Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
280 lines
8.3 KiB
C++
280 lines
8.3 KiB
C++
#include "Client/Session.h"
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#include "Contents/Actors/GroundScope.h"
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#include "Contents/Camera/Camera.h"
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#include "Contents/Effects/EffectLists.h"
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#include "Contents/Ground/GroundGeometry.h"
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#include "Contents/Ground/GroundRendering.h"
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#include "Contents/Models/ModelActor.h"
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#include "Contents/NavigationManager.h"
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#include "Contents/Sound/SoundMaker.h"
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#include "Contents/World/World.h"
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#include "Contents/World/WorldModelView.h"
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#include "Contents/World/WorldSpatialTree.h"
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#include "Render/Renderer.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <cmath>
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// GLOBAL: gl_24780
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int g_groundOverlayA;
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// GLOBAL: gl_24781
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int g_groundOverlayB;
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// GLOBAL: gl_24782
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int g_groundOverlaySkip;
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// GLOBAL: gl_24783
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int g_groundOverlayC;
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namespace {
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// INLINED
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float Absolute(float value) {
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return std::fabs(value);
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}
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// INLINED
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void IncludeRectangle(const int* rectangle, int* output) {
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if (output[0] > rectangle[0]) {
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output[0] = rectangle[0];
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}
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if (output[2] < rectangle[2]) {
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output[2] = rectangle[2];
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}
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if (output[1] > rectangle[1]) {
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output[1] = rectangle[1];
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}
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if (output[3] < rectangle[3]) {
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output[3] = rectangle[3];
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}
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}
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}
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// OFFSET: 0x00ADB7F0
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// FUNCTION: fn_17922
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int WorldViewSpatial::ClassifyOriented(const OrientedBounds& bounds) const {
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bool clipped = false;
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for (int plane = 0; plane < 6; ++plane) {
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const float* normal = this->planes.normals[plane];
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const float second = Absolute(((normal[0] * bounds.axes[1][0] + normal[1] * bounds.axes[1][1]) + normal[2] * bounds.axes[1][2]) * bounds.halfSize[1]);
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const float first = Absolute(((normal[0] * bounds.axes[0][0] + normal[1] * bounds.axes[0][1]) + normal[2] * bounds.axes[0][2]) * bounds.halfSize[0]);
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const float third = Absolute(((normal[0] * bounds.axes[2][0] + normal[1] * bounds.axes[2][1]) + normal[2] * bounds.axes[2][2]) * bounds.halfSize[2]);
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const float radius = (second + first) + third;
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const float distance = ((normal[0] * bounds.center[0] + normal[1] * bounds.center[1]) + normal[2] * bounds.center[2]) + this->planes.planes[plane][3];
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if (!(distance > radius)) {
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const float negative = -radius;
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if (!(distance > negative)) {
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return 0;
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}
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clipped = true;
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}
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}
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return clipped ? 2 : 1;
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}
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// INLINED
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int ClassifyModelView(const OrientedBounds& bounds, const ModelViewPlanes& planes) {
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bool clipped = false;
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for (unsigned plane = 0; plane < 6; ++plane) {
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const float* normal = planes.normals[plane];
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const float second = Absolute(((bounds.axes[1][0] * normal[0] + bounds.axes[1][1] * normal[1]) + bounds.axes[1][2] * normal[2]) * bounds.halfSize[1]);
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const float first = Absolute(((bounds.axes[0][0] * normal[0] + bounds.axes[0][1] * normal[1]) + bounds.axes[0][2] * normal[2]) * bounds.halfSize[0]);
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const float third = Absolute(((bounds.axes[2][0] * normal[0] + bounds.axes[2][1] * normal[1]) + bounds.axes[2][2] * normal[2]) * bounds.halfSize[2]);
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const float radius = (second + first) + third;
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const float distance =
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((bounds.center[0] * normal[0] + bounds.center[1] * normal[1]) + bounds.center[2] * normal[2]) + planes.planes[plane][3];
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if (!(distance > radius)) {
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const float negative = -radius;
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if (!(distance > negative)) {
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return 0;
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}
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clipped = true;
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}
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}
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return clipped ? 2 : 1;
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}
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// INLINED
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void DrawWorldModelLeaves(
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std::list<WorldSpatialTree*>& clipped, std::list<WorldSpatialTree*>& inside, const ModelViewPlanes& planes, const float* matrix, unsigned frame, int updates,
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GroundGeometry& ground, int* visibleRectangle
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) {
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visibleRectangle[0] = visibleRectangle[1] = 999;
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visibleRectangle[2] = visibleRectangle[3] = 0;
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for (WorldSpatialTree* node : clipped) {
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for (C3dActor* model : node->objects) {
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if (model->renderFrame == frame) {
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continue;
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}
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const int visibility = ClassifyModelView(model->oriented, planes);
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if (updates > 0) {
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model->Update();
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}
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if (visibility == 1 || visibility == 2) {
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model->Draw(matrix, visibility == 2);
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}
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model->renderFrame = frame;
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}
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ground.DrawLit(matrix, node->groundCells, true);
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IncludeRectangle(node->groundCells, visibleRectangle);
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}
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for (WorldSpatialTree* node : inside) {
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for (C3dActor* model : node->objects) {
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if (updates > 0) {
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model->Update();
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}
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if (model->renderFrame != frame) {
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model->Draw(matrix, false);
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model->renderFrame = frame;
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}
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}
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ground.DrawLit(matrix, node->groundCells, false);
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IncludeRectangle(node->groundCells, visibleRectangle);
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}
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}
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// OFFSET: 0x00ADC1E0
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// FUNCTION: fn_17930
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void CView::Render() {
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g_worldViewDrawn = 1;
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const float* matrix = this->frame.view.values;
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this->spatial.Collect(g_renderer->viewport.horizontal, g_renderer->viewport.vertical, matrix, this->scene->spatial);
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g_visibleMinY = 999;
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g_visibleMinX = 999;
|
|
g_visibleMaxY = 0;
|
|
g_visibleMaxX = 0;
|
|
|
|
for (auto node = this->spatial.clipped.begin(); node != this->spatial.clipped.end(); ++node) {
|
|
std::vector<C3dActor*>& objects = (*node)->objects;
|
|
for (auto it = objects.begin(); it != objects.end(); ++it) {
|
|
C3dActor* model = *it;
|
|
if (model->renderFrame == g_renderer->frame) {
|
|
continue;
|
|
}
|
|
|
|
const int visibility = this->spatial.ClassifyOriented(model->oriented);
|
|
|
|
if (g_updateTick > 0) {
|
|
model->Update();
|
|
}
|
|
|
|
switch (visibility) {
|
|
case 1:
|
|
model->Draw(matrix, false);
|
|
break;
|
|
case 2:
|
|
model->Draw(matrix, true);
|
|
break;
|
|
}
|
|
|
|
model->renderFrame = g_renderer->frame;
|
|
}
|
|
|
|
(*node)->ground->DrawLit(matrix, (*node)->groundCells, true);
|
|
|
|
if (g_visibleMinX > (*node)->groundCells[0]) {
|
|
g_visibleMinX = (*node)->groundCells[0];
|
|
}
|
|
|
|
if (g_visibleMaxX < (*node)->groundCells[2]) {
|
|
g_visibleMaxX = (*node)->groundCells[2];
|
|
}
|
|
|
|
if (g_visibleMinY > (*node)->groundCells[1]) {
|
|
g_visibleMinY = (*node)->groundCells[1];
|
|
}
|
|
|
|
if (g_visibleMaxY < (*node)->groundCells[3]) {
|
|
g_visibleMaxY = (*node)->groundCells[3];
|
|
}
|
|
}
|
|
|
|
for (auto node = this->spatial.inside.begin(); node != this->spatial.inside.end(); ++node) {
|
|
std::vector<C3dActor*>& objects = (*node)->objects;
|
|
for (auto it = objects.begin(); it != objects.end(); ++it) {
|
|
C3dActor* model = *it;
|
|
if (g_updateTick > 0) {
|
|
model->Update();
|
|
}
|
|
|
|
if (model->renderFrame != g_renderer->frame) {
|
|
model->Draw(matrix, false);
|
|
model->renderFrame = g_renderer->frame;
|
|
}
|
|
}
|
|
|
|
(*node)->ground->DrawLit(matrix, (*node)->groundCells, false);
|
|
|
|
if (g_visibleMinY > (*node)->groundCells[1]) {
|
|
g_visibleMinY = (*node)->groundCells[1];
|
|
}
|
|
|
|
if (g_visibleMaxY < (*node)->groundCells[3]) {
|
|
g_visibleMaxY = (*node)->groundCells[3];
|
|
}
|
|
|
|
if (g_visibleMinX > (*node)->groundCells[0]) {
|
|
g_visibleMinX = (*node)->groundCells[0];
|
|
}
|
|
|
|
if (g_visibleMaxX < (*node)->groundCells[2]) {
|
|
g_visibleMaxX = (*node)->groundCells[2];
|
|
}
|
|
}
|
|
|
|
g_navigationManager.DrawRoute(matrix);
|
|
|
|
if (g_groundOverlaySkip == 0) {
|
|
this->scene->ground->DrawGrid(matrix, g_groundOverlayA, g_groundOverlayB, g_groundOverlayC);
|
|
}
|
|
|
|
if (g_session.unknown_5614 != 0 && g_session.unknown_5600 != 0 && g_session.unknown_5604 != 0) {
|
|
this->scene->ground->DrawGrid(matrix, g_session.unknown_5600, g_session.unknown_5604, 0xfeff0000);
|
|
}
|
|
|
|
for (auto it = this->scene->objects.begin(); it != this->scene->objects.end(); ++it) {
|
|
(*it)->Render(reinterpret_cast<std::intptr_t>(matrix));
|
|
}
|
|
|
|
g_effectMgr->Render();
|
|
|
|
const float x = this->camera.target[0] - this->frame.eye[0];
|
|
const float y = this->camera.target[1] - this->frame.eye[1];
|
|
const float z = this->camera.target[2] - this->frame.eye[2];
|
|
*reinterpret_cast<float*>(&g_renderer->unknown_003C) = x;
|
|
*reinterpret_cast<float*>(&g_renderer->unknown_0040) = y;
|
|
*reinterpret_cast<float*>(&g_renderer->unknown_0044) = z;
|
|
const float inverseLength = 1.0f / SquareRoot(x * x + y * y + z * z);
|
|
*reinterpret_cast<float*>(&g_renderer->unknown_003C) *= inverseLength;
|
|
*reinterpret_cast<float*>(&g_renderer->unknown_0040) *= inverseLength;
|
|
*reinterpret_cast<float*>(&g_renderer->unknown_0044) *= inverseLength;
|
|
|
|
this->spatial.inside.clear();
|
|
this->spatial.clipped.clear();
|
|
|
|
this->scene->ground->RenderLod(reinterpret_cast<int>(matrix));
|
|
}
|