Batch #13406 by ragnarok-clanker: no function's compiled code changes; checked with 124 compiled unit(s), including every includer of Source/Contents/Effects/RagEffect.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/SpriteParticle.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Guild/UIAgitWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/Contents/Actors/Skill.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/Contents/Effects/HealEffect.h, Source/Contents/AchievementMgr.h, Source/UI/Window/UISecondCostumeWnd.h, Source/Contents/Effects/LightSphereEffect.h, Source/Contents/Effects/BlastForge.h, Source/Security/NProtectGameGuardMgr.h, Source/Contents/Effects/MapChainEffect.h, Source/Utility/Math/Int64Math.h.
32 lines
782 B
C++
32 lines
782 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_EFFECTS_LIGHTSPHEREEFFECT_H
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#define RAGNAROK_SOURCE_CONTENTS_EFFECTS_LIGHTSPHEREEFFECT_H
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#include "Contents/Effects/Effect.h"
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#include <cstddef>
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#include <vector>
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class CParticle;
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class CLightSphereEffect : public CEffect {
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public:
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CLightSphereEffect();
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void Slot01() override;
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void Slot03() override;
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void Slot04() override;
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void Close() override;
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bool Slot06() override;
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void CreateRayParticles(int param);
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/* 00CC */ std::vector<CParticle*> spheres;
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/* 00D8 */ std::vector<CParticle*> rays;
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(offsetof(CLightSphereEffect, spheres) == 0xCC);
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static_assert(offsetof(CLightSphereEffect, rays) == 0xD8);
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static_assert(sizeof(CLightSphereEffect) == 0xE4);
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#endif
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#endif
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