rodecomp/Source/Contents/Effects/SpriteParticle.cpp
ragnarok-clanker ca690786a0 Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
2026-11-07 21:38:02 +00:00

294 lines
10 KiB
C++

#include "Contents/Effects/SpriteParticle.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Actors/GameActor.h"
#include "Contents/Actors/RenderObject.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/MapSkyMgr.h"
#include "Contents/World/World.h"
#include "Render/DeviceContext/DCSurface.h"
#include "Render/Renderer.h"
#include "Render/TextureQuad.h"
#include "Render/Textures/SpriteAtlas.h"
#include "Render/Textures/Texture.h"
#include "Resource/ResourceMgr.h"
#include "Resource/Sprites/ActionResource.h"
#include "Resource/Sprites/SpriteResource.h"
#include "Utility/Math/AffineMatrix.h"
#include <cstring>
// GLOBAL: gl_24540
const float spriteShadowDepthEpsilon = 0.00001f;
// INLINED
static __forceinline float ToRadians(float degrees) {
return (degrees / 180.0f) * 3.141592f;
}
// INLINED
static __forceinline bool IsParticleActive(const CSpriteParticle* particle) {
if (0.0f == particle->life) {
return true;
}
return particle->life * 60.0f > static_cast<float>(particle->unknown_00E8);
}
// OFFSET: 0x00B40B60
// FUNCTION: fn_18861
CSpriteParticle::CSpriteParticle(vector3d position, int flags)
: CParticle(position, flags), unknown_02BC(0), unknown_02BD(0), velocity(), sprite(nullptr), action(nullptr) {
this->Reset();
}
// OFFSET: 0x00B40D90
// FUNCTION: fn_18863
void CSpriteParticle::Reset() {
CParticle::Reset();
this->sprite = nullptr;
this->action = nullptr;
this->frameDelay = 0;
this->unknown_02D4 = 0;
this->velocity.x = 0;
this->velocity.y = 0;
this->velocity.z = 0;
this->animation = 0;
this->frame = 0;
this->loopMode = 0;
this->unknown_02BC = 0;
this->unknown_02BD = 0;
this->unknown_02C0 = 0;
this->unknown_02C4 = 0;
this->unknown_02F4 = 0;
}
// OFFSET: 0x00B40E30
// FUNCTION: fn_18864
void CSpriteParticle::UpdateFrame() {
if (!this->action || this->loopMode == 3) {
return;
}
const long long frameCount = static_cast<int>(this->action->FrameCount(this->animation));
const long long delay = static_cast<long long>(this->frameDelay);
if (0 == delay || (this->unknown_00E8 >= delay && 0 == this->unknown_00E8 % delay)) {
++this->frame;
}
switch (this->loopMode) {
case 0:
if (this->frame >= frameCount) {
this->frame = 0;
}
break;
case 1:
if (this->frame >= frameCount) {
this->life = -1.0f;
}
break;
case 2:
if (this->frame >= frameCount) {
this->frame = static_cast<int>(frameCount) - 1;
}
break;
}
}
// OFFSET: 0x00B40F30
// FUNCTION: fn_18865
void CSpriteParticle::Draw(char mode) {
if (mode == 1) {
this->UpdateFrame();
}
if (!IsParticleActive(this)) {
return;
}
CSprRes* sprite = this->sprite;
if (!sprite) {
return;
}
CActRes* action = this->action;
if (!action) {
return;
}
const float* view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->frame.view.values;
float screenX;
float screenY;
float distance;
g_renderer->ProjectViewport(&this->position.x, view, &screenX, &screenY, &distance);
float scaleDistance = g_renderer->ScaleDistance(distance);
if (CRenderObject* renderObject = FindRenderObject(this->unknown_02F4)) {
renderObject->ScaleByFadePulse(scaleDistance);
}
const ActionFrame& frame = action->Frame(this->animation, this->frame);
for (int i = 0; i < frame.cellCount; ++i) {
const SpriteFrameCell& cell = frame.Cell(i);
if (cell.image == -1) {
continue;
}
const SpriteRleImage* image = sprite->images[cell.imageType][cell.image];
SpriteAtlasRecord record{};
CTexture* texture = static_cast<CTexture*>(const_cast<void*>(image->unknown_0008));
if (!texture) {
texture = g_renderer->atlas.Find(image, sprite->palette, record);
if (!texture) {
texture = g_renderer->atlas.Insert(*GetRenderSystemHolder()->system, image, sprite->palette, record, g_serviceType, g_resourceReuseDelay);
}
} else {
record.u0 = 0.0f;
record.v0 = 0.0f;
const CTexture* widthTexture = static_cast<const CTexture*>(image->unknown_0008);
record.u1 = static_cast<float>(widthTexture->ImageWidth()) / static_cast<float>(widthTexture->TextureWidth());
const CTexture* heightTexture = static_cast<const CTexture*>(image->unknown_0008);
record.v1 = static_cast<float>(heightTexture->ImageHeight()) / static_cast<float>(heightTexture->TextureHeight());
}
this->SetQuad(this->vertices, record.v1, record.v0, (cell.mirrored & 1) == 0 ? record.u0 : record.u1, (cell.mirrored & 1) == 0 ? record.u1 : record.u0);
RenderPrimitive* primitive = g_renderer->primitives.Acquire();
std::memcpy(primitive->vertices, this->vertices, sizeof(this->vertices));
primitive->texture = texture;
if ((this->unknown_00EC & 0x200) != 0) {
const std::uint32_t a = static_cast<std::uint32_t>(
static_cast<float>(this->alpha) * (1.0f / 255.0f) *
static_cast<float>(cell.color >> 24) * (1.0f / 255.0f) * 255.0f
);
const std::uint32_t color = (((a << 8 | (cell.color & 0xFF)) << 8 | (cell.color >> 8 & 0xFF)) << 8) | (cell.color >> 16 & 0xFF);
primitive->vertices[0].diffuse = color;
primitive->vertices[1].diffuse = color;
primitive->vertices[2].diffuse = color;
primitive->vertices[3].diffuse = color;
}
const float halfWidth = static_cast<float>(image->width) * g_depthAverageHalf;
const float halfHeight = static_cast<float>(image->height) * g_depthAverageHalf;
const float cellScaleX = (scaleDistance * cell.scaleX) / (distance * g_renderer->viewport.scaleX);
const float cellScaleY = (scaleDistance * cell.scaleY) / (distance * g_renderer->viewport.scaleY);
matrix scaleMatrix;
scaleMatrix.SetScale(cellScaleX * halfWidth, cellScaleY * halfHeight, 1.0f);
matrix cellRotation;
cellRotation.MakeZRotation(ToRadians(static_cast<float>(cell.unknown_001C)));
matrix cellTranslate;
cellTranslate.MakeTranslate((static_cast<float>(cell.x) + halfWidth) * cellScaleX, (static_cast<float>(cell.y) + halfHeight) * cellScaleY, 0.0f);
matrix temp1;
temp1.Compose(scaleMatrix, cellRotation);
matrix cellMatrix;
cellMatrix.Compose(temp1, cellTranslate);
vector3d cellVertices[4];
for (int v = 0; v < 4; ++v) {
cellVertices[v].x = 0.0f;
cellVertices[v].y = 0.0f;
cellVertices[v].z = 0.0f;
}
for (int v = 0; v < 4; ++v) {
const float vx = primitive->vertices[v].x;
const float vy = primitive->vertices[v].y;
const float vz = primitive->vertices[v].z;
cellVertices[v].x = cellMatrix.values[0] * vx + cellMatrix.values[3] * vy + cellMatrix.values[6] * vz + cellMatrix.values[9];
cellVertices[v].y = cellMatrix.values[1] * vx + cellMatrix.values[4] * vy + cellMatrix.values[7] * vz + cellMatrix.values[10];
cellVertices[v].z = cellMatrix.values[2] * vx + cellMatrix.values[5] * vy + cellMatrix.values[8] * vz + cellMatrix.values[11];
}
matrix worldScale;
worldScale.SetScale(this->scale, this->scale, 1.0f);
matrix worldRotation;
worldRotation.MakeZRotation(ToRadians(*reinterpret_cast<const float*>(&this->unknown_00C4)));
worldRotation.AppendXRotation(ToRadians(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch));
worldRotation.AppendYRotation(ToRadians(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.yaw));
matrix worldTranslate;
worldTranslate.MakeTranslate(this->position.x, this->position.y, this->position.z);
matrix temp2;
temp2.Compose(worldScale, worldRotation);
matrix world;
world.Compose(temp2, worldTranslate);
matrix finalTransform;
finalTransform.Compose(world, this->transform);
vector3d worldVertices[4];
for (int v = 0; v < 4; ++v) {
worldVertices[v].x = 0.0f;
worldVertices[v].y = 0.0f;
worldVertices[v].z = 0.0f;
}
for (int v = 0; v < 4; ++v) {
const float vx = cellVertices[v].x;
const float vy = cellVertices[v].y;
const float vz = cellVertices[v].z;
worldVertices[v].x = finalTransform.values[0] * vx + finalTransform.values[3] * vy + finalTransform.values[6] * vz + finalTransform.values[9];
worldVertices[v].y = finalTransform.values[1] * vx + finalTransform.values[4] * vy + finalTransform.values[7] * vz + finalTransform.values[10];
worldVertices[v].z = finalTransform.values[2] * vx + finalTransform.values[5] * vy + finalTransform.values[8] * vz + finalTransform.values[11];
g_renderer->viewport.Project(&worldVertices[v].x, view, primitive->vertices[v]);
}
if (CRenderObject* renderObject = FindRenderObject(this->unknown_02F4)) {
float offsetX = this->unknown_02C0;
float offsetY = this->unknown_02C4;
CGameActor* actor = static_cast<CGameActor*>(renderObject);
if (actor->GetMonsterTransformJob() <= 0) {
if (this->unknown_02BC != 0) {
float extent[2];
float* p = actor->GetExtent(extent);
offsetX += p[0];
offsetY += p[1];
}
if (this->unknown_02BD != 0) {
offsetY -= static_cast<float>(static_cast<double>(*reinterpret_cast<const long long*>(&renderObject->render.unknown_0128)));
}
}
offsetX *= scaleDistance;
offsetY *= scaleDistance;
for (int v = 0; v < 4; ++v) {
primitive->vertices[v].x += offsetX;
primitive->vertices[v].y += offsetY;
}
}
const float depthOffset = static_cast<float>(i) * spriteShadowDepthEpsilon + this->depthOffset;
if (depthOffset != 0.0f) {
for (int v = 0; v < 4; ++v) {
primitive->vertices[v].rhw += depthOffset;
primitive->vertices[v].z = RhwToDepth(primitive->vertices[v].rhw);
}
}
primitive->unknown_0018 = 5;
primitive->unknown_001C = (this->flags != 5) ? 6 : 2;
g_renderer->queues.Submit(primitive, static_cast<std::uint16_t>(this->flags), g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
}
}
// OFFSET: 0x00B41D60
// FUNCTION: fn_18866
void CSpriteParticle::SetAction(const char* name) {
if (this->action) {
this->action->Unlock();
}
this->action = static_cast<CActRes*>(ResourceMgr::Instance().Load(name));
if (this->action) {
this->action->Lock();
}
}
// OFFSET: 0x00B41DA0
// FUNCTION: fn_18867
void CSpriteParticle::SetSprite(const char* name) {
if (this->sprite) {
this->sprite->Unlock();
}
this->sprite = static_cast<CSprRes*>(ResourceMgr::Instance().Load(name));
if (this->sprite) {
this->sprite->Lock();
}
}