rodecomp/Source/Contents/Messenger
ragnarok-clanker 854a0e32fb Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni
Batch #14886 by ragnarok-clanker: no function's compiled code changes; checked with 225 compiled unit(s), including every includer of Source/Contents/Combat/CombatTypes.h, Source/Contents/Effects/EffectMessageId.h, Source/Contents/Items/InventoryType.h, Source/Contents/Items/ItemId.h, Source/Contents/Jobs/JobId.h, Source/Contents/MessageTable.h, Source/Contents/Skills/SkillId.h, Source/Contents/Skills/SkillUnitId.h, Source/Network/Packets/ModeResultEnums.h, Source/Network/Packets/NoticeEnums.h, Source/Network/Packets/PacketId.h, Source/UI/GameSettings/TalkType.h, Source/UI/Window/WindowId.h.
2026-11-07 23:58:37 +00:00
..
ClientMessenger.cpp Maintenance: Name numeric switch case labels with enum constants (identifier-only; no code change). 13,500+ case labels across 70 uni 2026-11-07 23:58:37 +00:00
ClientMessenger.h Maintenance: [forced, user-approved] Family G16: remove ClientMessenger (reference view over g_session.m_partyMembers +0x17DC / m_fri 2026-11-03 01:04:03 +00:00
MessengerMember.cpp Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00
MessengerMember.h Decompile 12 functions in Source/Client/Session.h, Source/Contents/Messenger/MessengerMember.h, ... 2026-11-07 04:07:17 +00:00
MessengerWindows.h Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam 2026-11-07 21:38:02 +00:00
WhisperBlockMgr.cpp Decompile fn_04327 (CWhisperBlockMgr::Add) 2026-11-05 04:02:08 +00:00
WhisperBlockMgr.h Confirm fn_21975 (CGameMode::SpawnMirrorActor) 2026-11-01 16:35:00 +00:00