Batch #10169 by ragnarok-clanker: forced by an admin (137 lower score(s), 472 changed function(s)); checked with 394 compiled unit(s), including every includer of Source/Contents/SignBoard/SignBoard.h, Source/UI/Buttons/UIBasicButton.h, Source/UI/Buttons/UIBitmapButton.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIBmpTextButton.h, Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UIButton.h, Source/UI/Buttons/UICashEmotionSprBtn.h, Source/UI/Buttons/UICheckBox.h, Source/UI/Buttons/UIItemMoveInfo.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UIJobSlotButton.h, Source/UI/Buttons/UINaviLinkButton.h, Source/UI/Buttons/UINoneVisibleButton.h, Source/UI/Buttons/UIRadioBtn.h, Source/UI/Buttons/UIReplayButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVBitmapButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITagButton.h, Source/UI/Buttons/UITextButton.h, Source/UI/CashEmotion/UICashEmotionPiece.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIChooseWnd.h, Source/UI/Dialogs/UIEditctrlWnd.h, Source/UI/Dialogs/UIEmailAddressWnd.h, Source/UI/Dialogs/UIGraffiStrboxWnd.h, Source/UI/Dialogs/UIMemorialDunWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINotifyLevelUpWnd.h, Source/UI/Dialogs/UINotifyQuestWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UIProhibitListWnd.h, Source/UI/Dialogs/UIQuitWnd.h, Source/UI/Dialogs/UIRestartWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipOfTheDayWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Dialogs/UIWaitDBSaveWnd.h, Source/UI/Edit/UICandidateWnd.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Items/MergeItemWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIIllustWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UIItemRepairWnd.h, Source/UI/Items/UIMakeTargetListWnd.h, Source/UI/Items/UIMakeTargetProcessWnd.h, Source/UI/Items/UIMakeTargetResultWnd.h, Source/UI/Items/UISpellListWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Items/UIWeaponRefineWnd.h, Source/UI/Lists/UIComboBoxDefWnd.h, Source/UI/Lists/UIListBox.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITreeView.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/Navigation/UIPrivateAirplaneWnd.h, Source/UI/Party/UIAdvenPartyBoardWnd.h, Source/UI/Party/UIApplyForPartyWnd.h, Source/UI/Party/UIPartyInfoWnd.h, Source/UI/Party/UIPartySettingWnd.h, Source/UI/Party/UIRegisterPartyWnd.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Shop/UINoticeMessageBox_LockSellItem.h, Source/UI/Shortcuts/ShortcutControls.h, Source/UI/Shortcuts/UIShortCutWnd.h, Source/UI/Skill/UISkillNameChangeWnd.h, Source/UI/Status/UIStatusWnd.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIStaticText.h, Source/UI/Text/UITextViewer.h, Source/UI/UIBarGraph.h, Source/UI/UIBasicCtrl.h, Source/UI/UIBroadcastBalloon.h, Source/UI/UICaptchaPreviewWnd.h, Source/UI/UICaptchaRegisterWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UICheckAttendanceWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UIHotkeyGuideWnd.h, Source/UI/UIIngredientInfoWnd.h, Source/UI/UIItemReformWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UILapineUpgradeBoxWnd.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIReputeWnd.h, Source/UI/UISlotBitmap.h, Source/UI/UIStaticBitmap.h, Source/UI/UIStaticItem.h, Source/UI/Window/UIAccountLimitedToolWnd.h, Source/UI/Window/UIBalloonOpenBtn.h, Source/UI/Window/UIBank_NewWnd.h, Source/UI/Window/UIBasicInfoWnd.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChangeNameWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICntWnd.h, Source/UI/Window/UIDebuffRemoveWnd.h, Source/UI/Window/UIEscOptionWnd.h, Source/UI/Window/UIFrameWnd.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMerInfoWnd.h, Source/UI/Window/UIMessageBox.h, Source/UI/Window/UIMileageWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINewSkillListWnd.h, Source/UI/Window/UINoteWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIOpenMailBoxWnd.h, Source/UI/Window/UIOpenRoulletteWnd.h, Source/UI/Window/UIPartyBookingHelpWnd.h, Source/UI/Window/UIPayConfirmWnd.h, Source/UI/Window/UIPetEvolutionWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRebirthWnd.h, Source/UI/Window/UIReplayControlWnd.h, Source/UI/Window/UIReplayRECControlWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyListWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelectReplayDataWnd.h, Source/UI/Window/UISelectServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UIShowWarpWnd.h, Source/UI/Window/UITalkboxTrapInputWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIVideoWnd.h, Source/UI/Window/UIViewCameraInfoWnd.h, Source/UI/Window/UIWindow.h.
145 lines
4.5 KiB
C++
145 lines
4.5 KiB
C++
#include "UI/Window/UIVideoWnd.h"
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#include "Contents/MessageTable.h"
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#include "Contents/Movies/BinkMovie.h"
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#include "Contents/Sound/SoundMgr.h"
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#include "Render/Textures/Texture.h"
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#include "Render/Textures/TextureCache.h"
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#include "UI/Window/WindowDialogs.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include <algorithm>
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#include <string>
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// OFFSET: 0x00AB40C0
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// FUNCTION: fn_17437
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UIVideoWnd::UIVideoWnd(UIWindowContext& windowContext, UIVideoWndContext& videoContext)
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: UIWindow(windowContext, 1), m_movie(nullptr), m_texture(nullptr), m_savedVolume(-1), m_videoContext(&videoContext) {
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this->m_movie = new BinkMovie();
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}
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// OFFSET: 0x00AB42C0
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// FUNCTION: fn_17439
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UIVideoWnd::~UIVideoWnd() {
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if (this->m_texture) {
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delete this->m_texture;
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this->m_texture = nullptr;
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}
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delete this->m_movie;
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if (this->m_savedVolume != -1) {
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CSoundMgr::SetVolume(g_soundMgr, this->m_savedVolume);
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}
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}
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// OFFSET: 0x00AB4060
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// FUNCTION: fn_17436
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UIVideoSkipButton::UIVideoSkipButton(UIWindowContext& windowContext) : UIButton(windowContext) {
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}
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// OFFSET: 0x00AB4380
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// FUNCTION: fn_17440
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bool UIVideoWnd::Slot02() {
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return true;
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}
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// OFFSET: 0x00AB4390
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// FUNCTION: fn_17441
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void UIVideoWnd::Slot15(int width, int height) {
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UIVideoSkipButton* button = new UIVideoSkipButton(*this->m_context);
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button->SetSize(127, 43);
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button->Move(width - button->geometry.width - 33, height - button->geometry.height - 110);
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button->SetId(521);
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this->AddChild(button);
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}
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// OFFSET: 0x00AB4460
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// FUNCTION: fn_17442
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void UIVideoSkipButton::Paint() {
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this->ClearSurface(0xFF000000);
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std::string text = "SKIP>";
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const int textWidth = this->TextWidth(text.c_str(), 0, 0, 30, 1, 0);
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const int textHeight = this->TextHeight(text.c_str(), 0, 0, 30, 1, 0);
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const std::uint32_t color = this->geometry.unknown_0030 == 1 ? 0x4EC7FF : 0xFFFFFF;
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this->DrawTextAt(static_cast<int>(static_cast<float>(this->geometry.width - textWidth) * 0.5f + 5.0f),
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static_cast<int>(static_cast<float>(this->geometry.height - textHeight) * 0.5f), text.c_str(), 0, 0, 30, color, 1, 0
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);
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}
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// OFFSET: 0x00AB4600
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// FUNCTION: fn_17443
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void UIVideoWnd::Paint() {
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this->SetSolid(this->m_context->primitives, this->geometry.width, this->geometry.height, 0xFF000000);
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if (this->m_movie->State() != 1) {
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return;
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}
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const BinkHandle* handle = this->m_movie->Handle();
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const int width = this->geometry.width;
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const int height = this->geometry.height;
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const float scaled = (std::min)(static_cast<float>(static_cast<int>(handle->height)) / static_cast<float>(static_cast<int>(handle->width)) * static_cast<float>(width), static_cast<float>(height));
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const int videoHeight = static_cast<int>(scaled);
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this->DrawStretched(this->m_context->primitives, 0, static_cast<int>((height - videoHeight) * 0.5), this->m_texture, 0xFFFFFFFF, width, videoHeight);
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}
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// OFFSET: 0x00AB4680
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// FUNCTION: fn_17444
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void UIVideoWnd::Slot19() {
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if (this->m_movie->Update() == true && this->m_movie->CopyTo(this->m_texture) == true) {
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this->Invalidate();
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}
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if (this->m_movie->State() == 2) {
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this->m_videoContext->windows.CloseWindow(304);
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}
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}
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// OFFSET: 0x00AB46D0
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// FUNCTION: fn_17445
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int UIVideoWnd::SendMsg(
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UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4
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) {
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switch (message) {
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case 0:
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if (argument1 == 27) {
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this->SendMsg(nullptr, 5, 0, 0, 0, 0);
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}
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break;
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case 5:
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if (this->m_videoContext->dialogs.Confirm(LookupMessage(3142), 2, true, false, 0, "Message", 280, 120, 0) == 187) {
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this->m_videoContext->windows.CloseWindow(304);
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}
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break;
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case 6:
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if (argument1 == 521) {
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this->m_videoContext->windows.CloseWindow(304);
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}
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break;
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case 150:
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if (this->m_movie->Open(reinterpret_cast<const char*>(argument1), 0, false) && this->m_movie) {
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if (this->m_texture) {
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g_texMgr.Remove(this->m_texture);
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this->m_texture = nullptr;
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}
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const BinkHandle* handle = this->m_movie->Handle();
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this->m_texture = CreateTexture(handle->width, handle->height, 4, false, false);
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}
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break;
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case 151: {
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BinkHandle* handle = this->m_movie->Handle();
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BinkPause(handle, handle->paused == 1 ? 0 : 1);
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break;
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}
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case 159:
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BinkSetVolume(this->m_movie->Handle(), 0, argument1 << 8);
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if (argument2 == 0) {
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this->m_savedVolume = CSoundMgr::Volume(g_soundMgr);
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CSoundMgr::SetVolume(g_soundMgr, 0);
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}
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break;
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}
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return UIWindow::SendMsg(sender, message, argument1, argument2, argument3, argument4);
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}
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