Batch #7046 by aDw: 0 byte-identical, 1 confirmed by peer review. - fn_12593 UISubChatHisWnd::Slot43: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, superintelligence, Snow Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
235 lines
8.1 KiB
C++
235 lines
8.1 KiB
C++
#include "UI/Window/UIRoMapWnd.h"
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#include "Contents/MapSkyMgr.h"
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#include "Render/Primitives/AlphaRectangle.h"
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#include "Render/Renderer.h"
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#include "Render/ScreenGeometry.h"
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#include "Render/TextureQuad.h"
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#include "Contents/Configuration/ServiceConfiguration.h"
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#include "Render/Primitives/RenderPrimitive.h"
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#include "Render/Primitives/RenderPrimitivePool.h"
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#include "Render/Primitives/RenderQueues.h"
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#include "Render/Textures/SpriteAtlas.h"
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#include "Render/Textures/SpritePixels.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/Sprites/ActionResource.h"
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#include "Resource/Sprites/SpriteResource.h"
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#include "UI/Chat/UISubChatHisWnd.h"
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#include "Utility/Math/AffineMatrix.h"
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#include <cmath>
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#include <windows.h>
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#include <timeapi.h>
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// GLOBAL: gl_25021
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std::uint32_t g_roMapRecordColors[12] = {
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0x66DC143C, 0x66FFA500, 0x66FFFF00, 0x66ADFF2F, 0x6600BFFF, 0x66483D8B, 0x669400D3, 0x66FF1493, 0x66FFF5EE, 0x66F5FFFA, 0x66F0F8FF, 0x66778899,
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};
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// OFFSET: 0x00918190
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// FUNCTION: fn_12591
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void UIRoMapWnd::DrawRecordAreas() {
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int color = 0;
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for (std::list<WorldViewRecord>::const_iterator it = this->m_records.begin(); it != this->m_records.end(); ++it) {
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if (g_worldViewMgr.currentWorld != it->worldIndex) {
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continue;
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}
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if (color == 12) {
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color = 0;
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}
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DrawAlphaRectangle(
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g_renderer->primitives, g_renderer->queues, it->left, it->top, it->right - it->left, it->bottom - it->top, g_roMapRecordColors[color],
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g_renderer->fog.supported != 0, g_depthStart, g_depthEnd
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);
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++color;
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}
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}
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// OFFSET: 0x00918300
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// FUNCTION: fn_12593
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void UISubChatHisWnd::Slot43() {
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int x = 0;
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int y = 0;
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this->ToScreen(x, y);
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DrawAlphaRectangle(
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g_renderer->primitives, g_renderer->queues, x + 1, y + 1, this->m_inputWidth - 2, this->m_inputHeight, 0x66000000, g_renderer->fog.supported != 0,
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g_depthStart, g_depthEnd
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);
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DrawAlphaRectangle(
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g_renderer->primitives, g_renderer->queues, this->m_state.unknown_0000 + 1, this->m_state.unknown_0004 + 1, this->m_state.unknown_0008 - 2,
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this->m_state.unknown_000C - 2, this->m_state.unknown_0014, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd
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);
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}
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// OFFSET: 0x009189C0
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// FUNCTION: fn_12595
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void UIRoMapWnd::DrawKafraIcon(float x, float y) {
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const float scale = static_cast<float>(g_worldViewMgr.screenScale) * 0.2f + g_depthAverageHalf;
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CSprRes* sprite = dynamic_cast<CSprRes*>(ResourceMgr::Instance().Load("npc\\4_f_kafra6.spr"));
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CActRes* action = dynamic_cast<CActRes*>(ResourceMgr::Instance().Load("npc\\4_f_kafra6.act"));
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if (!sprite || !action) {
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return;
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}
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const std::vector<ActionFrame>& frames = action->Animation(0);
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const int count = static_cast<int>(frames.size());
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if (count == 0) {
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return;
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}
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const int tick = static_cast<int>(timeGetTime() % 4000);
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const int step = tick == 0 ? 0 : tick / (4000 / count);
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const int last = count > step ? step : count - 1;
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const int frame = last < 0 ? 0 : last;
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const std::uint32_t* palette = sprite->palette;
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const SpriteFrameCell* cell = &frames[0].Cell(0);
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if (cell->image == -1) {
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return;
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}
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const SpriteRleImage* image = sprite->images[cell->imageType][cell->image];
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if (!image) {
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return;
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}
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const int top = static_cast<int>(y - (static_cast<float>(image->height) * scale + 23.0f));
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const int lift = top <= 0 ? top : 0;
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if (frame > 0) {
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cell = &frames[frame].Cell(0);
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if (cell->image == -1) {
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return;
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}
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image = sprite->images[cell->imageType][cell->image];
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if (!image) {
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return;
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}
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}
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SpriteAtlasRecord record{};
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CTexture* texture;
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if (cell->imageType == 0) {
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texture = g_renderer->atlas.Find(image, palette, record);
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if (!texture) {
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texture = g_renderer->atlas.Insert(this->m_context->renderSystem, image, palette, record, g_serviceType, g_resourceReuseDelay);
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}
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} else {
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texture = static_cast<CTexture*>(const_cast<void*>(image->unknown_0008));
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}
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const int height = static_cast<int>(static_cast<float>(image->height) * scale);
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const int halfWidth = static_cast<int>(static_cast<float>(image->width) * scale * g_depthAverageHalf);
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RenderPrimitive* primitive = g_renderer->primitives.Acquire();
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RenderVertex* vertices = primitive->vertices;
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const float left = x - static_cast<float>(halfWidth);
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const float right = static_cast<float>(halfWidth) + x;
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const float upper = y - static_cast<float>(height) - static_cast<float>(lift);
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const float lower = y - static_cast<float>(lift);
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vertices[0].x = left;
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vertices[0].y = upper;
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vertices[1].y = upper;
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vertices[2].x = left;
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vertices[1].x = right;
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vertices[3].x = right;
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vertices[3].z = 0.8f;
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vertices[2].z = 0.8f;
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vertices[1].z = 0.8f;
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vertices[0].z = 0.8f;
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vertices[2].y = lower;
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vertices[3].y = lower;
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vertices[3].rhw = 1.0f;
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vertices[2].rhw = 1.0f;
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vertices[1].rhw = 1.0f;
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vertices[0].rhw = 1.0f;
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vertices[3].diffuse = 0xFFFFFFFF;
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vertices[2].diffuse = 0xFFFFFFFF;
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vertices[1].diffuse = 0xFFFFFFFF;
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vertices[0].diffuse = 0xFFFFFFFF;
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vertices[0].u = record.u0;
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vertices[0].v = record.v0;
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vertices[1].u = record.u1;
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vertices[1].v = record.v0;
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vertices[2].u = record.u0;
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vertices[2].v = record.v1;
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vertices[3].u = record.u1;
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vertices[3].v = record.v1;
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primitive->texture = texture;
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primitive->unknown_0018 = 2;
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primitive->unknown_001C = 4;
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g_renderer->queues.Submit(primitive, 513, g_renderer->fog.supported != 0, g_depthStart, g_depthEnd);
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this->m_kafraTop = static_cast<int>(vertices[0].y);
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this->m_kafraBottom = static_cast<int>(vertices[3].y);
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this->m_kafraLeft = static_cast<int>(vertices[0].x);
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this->m_kafraRight = static_cast<int>(vertices[3].x);
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}
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// OFFSET: 0x00917D70
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// FUNCTION: fn_12590
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void UIRoMapWnd::DrawArrow(
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float x0, float y0, float x1, float y1, float startLeft, float startTop, float startRight, float startBottom, float endLeft, float endTop, float endRight,
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float endBottom, int bodyWidth, CTexture* body, int headWidth, CTexture* head, float progress, std::uint32_t color
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) {
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float dy = y1 - y0;
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float dx = x1 - x0;
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const float length = 1.0f / SquareRoot(dy * dy + dx * dx);
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const float dirY = length * dy;
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const float dirX = length * dx;
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float angle = std::acos(dirX);
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if (dirY < 0.0f) {
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angle = 6.283184f - angle;
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}
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angle += 1.570796f;
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const float sine = std::sin(angle);
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const float cosine = std::cos(angle);
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const float normal = 1.0f / SquareRoot(cosine * cosine + sine * sine);
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const float normalX = normal * cosine;
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const float normalY = normal * sine;
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const float offsetX = static_cast<float>(bodyWidth) * normalX;
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const float offsetY = static_cast<float>(bodyWidth) * normalY;
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float sideX0 = offsetX + x0;
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float sideX1 = offsetX + x1;
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float sideY1 = offsetY + y1;
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float sideY0 = offsetY + y0;
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while (x0 > startLeft && startRight > x0 && y0 > startTop && startBottom > y0) {
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x0 += dirX;
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y0 += dirY;
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}
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while (x1 > endLeft && endRight > x1 && y1 > endTop && endBottom > y1) {
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x1 -= dirX;
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y1 -= dirY;
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}
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while (sideX0 > startLeft && startRight > sideX0 && sideY0 > startTop && startBottom > sideY0) {
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sideX0 += dirX;
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sideY0 += dirY;
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}
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while (sideX1 > endLeft && endRight > sideX1 && sideY1 > endTop && endBottom > sideY1) {
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sideX1 -= dirX;
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sideY1 -= dirY;
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}
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const float midX = (x1 - x0) * progress + x0;
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const float midY = (y1 - y0) * progress + y0;
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float cornerX;
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float cornerY;
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if (progress == 1.0f) {
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cornerX = (sideX1 - sideX0) + sideX0;
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cornerY = (sideY1 - sideY0) + sideY0;
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} else {
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cornerX = midX + offsetX;
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cornerY = midY + offsetY;
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}
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DrawScreenQuad(x0, y0, sideX0, sideY0, midX, midY, cornerX, cornerY, body, color);
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if (progress < 1.0f) {
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const float width = static_cast<float>(bodyWidth);
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const float size = static_cast<float>(headWidth);
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const float tipX = (offsetX * g_depthAverageHalf + midX) - width * dirX;
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const float tipY = (offsetY * g_depthAverageHalf + midY) - width * dirY;
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const float halfX = size * normalX * g_depthAverageHalf;
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const float halfY = size * normalY * g_depthAverageHalf;
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DrawScreenQuad(tipX, tipY, tipX - halfX, tipY - halfY, tipX + halfX, tipY + halfY, size * dirX + tipX, size * dirY + tipY, head, color);
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}
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}
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