rodecomp/Source/Contents/NavigationRequest.cpp
ragnarok-clanker 5b8f2cfb1f Decompile 12 functions in Source/Client/Mode/CGameMode.h, Source/Contents/Ground/TerrainCoordinates.cpp, ...
Batch #1554 by ragnarok-clanker: 0 byte-identical, 12 confirmed by peer review.

- fn_21278 CGameMode::WorldCell: logic confirmed by peer review (already on main)
- fn_19599 CNavigationManager::LoadStates: logic confirmed by peer review (annotation added to existing code)
- fn_19394 CNaviData::ResetLinkDepths: logic confirmed by peer review (annotation added to existing code)
- fn_19390 CNaviData::FindRoute: logic confirmed by peer review (annotation added to existing code)
- fn_19508 CNavi_Link::SetDepth: logic confirmed by peer review (annotation added to existing code)
- fn_19456 CNavi_Link::LinkedEnd: logic confirmed by peer review (annotation added to existing code)
- fn_19444 CNavi_Link::LinkedBegin: logic confirmed by peer review (annotation added to existing code)
- fn_19466 CNaviInfo::LinksBegin: logic confirmed by peer review (annotation added to existing code)
- fn_19467 CNaviInfo::LinksEnd: logic confirmed by peer review (annotation added to existing code)
- fn_19509 CNaviInfo::SetVisited: logic confirmed by peer review (annotation added to existing code)
- fn_19581 CNavigationManager::PlayerCell: logic confirmed by peer review (annotation added to existing code)
- fn_21282 CGameMode::PlayerCell: logic confirmed by peer review (annotation added to existing code)

Reviewed-by: ragnarok-clanker
2026-10-28 18:50:46 +00:00

119 lines
2.5 KiB
C++

#include "Contents/NavigationManager.h"
#include "Client/Mode/ActiveGameMode.h"
#include "Client/Mode/CGameMode.h"
#include "Contents/World/WorldScene.h"
// OFFSET: 0x00B8DF10
// FUNCTION: fn_19461
std::uint16_t CNavi_Object::GetFlag() const {
return this->flag;
}
// OFFSET: 0x00B8E600
// FUNCTION: fn_19474
const char* CNavi_Object::GetTitle() const {
return this->title.c_str();
}
// OFFSET: 0x00B8E620
// FUNCTION: fn_19476
const char* CNaviInfo::GetTitle() const {
return this->title.c_str();
}
// OFFSET: 0x00B8E630
// FUNCTION: fn_19477
const char* CNavi_Object::GetName() const {
return this->name.c_str();
}
// OFFSET: 0x00B8E7F0
// FUNCTION: fn_19484
NaviCell* CNavi_Object::GetCell(NaviCell* out) const {
out->x = this->cellX;
out->y = this->cellY;
return out;
}
// OFFSET: 0x00B8E810
// FUNCTION: fn_19485
const char* CNaviInfo::GetName() const {
return this->name.c_str();
}
// OFFSET: 0x00B8E840
// FUNCTION: fn_19488
int CNavi_Object::GetIndex() const {
if (this->type == 300 || this->type == 301) {
return this->shortIndex;
}
return this->index;
}
// OFFSET: 0x00B8E8B0
// FUNCTION: fn_19493
int CNavi_Object::GetType() const {
return this->type;
}
// OFFSET: 0x00B8E8D0
// FUNCTION: fn_19495
int CNavi_Object::GetId() const {
return this->id;
}
// OFFSET: 0x00B8E910
// FUNCTION: fn_19498
CNaviInfo* CNavi_Object::GetInfo() const {
return this->info;
}
// OFFSET: 0x00B89940
// FUNCTION: fn_19387
bool CNaviData::SetDestination(CNaviInfo* info, int cellX, int cellY) {
if (info == nullptr) {
return false;
}
this->info = info;
this->cellX = cellX;
this->cellY = cellY;
return true;
}
// OFFSET: 0x00BA1260
// FUNCTION: fn_19638
bool CNavigationManager::UpdateGround() {
CGameMode* mode = static_cast<CGameMode*>(g_world.ActiveGameMode());
if (mode == nullptr || mode->scene == nullptr || mode->scene->terrain == nullptr) {
return false;
}
this->ground = mode->scene->ground;
this->pathFinder.attr = mode->scene->terrain;
return true;
}
// OFFSET: 0x00B8E350
// FUNCTION: fn_19466
std::vector<CNavi_Link*>::iterator CNaviInfo::LinksBegin() {
return this->links.begin();
}
// OFFSET: 0x00B8E360
// FUNCTION: fn_19467
std::vector<CNavi_Link*>::iterator CNaviInfo::LinksEnd() {
return this->links.end();
}
// OFFSET: 0x00B8E760
// FUNCTION: fn_19481
bool CNaviInfo::IsVisited() const {
return this->visited;
}
// OFFSET: 0x00B90410
// FUNCTION: fn_19509
void CNaviInfo::SetVisited(bool visited) {
if (this->type == 5001) {
this->visited = visited;
}
}