.right = quad.left + 0.25f;
quad.unused = false;
quad.depth = true;
ring->Render(quad);
}
for (std::vector<CParticle*>::iterator it = this->waves.begin(); it != this->waves.end(); ++it) {
CParticle* wave = *it;
CMagnumBreak::UpdateWave(wave);
ParticleQuad quad;
quad.billboard = false;
quad.left = static_cast<float>(wave->unknown_000C / 36) * 0.1f;
quad.top = static_cast<float>(static_cast<int>((static_cast<float>(wave->unknown_0010) + 90.0f) / 36.0f)) * 0.2f;
quad.right = quad.left + 0.1f;
quad.bottom = quad.top + 0.2f;
quad.unused = false;
quad.depth = true;
wave->Render(quad);
}
}
// OFFSET: 0x00B4A590
// FUNCTION: fn_18944
void CMagnumBreak::UpdateWave(CParticle* particle) {
const int spin = static_cast<int>(*reinterpret_cast<float*>(&particle->unknown_0048[0x14]));
const int yaw = particle->unknown_000C;
const int pitch = particle->unknown_0010;
const float yaw0 = GetRadian(spin + yaw);
const float pitch0 = GetRadian(pitch);
const float yaw1 = GetRadian(static_cast<int>(static_cast<float>(yaw + 36) + 0.25f + static_cast<float>(spin)));
const float pitch1 = GetRadian(pitch + 36);
const float scale = particle->scale;
matrix first;
first.MakeXRotation(pitch0);
first.AppendYRotation(yaw0);
matrix second;
second.MakeXRotation(pitch1);
second.AppendYRotation(yaw0);
matrix third;
third.MakeXRotation(pitch0);
third.AppendYRotation(yaw1);
matrix fourth;
fourth.MakeXRotation(pitch1);
fourth.AppendYRotation(yaw1);
particle->vertices[0].x = first.values[3] * 0.0f + first.values[0] * 0.0f + first.values[6] * scale + first.values[9];
particle->vertices[0].y = first.values[4] * 0.0f + first.values[1] * 0.0f + first.values[7] * scale + first.values[10];
particle->vertices[0].z = first.values[5] * 0.0f + first.values[2] * 0.0f + first.values[8] * scale + first.values[11];
particle->vertices[2].x = second.values[3] * 0.0f + second.values[0] * 0.0f + second.values[6] * scale + second.values[9];
particle->vertices[2].y = second.values[4] * 0.0f + second.values[1] * 0.0f + second.values[7] * scale + second.values[10];
particle->vertices[2].z = second.values[5] * 0.0f + second.values[2] * 0.0f + second.values[8] * scale + second.values[11];
particle->vertices[1].x = third.values[3] * 0.0f + third.values[0] * 0.0f + third.values[6] * scale + third.values[9];
particle->vertices[1].y = third.values[4] * 0.0f + third.values[1] * 0.0f + third.values[7] * scale + third.values[10];
particle->vertices[1].z = third.values[5] * 0.0f + third.values[2] * 0.0f + third.values[8] * scale + third.values[11];
particle->vertices[3].x = fourth.values[3] * 0.0f + fourth.values[0] * 0.0f + fourth.values[6] * scale + fourth.values[9];
particle->vertices[3].y = fourth.values[4] * 0.0f + fourth.values[1] * 0.0f + fourth.values[7] * scale + fourth.values[10];
particle->vertices[3].z = fourth.values[5] * 0.0f + fourth.values[2] * 0.0f + fourth.values[8] * scale + fourth.values[11];
}