rodecomp/Source/Render/DX9
ragnarok-clanker 1130ab61e1 Decompile fn_01917 (DeviceOwnerDX9::RestoreDisplayMode)
Batch #2848 by youko: 1 byte-identical, 0 confirmed by peer review.

- fn_01917 DeviceOwnerDX9::RestoreDisplayMode: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-29 19:34:29 +00:00
..
AlphaQueuesDX9.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
BackBufferDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
D3DX9Runtime.h ♻️ refactor(source): removed unused includes and add INLINE comments 2026-10-27 10:09:10 +01:00
DeviceOwnerDX9.cpp Decompile fn_01917 (DeviceOwnerDX9::RestoreDisplayMode) 2026-10-29 19:34:29 +00:00
DeviceOwnerDX9.h Decompile fn_01917 (DeviceOwnerDX9::RestoreDisplayMode) 2026-10-29 19:34:29 +00:00
DeviceRecoveryDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
DeviceStateDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
DeviceStateDX9.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Render headers (DX7, DX9, Primitives, Text, Textures) 2026-10-27 13:48:11 +00:00
GroundQueuesDX9.cpp Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
OpaqueQueuesDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
QueuedDrawingDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererBackBuffer.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererDX9.cpp Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
RendererDX9.h Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
RendererDX9Operations.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererDX9Operations.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererFogDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererFogDX9.h Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Render headers (DX7, DX9, Primitives, Text, Textures) 2026-10-27 13:48:11 +00:00
RendererFrameDX9.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererFrameDX9.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererPresentation.cpp Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RendererPresentation.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
RenderSystemDX9.cpp Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
RenderSystemDX9.h Decompile 48 functions in Source/Client/ModeFade.cpp, Source/Client/ModeFade.h, ... 2026-10-29 18:23:21 +00:00
ScreenshotDX9.cpp 📝 docs(annotations): marked inlined functions across modules 2026-10-27 10:42:13 +01:00
SurfaceDX9.cpp Maintenance: Remove misplaced fn_02429 annotation: 0x5708F0 is CSurfaceDX9's scalar deleting destructor (compiler generated); fn_0242 2026-10-28 15:34:08 +00:00
SurfaceDX9.h Reconstruct readable C++ and organize cohesive source subsystems 2026-10-25 07:42:41 +00:00
TextureDX9.cpp Decompile 14 functions in Source/Render/RendererDX7.cpp, Source/Render/RendererDX7.h, ... 2026-10-28 13:16:54 +00:00
TextureDX9.h Restore translation-unit ownership and publish verified source corrections 2026-10-25 15:42:21 +00:00
TextureModesDX9.cpp Decompile fn_02241 (RendererDX9Operations::SetTextureMode) 2026-10-28 19:46:29 +00:00