Batch #2136 by ragnarok-clanker: 0 byte-identical, 13 confirmed by peer review. - fn_20040 CRagEffect::BloodDrain: logic confirmed by peer review - fn_20046 CRagEffect::FireBall: logic confirmed by peer review - fn_20054 CRagEffect::FrostDiver: logic confirmed by peer review - fn_20058 CRagEffect::GrimTooth: logic confirmed by peer review - fn_20066 CRagEffect::Hit4: logic confirmed by peer review - fn_20106 CRagEffect::SoulStrike: logic confirmed by peer review - fn_20107 CRagEffect::SpearBmr: logic confirmed by peer review - fn_20109 CRagEffect::SprayPond: logic confirmed by peer review - fn_20120 CRagEffect::WaterBall2: logic confirmed by peer review - fn_20124 CRagEffect::Yufitel: logic confirmed by peer review - fn_20132 CRagEffect::AirTexture: logic confirmed by peer review - fn_20181 CRagEffect::EnergyDrain2: logic confirmed by peer review - fn_21029 CGameObject::Get8Dir2: logic confirmed by peer review Reviewed-by: ragnarok-clanker
29 lines
781 B
C++
29 lines
781 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_ACTORS_GAMEOBJECT_H
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#define RAGNAROK_SOURCE_CONTENTS_ACTORS_GAMEOBJECT_H
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#include <cstdint>
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struct CameraDirectionContext {
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const int& modeType;
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const float* const& cameraAngle;
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};
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class CGameObject {
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public:
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CGameObject();
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virtual ~CGameObject();
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virtual bool OnProcess();
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virtual void SendMsg(CGameObject* sender, int message, int a, int b, int c, int d, int e, int f, int g, int h, int i, int j, int k, int l, int m);
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virtual void Render(int argument);
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virtual int Get8Dir(float angle, const CameraDirectionContext& camera);
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int Get8Dir2(float rot, int flag);
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int GetDir(float rot);
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/* 0008 */ std::uint64_t identity;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CGameObject) == 16);
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#endif
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#endif
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