Batch #10242 by ragnarok-clanker: forced by an admin (7 lower score(s), 33 changed function(s)); checked with 260 compiled unit(s), including every includer of Source/Client/Session.h, Source/Contents/Jobs/JobInheritance.h, Source/Contents/Sound/SoundMgr.h, Source/Contents/Store/MCStoreInfoBackup.h, Source/UI/Edit/ItemTagRetirement.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Shortcuts/ShortcutPainting.h, Source/UI/Shortcuts/UIQuickSlotWnd.h, Source/Contents/Configuration/OptionWriter.h, Source/Contents/Store/StoreBackupData.h. Deletes: Source/Contents/Configuration/OptionWriter.h, Source/Contents/Store/StoreBackupData.h
26 lines
891 B
C++
26 lines
891 B
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_JOBS_JOBINHERITANCE_H
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#define RAGNAROK_SOURCE_CONTENTS_JOBS_JOBINHERITANCE_H
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#include <cstdint>
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#include <string>
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bool __stdcall IsPlayerJob(int job);
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bool __stdcall IsVisibleJob(int job);
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int __stdcall GetWeaponViewValue(int weapon);
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int __stdcall GetDualWieldWeaponType(int first, int second);
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bool __stdcall IsJobWeaponAllowed(int job, int slot, std::int64_t weapon);
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int __stdcall GetRealWeaponId(int weapon);
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std::string GetJobTitleString(int job);
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bool ResetHotkeySlots();
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bool IsScreenShakeActive();
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bool __stdcall ValidateCharacterName(const char* name);
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bool IsNavigationActive();
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bool __stdcall IsJobStyleAllowed(int job, int style);
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bool __stdcall IsJobHeadAllowed(int job, int head, int sex);
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extern int g_screenShakeDuration;
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extern char g_screenShakeMode;
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extern const char g_playerNameKeyData[];
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extern const char* g_playerNameKey;
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#endif
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