rodecomp/Source/Contents/UserData/CharacterConfigSave.cpp
ragnarok-clanker 3830bd03ca Decompile fn_03940 (CCharacterLinkedUserDataMgr::Save'::8'::SaveUseSkillLevel::operator())
Batch #6629 by System4z: 0 byte-identical, 1 confirmed by peer review.

- fn_03940 `CCharacterLinkedUserDataMgr::Save'::`8'::SaveUseSkillLevel::operator(): logic confirmed by peer review

Peer-reviewed-by: alisonrag, SapitoSucio, vinnyamancio
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 01:27:57 +00:00

114 lines
3 KiB
C++

#include "Client/Session.h"
#include "Client/Session.h"
#include "Contents/Async/AsyncWorkMgr.h"
#include "Contents/UserData/CharacterConfigSave.h"
#include "Contents/UserData/CharacterLinkedUserDataMgr.h"
#include "Contents/UserData/NormalItemSlots.h"
#include "Contents/Skills/PlayerSkillBundle.h"
#include "Contents/Configuration/ServiceOptions.h"
#include <json/value.h>
#include <json/writer.h>
// OFFSET: 0x00DE0E40
// FUNCTION: fn_23474
int CharacterConfigSave::UseLevel(int id) const {
const auto key = static_cast<std::uint32_t>(id);
if (key - 1u <= 0x1F3D) {
return this->useLevels[key];
}
if (id > 10000) {
return this->additionalLevels[key - 10000u];
}
if (key - 8000u <= 60) {
return this->homunculusLevels[key - 8000u];
}
return 0;
}
// OFFSET: 0x005E6EF0
// FUNCTION: fn_03933
void CCharacterLinkedUserDataMgr::Save(CharacterConfigSave& context, const char* token16, CAsyncWorkMgr& workManager) {
if (!this->m_loaded) {
return;
}
Json::Value root;
Json::Value data;
if (g_session.GetOption(7) != 0) {
Json::Value values;
struct SaveUseSkillLevel {
const CharacterConfigSave* context;
Json::Value* values;
// OFFSET: 0x005E7AE0
// FUNCTION: fn_03940
bool operator()(CSkillInfo* skill) const {
const int id = static_cast<int>(skill->id);
const int level = reinterpret_cast<const CharacterConfigSave*>(&g_session)->UseLevel(id);
if (level != 0) {
Json::Value value;
value["SKID"] = id;
value["SKLv"] = level;
this->values->append(value);
}
return true;
}
};
context.skills.ForEachGrouped(SaveUseSkillLevel{&context, &values});
data["UseSkillInfo"] = values;
}
if (g_session.GetOption(8) != 0) {
Json::Value values;
for (const CSkillInfo& skill : context.homunculusSkills) {
const int id = static_cast<int>(skill.id);
const auto index = skill.id - 8000u;
const int level = static_cast<int>(index) < 0 ? 0 : context.homunculusLevels[index];
if (level != 0) {
Json::Value value;
value["HomunSKID"] = id;
value["HomunSKLv"] = level;
values.append(value);
}
}
data["HomunSkillInfo"] = values;
}
data["ItemComparison"] = context.serviceOptions.Get(264) != 0;
data["SortPrivateTab"] = context.sortPrivate;
ExportNormalItemSlots(data, context.items, context.saved, context.itemSlotActive);
if (!data.isNull()) {
root["data"] = data;
Json::StyledWriter writer;
const std::string response = writer.write(root);
const std::string token(token16, 16);
const std::string url = this->SaveUrl();
workManager.SaveCharacter(this->m_accountId, this->m_characterId, this->m_accountName, url, token, response);
++this->m_pendingSaves;
}
}
// OFFSET: 0x00DDD0D0
// FUNCTION: fn_23379
int CSession::HomunSkillLevel(int skillId) const {
const int index = skillId - 8000;
if (index > -1) {
return this->m_homunSkillLevels[index];
}
return 0;
}