Batch #14874 by ragnarok-clanker: no function's compiled code changes; checked with 651 compiled unit(s), including every includer of Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObject.h, Source/Contents/Camera/Camera.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AnimatedEmitterEffect.h, Source/Contents/Effects/AstralStrikeEffect.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/Bash.h, Source/Contents/Effects/BezierArcThrowEffect.h, Source/Contents/Effects/BindTrapEffect.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CartCannon.h, Source/Contents/Effects/CellRangeEffect.h, Source/Contents/Effects/ChangeSizeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/ChargingPierceEffect.h, Source/Contents/Effects/CherryBlossomEffect.h, Source/Contents/Effects/ClimaxEffect.h, Source/Contents/Effects/CloudEffect.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/CommonFloorEffect.h, Source/Contents/Effects/Competentia.h, Source/Contents/Effects/CresciveBolt.h, Source/Contents/Effects/EZ2STREffect.h, Source/Contents/Effects/EZ2STREffectEx.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/ElectricEffect.h, Source/Contents/Effects/EmitterEffect.h, Source/Contents/Effects/EnergyOrbEffect.h, Source/Contents/Effects/EvilLandEffect.h, Source/Contents/Effects/EvilsPawEffect.h, Source/Contents/Effects/FlowerCastingEffect.h, Source/Contents/Effects/FortuneKissEffect.h, Source/Contents/Effects/FriggSongEffect.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GlassWallEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/HitLineEffect.h, Source/Contents/Effects/JupitelThunderStormEffect.h, Source/Contents/Effects/Level150Effect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/Level99Orb1Effect.h, Source/Contents/Effects/Level99Orb2Effect.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/MagicFloorEffect.h, Source/Contents/Effects/MagnumBreak.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MapMagicZoneEffect.h, Source/Contents/Effects/MappillarEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PokJukEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/RainbowEffect.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/RedLineEffect.h, Source/Contents/Effects/RichManKim.h, Source/Contents/Effects/RotateBgEffect.h, Source/Contents/Effects/RotateItemEffect.h, Source/Contents/Effects/RotateLineEffect.h, Source/Contents/Effects/SaintCastingEffect.h, Source/Contents/Effects/ScatterEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SmokeEffect.h, Source/Contents/Effects/SoulCollectEffect.h, Source/Contents/Effects/SoulUnityEffect.h, Source/Contents/Effects/SphereWind2Effect.h, Source/Contents/Effects/SphereWindEffect.h, Source/Contents/Effects/SpriteEffect.h, Source/Contents/Effects/SquareRangeEffect.h, Source/Contents/Effects/StarEffect.h, Source/Contents/Effects/StarEmperorEffect.h, Source/Contents/Effects/StealEffect.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/StormGustEffect.h, Source/Contents/Effects/StormKickEffect.h, Source/Contents/Effects/SunStanceEffect.h, Source/Contents/Effects/TalismanMarkEffect.h, Source/Contents/Effects/TetraBallEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/Effects/TriangleShotArrow.h, Source/Contents/Effects/ViolentQuakeEffect.h, Source/Contents/Effects/WindEffect.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/SkillInfo.h, Source/Resource/EmblemResource.h, Source/Resource/GifResource.h, Source/Resource/Resource.h, Source/UI/Acceptance/UIAutoMessageWnd.h, Source/UI/Acceptance/UIJoinPartyAcceptWnd.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBitmapButton2.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIRadioButton.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionMiniWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIDisconnectedServerMsgWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UILoadingWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINoticeConfirmWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIPetTamingDeceiveWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIToolTipWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Dialogs/UIWaitWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Emotion/UIEmotionWnd.h, Source/UI/Enchant/EnchantUI.h, Source/UI/EntryQueue/UIEntryQueueWnd.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UINotifyItemObtainWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/TableBox.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBox.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIComboBoxEx.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIComboBoxWnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIItemStoreComboBox.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIListBoxEx.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxNavi.h, Source/UI/Lists/UIListBoxNaviSearch.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UIPackageBoxNameList.h, Source/UI/Lists/UIReplayListBox.h, Source/UI/Lists/UIScrollBar.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UIThumb.h, Source/UI/Lists/UITreeView.h, Source/UI/Lists/UIVScrollBar.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIMiniPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Party/UIRequestJoinPartyWnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIOngoingQuestInfo.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRecommendedQuestInfo.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/SelectPackageItemBox/SelectPackageItemBox.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantItemWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shop/UInCash_CallWnd.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIStaticText_LF.h, Source/UI/Text/UIString.h, Source/UI/Text/UITagTextViewer.h, Source/UI/Text/UITextViewer.h, Source/UI/Text/UITextViewerControl.h, Source/UI/Text/UITransBalloonText.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UIRoundBoxTooltipWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIBitmapTab.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEmblemWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMessageBoxAutoreturn.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMiniBtnWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIResizer.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UIRoulletteWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITab.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWordDisplayWnd.h.
393 lines
12 KiB
C++
393 lines
12 KiB
C++
#include "UI/Window/UIWindowMgr.h"
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#include "UI/Items/UIItemRepairWnd.h"
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#include "Client/Input/InputCharset.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Replay.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Contents/Items/ItemDescription.h"
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#include "Contents/Items/ItemInfo.h"
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#include "Contents/Items/ItemNaming.h"
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#include "Contents/PlayerNameDictionary.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include "Contents/MessageTable.h"
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#include "UI/Items/UIMakeTargetListWnd.h"
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#include "UI/Items/UIMakeTargetProcessWnd.h"
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#include "UI/Items/UIMakeTargetResultWnd.h"
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#include "UI/Items/UIWeaponRefineWnd.h"
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#include "UI/Buttons/UIBitmapButton.h"
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#include "UI/Buttons/UIButton.h"
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#include "UI/Lists/UIListBox.h"
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#include <cstdint>
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#include <cstring>
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#include <string>
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#pragma pack(push, 1)
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struct UIItemRepairRecordHeader {
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/* 0000 */ std::int16_t id;
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/* 0002 */ std::uint32_t bytes;
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// INLINED
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UIItemRepairRecordHeader() : id(0), bytes(0) {
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}
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// INLINED
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~UIItemRepairRecordHeader() {
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this->bytes = 0;
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this->id = 0;
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}
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};
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#pragma pack(pop)
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// OFFSET: 0x009A3860
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// FUNCTION: fn_13609
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void UIItemRepairWnd::Paint() {
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const int titleHeight = this->DrawTitleBar(true, LookupMessage(812), 0);
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this->DrawPanelBackground(titleHeight, 0, "");
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this->DrawButtonBar(2, 0, 1);
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}
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// OFFSET: 0x009A3B50
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// FUNCTION: fn_13612
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void UIMakeTargetResultWnd::Paint() {
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const int titleHeight = this->DrawTitleBar(false, "", 0);
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this->DrawPanelBackground(titleHeight, 0, "");
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this->DrawButtonBar(2, 0, 1);
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ITEM_INFO item;
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item.SetItemId(this->makeType);
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item.unknown_0060 = 0;
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item.identified = 1;
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const int firstWidth = this->DrawFittedItemName(0x10, 2, &item, 0, 0, 0xC, 0);
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this->DrawShadowedText(firstWidth + 0x10, 2, LookupMessage(0x1AC + (this->succeeded == 1)), 0, 0, 0xFFFFFF, 0, 0xC, 0);
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const int secondWidth = this->DrawFittedItemName(0x10, 0x2A, &item, 0, 0, 0xC, 0);
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this->DrawShadowedText(secondWidth + 0x10, 0x2A, LookupMessage(this->succeeded == 1 ? 0x1AF : 0x1AE), 0, 0, 0xFFFFFF, 0, 0xC, 0);
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}
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// OFFSET: 0x009A0B00
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// FUNCTION: fn_13604
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void UIItemRepairWnd::OnCreate(int width, int height) {
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const int listWidth = width - 24;
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const int listHeight = height - 55;
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this->m_list = new UIListBox();
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this->m_list->Configure(12, 22, listWidth, listHeight, 0);
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this->m_list->backgroundRed = 240;
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this->m_list->backgroundGreen = 240;
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this->m_list->backgroundBlue = 240;
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this->m_list->SetId(184);
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this->AddChild(this->m_list);
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const std::string prefix("유저인터페이스\\");
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int positions[2][2] = {{width - 91, height - 24}, {width - 46, height - 24}};
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const char* names[2][3] = {{"btn_ok", "btn_ok_a", "btn_ok_b"}, {"btn_cancel", "btn_cancel_a", "btn_cancel_b"}};
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int ids[2] = {184, 185};
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for (int i = 0; i < 2; ++i) {
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auto* button = new UIBitmapButton();
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button->SetBitmap((prefix + names[i][0] + ".bmp").c_str(), 0, 0);
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button->SetBitmap((prefix + names[i][1] + ".bmp").c_str(), 1, 0);
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button->SetBitmap((prefix + names[i][2] + ".bmp").c_str(), 2, 0);
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button->SetSize(button->BitmapWidth(), button->BitmapHeight());
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button->Move(positions[i][0], positions[i][1]);
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button->SetId(ids[i]);
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this->AddChild(button);
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}
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this->m_message0 = 184;
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}
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// OFFSET: 0x009A1590
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// FUNCTION: fn_13605
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void UIMakeTargetListWnd::OnCreate(int width, int height) {
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const int listWidth = width - 24;
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const int listHeight = height - 55;
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this->m_list = new UIListBox();
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this->m_list->Configure(12, 22, listWidth, listHeight, 0);
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this->m_list->backgroundRed = 240;
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this->m_list->backgroundGreen = 240;
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this->m_list->backgroundBlue = 240;
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this->m_list->SetId(184);
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this->AddChild(this->m_list);
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const std::string prefix("유저인터페이스\\");
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int positions[2][2] = {{width - 91, height - 24}, {width - 46, height - 24}};
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const char* names[2][3] = {{"btn_ok", "btn_ok_a", "btn_ok_b"}, {"btn_cancel", "btn_cancel_a", "btn_cancel_b"}};
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int ids[2] = {184, 185};
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for (int i = 0; i < 2; ++i) {
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auto* button = new UIBitmapButton();
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button->SetBitmap((prefix + names[i][0] + ".bmp").c_str(), 0, 0);
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button->SetBitmap((prefix + names[i][1] + ".bmp").c_str(), 1, 0);
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button->SetBitmap((prefix + names[i][2] + ".bmp").c_str(), 2, 0);
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button->SetSize(button->BitmapWidth(), button->BitmapHeight());
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button->Move(positions[i][0], positions[i][1]);
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button->SetId(ids[i]);
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this->AddChild(button);
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}
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this->m_message0 = 184;
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}
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// OFFSET: 0x009A2020
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// FUNCTION: fn_13606
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void UIMakeTargetProcessWnd::OnCreate(int width, int height) {
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const std::string prefix("유저인터페이스\\");
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int positions[2][2] = {{width - 91, height - 24}, {width - 46, height - 24}};
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const char* names[2][3] = {{"btn_ok", "btn_ok_a", "btn_ok_b"}, {"btn_cancel", "btn_cancel_a", "btn_cancel_b"}};
|
|
int ids[2] = {184, 185};
|
|
|
|
for (int i = 0; i < 2; ++i) {
|
|
auto* button = new UIBitmapButton();
|
|
button->SetBitmap((prefix + names[i][0] + ".bmp").c_str(), 0, 0);
|
|
button->SetBitmap((prefix + names[i][1] + ".bmp").c_str(), 1, 0);
|
|
button->SetBitmap((prefix + names[i][2] + ".bmp").c_str(), 2, 0);
|
|
button->SetSize(button->BitmapWidth(), button->BitmapHeight());
|
|
button->Move(positions[i][0], positions[i][1]);
|
|
button->SetId(ids[i]);
|
|
this->AddChild(button);
|
|
}
|
|
|
|
this->m_message0 = 184;
|
|
}
|
|
|
|
// OFFSET: 0x009A29B0
|
|
// FUNCTION: fn_13607
|
|
void UIMakeTargetResultWnd::OnCreate(int width, int height) {
|
|
const std::string prefix("유저인터페이스\\");
|
|
const int buttonX = width - 91;
|
|
const int buttonY = height - 24;
|
|
|
|
auto* button = new UIBitmapButton();
|
|
button->SetBitmap((prefix + "btn_ok" + ".bmp").c_str(), 0, 0);
|
|
button->SetBitmap((prefix + "btn_ok_a" + ".bmp").c_str(), 1, 0);
|
|
button->SetBitmap((prefix + "btn_ok_b" + ".bmp").c_str(), 2, 0);
|
|
button->SetSize(button->BitmapWidth(), button->BitmapHeight());
|
|
button->Move(buttonX, buttonY);
|
|
button->SetId(184);
|
|
this->AddChild(button);
|
|
|
|
this->m_message0 = 184;
|
|
}
|
|
|
|
// OFFSET: 0x009A2DD0
|
|
// FUNCTION: fn_13608
|
|
void UIWeaponRefineWnd::OnCreate(int width, int height) {
|
|
const int listWidth = width - 24;
|
|
const int listHeight = height - 55;
|
|
this->m_list = new UIListBox();
|
|
this->m_list->Configure(12, 22, listWidth, listHeight, 0);
|
|
this->m_list->backgroundRed = 240;
|
|
this->m_list->backgroundGreen = 240;
|
|
this->m_list->backgroundBlue = 240;
|
|
this->m_list->SetId(184);
|
|
this->AddChild(this->m_list);
|
|
|
|
const std::string prefix("유저인터페이스\\");
|
|
int positions[2][2] = {{width - 91, height - 24}, {width - 46, height - 24}};
|
|
const char* names[2][3] = {{"btn_ok", "btn_ok_a", "btn_ok_b"}, {"btn_cancel", "btn_cancel_a", "btn_cancel_b"}};
|
|
int ids[2] = {184, 185};
|
|
|
|
for (int i = 0; i < 2; ++i) {
|
|
auto* button = new UIBitmapButton();
|
|
button->SetBitmap((prefix + names[i][0] + ".bmp").c_str(), 0, 0);
|
|
button->SetBitmap((prefix + names[i][1] + ".bmp").c_str(), 1, 0);
|
|
button->SetBitmap((prefix + names[i][2] + ".bmp").c_str(), 2, 0);
|
|
button->SetSize(button->BitmapWidth(), button->BitmapHeight());
|
|
button->Move(positions[i][0], positions[i][1]);
|
|
button->SetId(ids[i]);
|
|
this->AddChild(button);
|
|
}
|
|
|
|
this->m_message0 = 184;
|
|
}
|
|
|
|
// OFFSET: 0x009A3DE0
|
|
// FUNCTION: fn_13615
|
|
int UIItemRepairWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
|
|
ITEM_INFO item;
|
|
|
|
switch (message) {
|
|
case 31: {
|
|
const UIItemRepairEntry& entry = *reinterpret_cast<const UIItemRepairEntry*>(a);
|
|
this->entries.push_back(entry);
|
|
this->itemIds.push_back(entry.itemId);
|
|
this->indices.push_back(entry.index);
|
|
|
|
item.SetItemId(entry.itemId);
|
|
item.unknown_0060 = 0;
|
|
item.identified = 1;
|
|
this->m_list->AddLine(item.DisplayName(0).c_str());
|
|
return 0;
|
|
}
|
|
|
|
case 18:
|
|
this->m_list->SendMsg(nullptr, 18, 0, 0, 0, 0);
|
|
return 0;
|
|
|
|
case 19:
|
|
this->m_list->SendMsg(nullptr, 19, 0, 0, 0, 0);
|
|
return 0;
|
|
|
|
case 6: {
|
|
const int response = static_cast<int>(a);
|
|
this->RecordResponse(response, b, c, this->m_list->selected);
|
|
|
|
switch (response) {
|
|
case 184: {
|
|
if (g_replayAnimationScaling) {
|
|
UIListBox* list = this->m_list;
|
|
list->selected = static_cast<int>(d);
|
|
list->Invalidate();
|
|
}
|
|
|
|
UIListBox* list = this->m_list;
|
|
if (list->LineCount() == 0) {
|
|
g_modeMgr.gameMode->SendMsg(174, -1, 0, 0, 0);
|
|
g_windowMgr.CloseWindow(107);
|
|
g_windowMgr.CloseWindow(107);
|
|
return 0;
|
|
}
|
|
|
|
const int selected = list->selected;
|
|
if (selected >= 0) {
|
|
for (UIItemRepairEntry& entry : this->entries) {
|
|
if (entry.index == this->indices[selected]) {
|
|
g_modeMgr.gameMode->SendMsg(174, reinterpret_cast<int>(&entry), 0, 0, 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
g_windowMgr.CloseWindow(107);
|
|
return 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 185:
|
|
g_modeMgr.gameMode->SendMsg(174, -1, 0, 0, 0);
|
|
g_windowMgr.CloseWindow(107);
|
|
return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
case 123: {
|
|
const auto* bytes = reinterpret_cast<const unsigned char*>(a);
|
|
UIItemRepairRecordHeader header;
|
|
unsigned offset = 6;
|
|
header = *reinterpret_cast<const UIItemRepairRecordHeader*>(bytes);
|
|
|
|
if (header.id == 22150) {
|
|
while (static_cast<unsigned>(b) > offset) {
|
|
header = *reinterpret_cast<const UIItemRepairRecordHeader*>(bytes + offset);
|
|
offset += 6;
|
|
|
|
switch (header.id) {
|
|
case 22151:
|
|
return 0;
|
|
|
|
case 22152: {
|
|
UIItemRepairEntry entry;
|
|
std::memcpy(&entry, bytes + offset, header.bytes);
|
|
offset += header.bytes;
|
|
this->SendMsg(nullptr, 31, reinterpret_cast<std::intptr_t>(&entry), 0, 0, 0);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
offset += header.bytes;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return this->UIFrameWnd::SendMsg(sender, message, a, b, c, d);
|
|
}
|
|
|
|
// OFFSET: 0x009A4C50
|
|
// FUNCTION: fn_13618
|
|
int UIMakeTargetResultWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
|
|
switch (message) {
|
|
case 6:
|
|
g_windowMgr.CloseWindow(81);
|
|
return 0;
|
|
|
|
case 40:
|
|
this->makeType = static_cast<int>(a);
|
|
if (b) {
|
|
this->succeeded = true;
|
|
}
|
|
|
|
this->Invalidate();
|
|
return 0;
|
|
}
|
|
|
|
return this->UIFrameWnd::SendMsg(sender, message, a, b, c, d);
|
|
}
|
|
|
|
// OFFSET: 0x0099F780
|
|
// FUNCTION: fn_13587
|
|
UIItemRepairWnd::UIItemRepairWnd()
|
|
: UIFrameWnd(0), itemIds(), indices(), entries() {
|
|
}
|
|
|
|
// OFFSET: 0x0099F850
|
|
// FUNCTION: fn_13588
|
|
UIMakeTargetListWnd::UIMakeTargetListWnd()
|
|
: UIFrameWnd(0), itemIds() {
|
|
}
|
|
|
|
// OFFSET: 0x0099F8D0
|
|
// FUNCTION: fn_13589
|
|
UIMakeTargetProcessWnd::UIMakeTargetProcessWnd()
|
|
: UIFrameWnd(0), materials() {
|
|
}
|
|
|
|
// OFFSET: 0x0099F950
|
|
// FUNCTION: fn_13590
|
|
UIMakeTargetResultWnd::UIMakeTargetResultWnd()
|
|
: UIFrameWnd(0) {
|
|
this->succeeded = false;
|
|
this->makeType = 0;
|
|
}
|
|
|
|
// OFFSET: 0x0099F9C0
|
|
// FUNCTION: fn_13591
|
|
UIWeaponRefineWnd::UIWeaponRefineWnd()
|
|
: UIFrameWnd(0), itemIds(), indices() {
|
|
}
|
|
|
|
// OFFSET: 0x0099FB70
|
|
// FUNCTION: fn_13592
|
|
UIItemRepairWnd::~UIItemRepairWnd() = default;
|
|
|
|
// OFFSET: 0x009A0280
|
|
// FUNCTION: fn_13599
|
|
std::vector<unsigned char> UIItemRepairWnd::GetReplayData() {
|
|
std::vector<unsigned char> records;
|
|
{
|
|
const auto record = BuildReplayTaggedRecord(22150, nullptr, 0);
|
|
records.insert(records.end(), record.begin(), record.end());
|
|
}
|
|
for (auto it = this->entries.begin(); it != this->entries.end(); ++it) {
|
|
const UIItemRepairEntry& entry = *it;
|
|
std::vector<unsigned char> record(sizeof(entry) + 6, 0);
|
|
*reinterpret_cast<std::uint16_t*>(record.data()) = 22152;
|
|
*reinterpret_cast<std::uint32_t*>(record.data() + 2) = sizeof(entry);
|
|
std::memcpy(record.data() + 6, &entry, sizeof(entry));
|
|
records.insert(records.end(), record.cbegin(), record.cend());
|
|
}
|
|
{
|
|
const auto record = BuildReplayTaggedRecord(22151, nullptr, 0);
|
|
records.insert(records.end(), record.begin(), record.end());
|
|
}
|
|
return records;
|
|
}
|